Cheating Call Of Duty Streamer Gives Himself Away While Bragging About Skill

There’s nothing quite like seeing justice properly served, and Twitch viewers certainly saw that when a Call of Duty streamer accidentally revealed himself to be a cheater. Shortly thereafter, he was banned from Twitch, and players can enjoy themselves knowing there is one less dirty rotten cheater profiting off dishonesty.

While bragging about how good he was at Call of Duty: Warzone earlier this week, streamer MrGolds had his screen showing a Windows task manager, but underneath it was the cheating program EngineOwning. This didn’t go unnoticed, and his Twitch account is no longer available.

EngineOwning advertises itself as an “undetected” cheat system for big-name shooters. That might be true for the game software itself, but eagle-eyed viewers weren’t going to let him get away with it. The program has several settings related to “aimbot” tools, making it rather funny that he was bragging about his gunplay in the clip at the time his cheating was discovered.

Continue Reading at GameSpot

We Made an Animated Show for Nickelodeon and Netflix to Break Stereotypes

Produced by Nickelodeon Animation Studios for Netflix, Glitch Techs is an animated sci-fi comedy series about a unique team of teens that protects citizens from real-life video game creatures, or “glitches.” The underdog series, frozen in production by Nickelodeon before finding a home on Netflix, is gaining traction with fans as both a surprisingly earnest love letter to gaming culture and clever science fiction for the entire family. With 10 new episodes dropping this month, co-creators Dan Milano and Eric Robles look back on the creative trajectory of their series and the influence of their collaborative crew.

Back in 2015, in his office at Nickelodeon Studios, Eric kept a box of ideas under his desk. His first animated show Fanboy and Chum-Chum had finished production and, like many creators, he was expected to come up with other potential properties as part of an overall creative deal. Over time, boxes upon boxes filled up with sketches, doodles, pitches and thumbnail storyboards. Some were based on whims, others on months and months of development, but all inspired by childhood and the kinds of shows he’d grown up with.

Nickelodeon’s head of development at this time was Jenna Boyd, who had suggested that Eric meet with Dan, a TV/feature writer she felt would make for a good creative partner. They connected over mutual interests and began developing a series based on a video game the company was looking to adapt. But as interest in that idea waned, Nickelodeon studio head Russell Hicks urged Eric back toward his box of ideas, where Russell had unearthed a sketch of a boy and a robot fighting video game monsters under the handwritten title “Glitch Techs”…

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Smash cut to a year later as Glitch Techs was being green-lit to series by Nickelodeon Animation. And we, its creators Dan Milano and Eric Robles, were largely focused on our pie-in-the-sky list of goals for what the series could become. First and foremost, we wanted action – true to the kind that made us race out of bed when we were kids to watch on Saturday mornings with a bowl of sugar cereal. Second, we wanted to mix a grounded character tone with supernatural humor, paying tribute to properties which had helped shape our childhoods like Ghostbusters and Men in Black.

Never during any of those initial talks did we discuss cultural diversity, gender tropes or moral thematics. We were just two more boys in the animation sandbox, playing with our toys and waxing poetically about how cool it would be to bring them to life. Although our backgrounds were fairly different, by the time we met we’d each been in the industry for over a decade. (Dan is from the Northeast with a bachelor of fine arts degree and a background in puppeteering, and Eric, a self-made artist from the Los Angeles area, had originally planned on a career in law enforcement.)

As we developed the idea of Glitch Techs and shared it with others, we grew exponentially more excited as we discovered its creative potential. A show that could play with video game genres offered an intimidating amount of options for both visual styles and conceptual ideas. In these early stages, particularly in the exploratory artwork, the characters were our action figures and the world was one big playset – complete with vehicles and accessories. Truly, it was like the old Kenner Star Wars commercials come to life, with us even making the verbal sound effects to the set-piece images.

The enthusiasm of development spread quickly to members of the development team, including Phil Rynda, who arranged a presentation for Nickelodeon Corporate centered on the idea that the Glitch Techs world was an original IP with the potential to allow kids and gamers to become recruits and invest their imaginations into the show.

