Mortal Shell Hands-On Preview: Finding Its Own Souls-Like Voice

It’s impossible to look at Mortal Shell and not immediately draw the parallels between it and the Dark Souls series, which is fine! If there’s one thing that is incredibly apparent after spending about four hours playing and replaying a demo build of Mortal Shell, it is that developer Cold Symmetry has a deep love and understanding for not just the Souls series, but the entire Souls-like genre. Your character moves like a Dark Souls character, NPCs talk like Dark Souls NPCs, there are item descriptions in the loading screens, combat is impactful and deliberate, and so on and so forth.

But what’s most impressive about Mortal Shell is that for as much as it borrows from the Souls-like formula, it also introduces its own ideas into the mix. They’re ideas that dramatically change how the game is played, and in doing so, Mortal Shell breaks out of its own Souls-like shell and becomes its own beast.

Mortal (Shell) Kombat

The first large departure from the formula is that there’s no block button in Mortal Shell. And sure, there’s no block button in Bloodborne either, but it’s still handled very differently. Instead, players are able to harden their body to something like stone in order to cause enemy attacks to bounce right off. This is an extremely powerful defensive option, as it doesn’t take any stamina away when you block an attack. It will nearly always cause your opponents to recoil, giving you an opportunity to attack, and you can even harden mid attack animation, allowing you to immediately shift to defense while attacking.

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But here’s the catch: Harden is on a pretty substantial cooldown, and without it, your only two ways of defending yourself are a very risky and tricky-to-time parry, and an evasive roll that eats up a lot of stamina.

The other wrinkle in this combat system is that there’s no quick and easy health-restorative item like an estus flask or healing gourd that quickly restores life and is replenished at the game’s equivalent of a checkpoint. There are some mushrooms that heal a short amount over time and a few randomly dropped pieces of food that can be picked up off the ground, but without a way to quickly restore health, taking damage in Mortal Shell can feel devastating.

There is one other main way to restore health on the fly, which is by landing an Empowered Riposte, which is done by parrying an enemy and executing a powerful follow up blow. Doing so requires one bar of resolve, which is a resource that is built up as you deal damage to enemies, but will slowly drain if you don’t keep up the pressure. This plays into another key resource management decision, because if you manage to build up two bars of resolve, you can execute an extremely powerful special attack that deals massive damage and makes you completely invulnerable for the duration.

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So what this all boils down to is a combat system where all styles of play have their own risks and rewards. Playing it safe means you won’t be getting a ton of resolve to utilize special abilities, but you’ll likely be more capable of managing your stamina and harden cooldown; and a more aggressive playstyle is rewarded with the ability to potentially heal mid-fight (if you have the skill to land a well-timed parry) and an extremely powerful attack that can kill most enemies in one-hit. It’s a really smartly designed combat system that truly feels distinct despite its roots being firmly established in the Souls-like genre.

Each Shell’s Got a Story to Tell

Then there are the Mortal Shells themselves, which essentially introduce class-based gameplay to the Souls-like genre in a way that hasn’t really been done before. The closest comparison is the blood code system in Code Vein. As you play, you’ll discover new Shells that each have their own unique stats and skills. In my demo, I only came across two: The starting shell, Harros the Vassal, which is a more tanky shell that has increased health, less stamina, and skills that affect his survivability; and Tiel the Acolyte, who has a massive stamina pool, less life, a more effective vanish as opposed to a quick dash as a dodge, and a variety of skills that allow him to occasionally take damage to stamina instead of damage to health, grant him extra damage on a successful riposte, and heal some of the damage taken by poison, which was a massive pain in the ass throughout the demo.

Shells can be swapped out at certain spots in the world, or an item can be used to swap them out on the fly, allowing you to make use of their unique characteristics as they become necessary.

As you’d imagine, when you defeat enemies you collect a currency that is used for both character progression and for buying items from the various shops. But unlike what you might imagine, character progression in Mortal Shell doesn’t take the form of traditional level ups. Instead, you use this currency, known as tar, to first learn the name of your equipped Shell, which then opens up their skill tree. Each skill costs both Tar and another currency called “Glimpses” to learn. Glimpses are gained by beating certain enemies or by finding itemized glimpses in the world, but unlike Tar, glimpses are only granted upon the first time you take them out. This I imagine, is how Cold Symmetry discourages players from farming easy enemies repeatedly in order to max out a character’s skill tree right away.

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Glimpses are also an appropriate name for this currency because each new skill you purchase gives you a glimpse into who that Mortal Shell belonged to. It’s a very clever way to ground the character in the world and I can’t wait to see how it plays out in the full game.

It’s also worth noting that Mortal Shell has a Sekiro-esque second chance system in play. When you lose all of your health, your main body will actually get knocked out of whatever shell you were using. At this point, it’s one hit and you’re dead, but if you manage to get back to your shell and re inhabit it, you’ll regain all of your health and be right back in the fight. This ability only works once though, and once you use it, you won’t get it back until the next time you rest. Of course, if you do die, you’ll drop all of your tar at the spot where you were killed and if you die again before you’re able to get back and reclaim it, it’s gone for good.

All of this is great, but not everything involving Mortal Shell is without concern. I played the game on a PC build and was met with at least five crashes in just the relatively short amount of time that I played, which feels awful, especially in a difficult game like this where a crash can cause whatever momentum you built up to come to a halt. That said, it is of course an early build, so it’s not entirely unexpected but nevertheless something to keep an eye on. The aforementioned poison in the second part of the demo also feels absolutely oppressive with no item that is able to cure it and with the most common enemies inflicting it on every basic hit.