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Cynical Expectations… and a Roadmap

Meanwhile, the changing world around us had made it clear we could no longer take gender inclusion for granted. As our two lead characters developed into a male/female relationship dynamic, it was obvious that as role models they could be an example and help to normalize a healthy ideal to children, including our own. But even by this point, the heart of the show had yet to surface.

Once the show was green-lit, we decided to bring in some writing consultants, particularly from the gaming culture, to widen our understanding. Through friends, contacts and network connections we were able to amass a group of writer/creators, many with direct ties to the gaming world. Felicia Day and Sandeep Parikh were well known for The Guild and Legend of Neil, Ashly Burch had written for Adventure Time and her own gamer-centric series of web shorts, Hey Ash Whatcha Playin. Mike Mika was a game designer and studio head from Other Ocean Studios and a beloved gaming fan/historian. Gabe Swarr, a devout gamer, had been developing several projects for Nick at the time, including the interactive game Roboburger, before going on to develop the new Animaniacs for WB. Aaron Lemay was Senior Director at Odisi Games and creator of The Gamers Way, Jeff Trammell was a gamer and young winner of Nick’s writing fellowship, Sarah McChesney was a writer/performer developing for HBO, Brad Bell had co-created the web series Husbands, and David Anaxagoras was writer/creator of the Amazon series Gortimer Gibbons: Life on Normal Street.

To break ice with the group, we asked the consultants to list their most cynical expectations of a Nickelodeon series about video game culture, not expecting that their answers would become the clearest roadmap for the missing element of our show – its conscience. They picked apart the way force typically was celebrated more than intelligence. We discussed the “nerd” tropes that continued to paint anyone who expressed passion, emotion or even a hint of obsession as abnormal underdogs – despite such feelings being the norm among so many in the audience. Gamers in particular were often shown as toxic, lazy, intolerant and detached from reality. References to nerd and gamer culture were typically pandering, lacking any real understanding or nuance. Among them, “gamers” and “female gamers” were treated as separate concepts, with the latter being treated as some rare unicorn – despite the actual demographic being closer to 50/50.

glitch-techs-creatorsAs creators, we cannot express the excitement of deconstructing all these elements or the value of having such a diverse group of individuals express what shows and video games had meant to them growing up and what had been sorely missing from their diet of esteem and inclusion. Other kids were now not only sharing the toys in the sandbox, they were giving them a higher purpose. And clearest of all was that these ideas did not require lessons or speeches or spotlights of any kind in our series. All they needed was honest inclusion. They were a factual part of our and our childrens’ everyday world. All we needed to do was write what we all knew and reflect the world we saw, rather than lean back on what seemed typical of children’s TV.

At no point did this feel like homework for us. At no point was this a threat to our creative points of view or considered a compromise of our grand, creative vision. It felt eye-opening and enriching and promised to make the world exciting and relevant in a way we would not have accomplished on our own, especially while being distracted with all the daily challenges that producing entails. It was also just fun to sit with others and deconstruct which of our favorite books, shows, movies and games we truly loved and why. In every case, it was a matter of intimacy, a feeling that those stories spoke to us on a level that felt earnest. Suddenly, we wanted Glitch Techs to be more than fun, we wanted it to ring true, and we wanted it to connect with an audience the way we had felt a connection to the shows we loved. And most importantly, we wanted the consultants who’d given us their time to know we had truly heard them and that their input would be embraced.

Checking Our Guts

Although off to a good start, it was clear the characters should not remain archetypal and that they be defined by more than a single trait (a shortcut often employed in early development). Context and motivation in our stories would be key. Nobody, not even our digital AI glitches, would be cast in the role of a villain. Ideally, audiences would be able to understand all sides of a given conflict, whether they agreed with the character’s motives or not. Supporting characters were treated like main characters, ensuring there were truly no small parts and that even the smallest lines were an opportunity to showcase strong personalities.

what-is-a-glitch-techWhile hiring, it was important to look for diverse talents and to make ourselves open to those individual points of view. Once we saw how outside input was elevating our project, we became hungry for more. We might get along with a writer or an artist because they shared inspirations and senses of humor, but that feeling of comfortable fraternity that might have normally made for a hire in the past was now seen as a potential roadblock. It was important that everyone come from different backgrounds and have different perspectives on the material. After all, what does it benefit the creativity of a show to hire multiple people with the same foundational ideas?

Building an original IP amid the hundreds of licensed properties that so many studios were developing during this time was an exciting prospect. Glitch Techs was wholly original, but of course felt familiar enough due to homaging so many genres. It seemed to be the perfect Trojan horse for fresh ideas and so we started to revise our goals concerning gamer culture. We wanted the show to be a love letter to the very best that gaming and fandom had to offer, while also modeling behavior that would work against the potential for toxicity. We wanted to take a well-rounded look at gaming concepts and avoid overt lessons so viewers could draw their own conclusions. We wanted to celebrate the power of being informed, the value of vulnerability and the practice of healthy emotional intelligence.

All of these things required deliberate application and presence of mind to maintain. Inclusivity in our media culture is improving all the time, but for children of the ’80s like us, the truth is that some of the most insidious forms of exclusion come when we get tired and let our brains default to auto-pilot. There are moments where we would catch ourselves – or allow others to point out that we had resorted to things that were typical, reliable and sometimes tainted.

Over the years we’d both found that crews were used to some creators asking genuinely for diversity, but also unconsciously pushing against it when actually faced with creative details they found foreign or unfamiliar. We needed to remind people to not second-guess themselves OR us when designing darker skin tones, or in policing “classic” gags that might come at the expense of characters’ bodies, intelligence or esteem. Those weren’t always obvious to us, so many things made it through various stages before they were rooted out, while others we failed to find may well have made it into the show. Despite that, the willingness to deconstruct and check our guts amid the other challenges of making a show was something that we had to not only become familiar with, but actively appreciate.

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Listening to the Team

When writer David Anaxagoras suggested adding a Muslim female to the cast, Nickelodeon suggested we ensure a thoughtful depiction by taking on a consultant. As a result, we met with Sue Obedi of the Muslim Public Affairs Council, who graciously consulted on our scripts and animatics. What would be the point of including characters for children to truly identify with if we allowed ourselves to accidentally misrepresent their truth?

It helped that instead of waiting for a studio to assign us a consultant late in the process, we made it an organic part of our early writing process. This allowed for most changes to be implemented well ahead of time, leading to interesting changes that came with unforeseen benefits, rather than forced changes added begrudgingly to otherwise “perfected” work. That said, sometimes a piece of feedback WOULD come to us late, or at a stage where we were not particularly in the mindset for consulting.

We’ve had to literally force ourselves to stop mid-way through a justification about a gag. It slows down the day. It opens us up to criticism and potential adjustments we don’t want to make or discuss. But because we’ve replaced our notion of “compromise” with “collaboration,” we learned to listen. In many cases, we would discuss details of context and intent. But when there wasn’t time for an entire discussion, we allowed ourselves to just trust. At the end of the day, most of these notes should not require justification.

If we trust and respect our team, if something was important enough for them to bring up, we had to assume it would be important to others. Over time we found that the willingness to adjust these kinds of details only served to elevate them, providing the show with an originality and nuance we can look back on and be so very proud of.

When depicting gamers, it was important to stay true to the mindset. In our pilot, we devised the initial meeting between our co-leads as one in which our male lead, Hector (aka High Five), is shoved by the antagonist and helped up by our female lead, Miko. Looking back, we’d drawn subconsciously on the trope of a bullied individual meeting up with an ally, who shows up conveniently in an almost western-style heroic fashion. But the context of the scene was an online game, and one that writer Ashly Burch took issue with. “What kind of gamer in a PVP match stops to help some rando?” she said. “If anything, she’d think, ‘Sucks to be him,’ and happily move on with one less competitor to worry about.”

This seemingly small suggestion was one that did require a significant re-board at a time when we were absolutely NOT in the mindset to make changes. But by spending the time on the solution instead of the problem, we not only addressed the note, but developed a far better meeting for our characters, now revised as them literally being thrown TOGETHER by the antagonist. This made Five being victimized a problem for Miko as well. He was now in her way, and for her to advance she needed to deal with him. The two characters remain out for themselves, but now as they parted ways we were able to establish them with a common rival – motivating them to team up more organically later in the sequence.

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Connecting With the Fans

We screened our animatics in Nickelodeon’s newly-built screening room, placing them on the big screen where everyone could get a cinematic feel for what we were creating. Among our crew and those who would visit, a great deal of the commentary was around the characters and dynamics as being not just fun, but earnest, relatable and often surprising. Though we never lost sight of our child demographic, we were endearing ourselves to people our age and older – kids of the ’80s who ate that same sugar cereal on Saturday mornings but now appreciated the value of having them fortified with vitamins. There’s still plenty in the show that feels familiar, things that can be called out as traditional, things that will qualify as tropes, intended or unintended. But on the whole we found that there was so much more for us to enjoy and felt encouraged that others might feel the same.

When we look at Glitch Techs we see everything we set out to create. A fun tribute to Saturday Morning cartoons that draws on gamer culture in a genuine way and uses the genre as material for relatable stories rather than a gimmick to trigger nostalgia. It is earnest and open-hearted and, though it is in no way perfect, we take great pride in being its co-creators and far more in being true fans of our crew, who helped us make something that surprises and entertains us no matter how many times we watch.

Ultimately, the conscience of the show is what evoked the passion of its talent, who like us became addicted to deconstruction and collaboration. They not only gave us so much of themselves during production but in their continued support long after. Through word of mouth and custom artwork, the team has used the #glitchtechs hashtag to share their pride. They’ve connected with the fans who have validated their work for us all and whose constructive opinions help shape it for the future.

At a time when we are all so desperate to look ahead to a better world, we are deeply thankful to have helped bring about something that lets young faces to not only see themselves on TV, but in a world where they are all united equally as a team. If the Glitch Techs audience continues to grow on Netflix, we hope they and Nickelodeon Animation will allow us to produce more shows utilizing what we’ve learned. Regardless, we will take these lessons to all of our future productions. While it was always our dream to build strong entertainment, Glitch Techs gave us our first taste of what it means to truly help build a strong community.

You can watch Glitch Techs now on Netflix!

Deals: 512GB Switch Memory Card for $59.99, 27% Off Plex Pass Lifetime

Today Nintendo Switch owners can upgrade their consoles from the paltry 32GB of built-in storage to 256GB for only $30 or 512GB for only $60. You could have an entirely digital library of Switch games and not even break a sweat. The other big news today is a very rare discount on the Plex Pass lifetime subscription. At just under $89, this is the lowest price we’ve seen for this very useful service, ever. Other deals include a 5TB portable drive for $99.99, the first discount we’ve seen on a gaming PC equipped with the new 10-core Intel Core i9-10900K processor, $10 rewards when you preorder Call of Duty: Black Ops Cold War, and more.

Deals for August 28

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More Video Game Deals

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Eric Song is IGN’s deal curator and spends roughly 1/4 of his income on stuff he posts. Check out his latest Daily Deals Article and subscribe to his IGN Deals Newsletter.

Call Of The Sea Is A “Twist On The Traditional H.P. Lovecraft Works,” Says Dev

A new trailer for Call of the Sea premiered during Future Games Show, discussing the themes of Out of the Blue Games’ debut title. According to Out of the Blue Games co-founder Tatiana Delgado, Call of the Sea takes inspiration from H.P. Lovecraft’s stories, albeit with a twist.

“But as you can see, although our game is heavily influenced by his tales, Call of the Sea is a twist on the traditional H.P. Lovecraft works,” Delgado said. “We’re trying to focus on the surreal and the oneiric more than the horrific and the grim. In short, Call of the Sea isn’t a descent into madness but a rise to sanity. Losing your mind makes you see a dream-like, colorful world.”

Previously, Delgado said the team wanted to specifically “target the next gen” with Call of the Sea, which is scheduled to release for Xbox Series X, Xbox One, and PC later this year. The game will be available through Xbox Game Pass as well.

Continue Reading at GameSpot

A Year Later, Control’s Greatest Secret Is Finally Uncovered

Note: This post contains some spoilers for Control and some tiny story tidbits. If you want to uncover it all on your own, you might want to come back after you’ve completed Control and the AWE DLC.

When Control was released, it was fascinatingly weird and full of mystery. As we tried to fight the extra-dimensional Hiss, we learned about the strange entities in charge of the Federal Bureau of Control, discovered supernaturally Altered Items, and uncovered story tidbits linking Control to a Remedy cult classic, 2010’s Alan Wake. But the game’s greatest secret was hidden away in its best sequence, the Ashtray Maze. Listen carefully to the song that plays there, and you could hear a secret message that seemed to hint at hidden content buried somewhere inside Control.

One year later to the day, Control fans have discovered what that secret message was all about. It did hint at hidden content–but it was content that didn’t appear in Control until the release of its final DLC expansion, AWE. Discover the right nook of the Oldest House in AWE and you’ll find the puzzle’s solution, unlocking a tiny tidbit of a story Easter egg–and what seems to be the game’s greatest piece of gear.

Continue Reading at GameSpot

PS5 And Xbox Series X’s Most Underrated New Feature Is A Game-Changer

The next generation of consoles is pushing hardware power further and faster, but the gulf of noticeable graphical and technical upgrades between generations is shrinking. Microsoft, for example, is consciously blurring the line by promising cross-generation support going forward with the launch of Xbox Series X. That makes quality-of-life features more valuable than ever, including at least one that’s more significant than it may seem: multi-game suspension.

The feature has largely flown under the radar, part of the suite of new features casually announced when Microsoft first revealed its next-gen plans. It was announced alongside other ambitious plans and quality-of-life features for new hardware, like an SSD to support faster load times and a new version of its standard wireless controller.

Sony has not detailed specific plans for multi-game suspension, but it stands to reason that the feature could be included into the PlayStation 5. The company has already talked about a similar feature, reportedly to be called Activities, that will let you jump into individual game modes straight from the console dashboard without needing to load into a game’s standard menu. It’s conceivable that both console manufacturers could borrow these ideas from each other.

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Does Bill & Ted Face The Music Have A Post-Credits Scene? We Explain The Ending

It may have taken three decades, but the third installment in the Bill & Ted franchise is here. Bill & Ted Face the Music has arrived in select theaters and on digital release for you to enjoy, whether you watch it on its own or watch it along with Excellent Adventure and Bogus Journey for the greatest triple feature of all time.

Bill & Ted Face the Music picks up years after 1991’s Bogus Journey, finding Bill and Ted middle-aged and not the wildly successful rock stars they expected to be. They do, however, wind up adventuring across time once again in an attempt to save reality from tearing itself apart. How does it end, though? And should you stick around after the credits? Keep reading to find out.

Warning: The following contains major spoilers for the end of Bill and Ted Face the Music. You’re going to want to watch this one, so go away until you’ve done that, then come back here so we can dig into that ending.

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Bill & Ted Face The Music: 45 Easter Eggs, References, And Things You Missed

We did it! We made it to the release of Bill & Ted Face the Music, at long last. The film, which reunited Keanu Reeves and Alex Winter as their iconic characters for the first time in nearly three decades, is available in select theaters and on digital release as of now.

If you’re a fan of the franchise, chances are you’ve already watched the movie at least once. Did you catch all of the Easter eggs and references sprinkled throughout the film, though? If you didn’t, that’s quite alright. GameSpot has you covered. After watching Face the Music multiple times, we’ve uncovered 45 different things you should keep an eye out for in the new film.

You can take a look at all of the Easter eggs and things you might have missed below. Also make sure to check out GameSpot’s review of Bill and Ted Face the Music, as well as an explanation of why Bill & Ted 4 probably won’t happen.

1. Previously on Bill & Ted

It’s been 29 years since Bill and Ted’s Bogus Journey, so beginning things with a recap was a good call.

2. It hasn’t gone well

The recap also shows how things have gone for the Wyld Stallyns since the last film. The band hasn’t done well, they haven’t saved the world, and Bill and Ted have become a joke. How the most excellent have fallen.

3. The last supper

Early on in the film, viewers earn that the fabric of time is being ripped apart and we’re shown quick shots of a variety of historic moments–from Babe Ruth playing baseball to the last supper of Jesus Christ.

4. They’re back

All these years later, through thick and thin, Bill and Ted are still at each other’s side.

5. Missy, I mean mom

First, she married Bill’s dad in Excellent Adventure, then Ted’s in Bogus Journey. Now, in Face the Music, Missy has found a new love of her life–Ted’s little brother Deacon.

6. Deacon’s all grown up

That’s right, Deacon is back in Face the Music and he’s all grown up. He’s also played by a new actor. In Excellent Adventure, he was played by Frazier Bane. In Face the Music, Saturday Night Live’s Beck Bennett takes over the role.

Bane has gone on to produce a number of reality TV shows, including Last Comic Standing and Pawnography.

7. The princesses

The princesses Bill and Ted married are also back, though much like with Deacon they are played by new actresses. Jayma Mays (Joanna) and Erinn Hayes (Elizabeth) feature heavily in the movie. That’s not new to the series, though. In Excellent Adventure, Diane Franklin and Kimberley LaBella played Joanna and Elizabeth, respectively. In Bogus Journey, they were replaced by Sarah Trigger and Annette Azcuy.

8. Ted’s dad still looks angry

If we’ve earned anything from the movies that game before, Ted’s dad John Logan (Hal Landon Jr.) does not think highly of his son or Bill. Some things never change.

9. The Wyld Stallyns have not aged well

In their attempt to find a song to unite the world, Bill and Ted have strayed far from their rock and roll roots. This is nothing like Those Who Rock. Instead, it’s just a lot of throat-singing and theremin.

10. Little Bill & Ted

Viewers were first introduced to Little Bill and Ted in Bogus Journey. Now, we meet them all grown up. Billie (Brigette Lundy-Paine) and Thea (Samara Weaving) are a lot like their dads.

11. Rufus’s daughter

Kristen Schall plays Kelly, the daughter of Rufus (George Carlin). The naming of the character is a nod to Carlin’s real-life daughter.

12. The future

The future looks a lot more high tech in Face the Music. The CGI put to use in crafting it makes it look far brighter, even though circumstances are more dire.

13. The phone booth

Now here’s a true relic of the past. When Excellent Adventure and Bogus Journey were released, phone booths were still a fairly normal thing to see. Now, though, that’s definitely changed. Still, seeing Bill and Ted come across their old time machine is a special moment.

14. Rufus returns

It was previously revealed that Rufus would appear in the new film, and it’s hard to argue that this is the perfect way to do it. With just a bit of repurposed footage, Face the Music was able to craft a truly emotional moment.

15. Be excellent to each other

It turns out that Bill and Ted’s life motto of “Be excellent to each other and party on” doesn’t carry as much weight now as it did three decades ago.

16. A more reliable watch

In the first film, Ted had a wind-up watch that he has to be reminded to keep winding. Thankfully, they were given Rufus’s watch for this new adventure, which doesn’t need that kind of attention.

17. Circuits of time phone book

That phone book sure looks familiar. It’s the only way to travel through time.

18. Air guitar

Bill and Ted’s signature air guitar was sorely missed. It only happens a couple of times in Face the Music, but they still do it even when middle-aged.

19. Sad future Bill and Ted

The first of a few future versions of Bill and Ted we meet in the film. These two are mostly washed-up rock stars who play open mic nights and definitely live in their van.

20. Ted’s drinking problem

This is also the first hint we get that Ted might have a drinking problem, as he seems pretty attached to that flask.

21. Excellent Adventure 2.0

In an effort to help their dads, Billie and Thea set off on a journey through history, much like Bill and Ted did in Excellent Adventure.

22. The weirdest therapy session ever

Time travel. Princesses. The end of space and time as we know it. Bill, Ted, Joanna, and Elizabeth sure do unload some heavy exposition on their couples’ therapist.

23. Ridiculous rock star Bill and Ted

So many future versions of Bil and Ted are just awful, including these over-the-top rock stars with bad British accents. Of course, we learn this is all part of a con they’re pulling.

24. Hey, Dave Grohl

That leads to a cameo by Dave Grohl. It seems Bill and Ted are squatting in his house while he’s out of town, just to convince their past selves they figured out the song to save reality. Instead, they just stole it from Grohl.

25. No, seriously, we gotta talk about Ted’s drinking

And, naturally, Ted’s drinking had only gotten worse. He’s graduated from a flask to simply chugging from a bottle of vodka.

26. The return of Death

In his first appearance in Face the Music, we see Death watching Ted’s dad as he plummets to hell.

27. Jimi Hendrix

Where else would Billie and Thea’s first stop be to enlist a band member than one of the greatest guitarists to ever live?

28. Louis Armstrong

Next on their checklist is Louis Armstrong, who quickly becomes a fan of both Hendrix and smartphones.

29. Mozart

Bill and Ted had Beethoven, Billie and Thea enlisted Mozart.

30. Muscular prisoner Bill and Ted

The next version of future Bill and Ted is downright silly. Now in prison after being arrested for breaking into Dave Grohl’s house, Bill and Ted are giant, muscled, and tattooed. Watching the duo come face-to-face with this version of themselves is incredibly entertaining.

31. Ling Lun

In Chinese mythology, Ling Lun is described as the founder of music in the country. According to said mythology, Ling Lun was a man and believed to have created bamboo flutes. In the film, Ling Lun is a woman played by Sharon Gee.

32. Greatest drummer of all time

While we couldn’t find any information about a prehistoric drummer named Grom, the character is played by acclaimed drummer Patty Anne Miller, who was in Beyonce’s band during her Super Bowl performance.

33. Super old Bill and Ted

Finally, a version of future Bill and Ted that doesn’t totally suck. A very old and incredibly peaceful Bill and Ted not only present the boys with the song that will save reality–it’s called “Face the Music”–they also have heart-to-hearts with their younger selves.

34. Death competing against himself

It’s a nice nod to Bogus Journey that all these years later, Death is still playing games–and cheating at them–even when he’s playing against himself.

35. The crumbling of the Wyld Stallyns

Bill and Ted reuniting with Death also shed light on what happened when the Stallyns fell apart. Death left the band and tried to claim Wyld Stallyns name for himself, which led to a lawsuit between the two sides. We learn that Death went solo after leaving the band, though the world wasn’t too keen on a bass guitar-only act.

36. The 210 freeway

Yes, the 210 freeway is real and it goes right through San Dimas. However, it’s not the multi-leveled massive highway that’s seen in the movie.

37. The real Peston and Logan

Who knew that all along it wasn’t Bill and Ted that would save the universe–it was their kids?

38. Circle K lives

Unfortunately, Bill and Ted don’t have a chance to hang out at Circle K in Face the Music. However, there is a billboard

39. Mozart vs. Beethoven

In what is clearly a nod to Beethoven’s discovery of keyboards in Excellent Adventure, Mozart is a bit more shocked by the sounds he hears the first time he strikes a key. Beethoven was immediately at home, while Mozart seems startled.

40. Station

Unfortunately, we don’t see Station the alien in the movie. However, Kid Cudi pays tribute to the fuzzy creature that splits into twins when addressing Bill and Ted.

41. 69, dudes

Of course, the time circuit code for infinity begins with 69–Bill and Ted’s favorite number. It’s worth noting, though, the numbers on the page don’t match.

42. The Wyld Stallyns ride again

At long last, Preston and Logan found their song and saved all of reality–and the newest Wyld Stallyns lineup rocked the universe, complete with Bill, Ted, and the princesses.

43. Wait, that’s Weird Al

The end credits feature tons of Bill and Ted fans pretending to play music and rocking out. Among them is “Weird Al” Yankovic, jamming on his accordion.

44. And Guillermo, because why not

Another notable face is Jimmy Kimmel Live’s Guillermo, playing air guitar.

45. The end

There is no more fitting end than to see Bill and Ted still rocking, even as old men. Given that the franchise’s co-writers told GameSpot this is the end of Bill and Ted’s story, this is quite possibly the last time we’ll see them.

Cris Tales Trailer Reveals More Stylish Animations And New Gameplay

A new trailer for Cris Tales debuted during Future Games Show. It provided a fresh look at the upcoming stylish RPG. You can watch it, below.

In Cris Tales, you take control of the titular Crisbell (unless the title is actually in reference to her ally, Cristopher–yup, there’s more than one Cris), a young orphan who becomes a time mage. Each time mage can affect time in a unique way–in Crisbell’s case, she can see the world in the past, present, and future all at the same time. Using this knowledge, she can change the flow of time and influence the course of events.

For example, early-on in the game, Crisbell sees that in the future, two shops in town will fall on hard times after their respective store fronts mysteriously collapse. The means of preventing their collapse can only be achieved by mixing a potion from a rare fruit.

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