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There’s also a bizarre mechanic that forces you to use an item before you’re able to know what it does, which is cool in concept, but in practice makes item usage unnecessarily risky and punishing since you could eat something that inflicts a negative effect without having any indication that it would do so.

All in all though, Mortal Shell left an extremely strong first impression, not because of how much it evokes the look and feel of Dark Souls, but because of how it evokes it while also feeling like something completely fresh and unique. You can check it out for yourself when the beta for Mortal Shell drops on July 3.

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Mitchell Saltzman is an Editorial Producer at IGN and is a long-time lover of all things souls-like. Demon’s Souls, Dark Souls, Bloodborne Souls, Sekiro Souls, he loves them all. 

Mortal Shell Hands-On Preview: Hardened By Dark Souls

One of the first things I did in Mortal Shell, after getting walloped in the tutorial by a huge guy with a sword and stealing the corpse of an unnamed knight, was watch two guys sit by a campfire while one played a lute.

Given that this is a video game, the two goblin-looking locals turned hostile as I approached them, with the musician trading his lute for a hatchet before stalking my way. I cut through them with my huge two-handed claymore, then picked up the lute and spent the next five or so minutes learning to play it.

Hitting the “use” button on the lute about 10 times, I gained enough “familiarity” with it that my character could provide a performance of his own. I still have no idea what the lute is for, why I could pick it up and add it to my inventory, or what use repeatedly telling my character to pick away at its strings might bear in the future. That’s kind of my general impression of Mortal Shell, as well–there’s a lot about the game I don’t understand. But like the Souls games from which it draws obvious inspiration, it seems like there’s a lot to uncover and master in Mortal Shell.

Continue Reading at GameSpot

Halo Infinite May Have Been Spoiled By Mega Bloks

Halo Infinite has been teased by Microsoft for quite a while, but the game’s story may have been spoiled by an unlikely source: building toys. A Mega Bloks construction set includes a figure that could reveal plot details.

Potential Halo Infinite spoilers follow.

Fans on the Gaming Rumors subreddit (via IGN) found an image from an upcoming Mega Bloks set that could spell doom for an existing character. A Brute enemy appears to be carrying the helmet of Jameson Locke, one of the heroes from Halo 5: Guardians. The Brute appears to be named Hyperious, and he could be a new Banished antagonist.

Continue Reading at GameSpot

You Can Stream AMC’s Hit Series Mad Men For Free, Very Soon

On July 15, the iconic period drama Mad Men will be available free to stream from Amazon’s IMDb TV. The announcement comes as part of a complex licensing deal outlined in Deadline, which also sees all 92 episodes of the Matthew Weiner-created series being carried and rolling out on Amazon Prime across the globe throughout the rest of the year.

In The U.S., Amazon/IMDb will have Mad Men exclusively from July 15 until October 1, at which point the series will also be “returning home” to AMC’s platforms. Mad Men originally aired on cable network AMC from 2007 to 2015.

Continue Reading at GameSpot

Netflix’s The Old Guard Releases Explosive New Trailer

Netflix has released a new trailer for its live-action adaptation of the popular graphic novel series, Old Guard. The movie will be released on the streaming platform July 10, and this trailer does a good job of both enticing existing fans and helping newcomers get up to speed: Charlize Theron stars as a warrior named Andy, the leader of a covert group of immortal mercenaries who have fought in wars for centuries–and all they have is each other.

Introducing himself to a new member of the group, one mercenary says with a smirk, “We met in the Crusades. We killed each other.”

Continue Reading at GameSpot

Nubia Red Magic 5G Gaming Phone Review

Red Magic has been our favorite brand for budget gaming phones for the last few years. While Asus and Razer have been busy topping each other with 120Hz screens and the highest-end specs, Red Magic has been content to offer a 90Hz experience at a discount.

The Nubia Red Magic 5G, on the other hand, eschews that trend by offering the first 144Hz display we’ve seen along with the latest processor and 5G connectivity. This handset’s splashy spec sheet also features modern comforts like a triple camera setup and an in-screen fingerprint reader – all at a fairly reasonable $579 price. But while this gaming-focused smartphone looks really great on paper, there are some notable quibbles you’ll have to contend with.

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Nubia Red Magic 5G – Design and Features

Nubia’s latest 5G gaming phone has seen a big design change over previous Red Magic devices. Instead of going with an angular, geometric metallic backside, the Red Magic 5 features a curved glass back. There’s also a smooth metal frame that goes all around the edges of the device, which makes it feel even more like a flagship phone.

The whole thing looks and feels as slick as a surfboard, which is great for its new premium stature, but also makes it extremely slippery. Comparatively, I always liked how it’s predecessor, the Red Magic 3S, had ridges and lines that gave my fingers a natural resting place to hold it.

Nubia Red Magic 5G

Of course, this is still unmistakably a gaming phone considering the shoulder buttons, cooling vents, and RGB lighting on the back of the device. I also really dig the blended red and teal paint job and even the played-out X-shaped decal on my review unit.

The new 144Hz display is easily the biggest hardware upgrade on the Red Magic 5G. That’s even faster than the 120Hz screens you’ll find on the Asus ROG Phone 2 and Razer Phone 2. The fact that the refresh rate on this gaming phone is now as fast as some high-refresh-rate gaming monitors is impressive.

Nubia Red Magic 5G

The phone’s AMOLED display is also decently sized at 6.65-inches and meets the same 1,080 x 2,340 resolution of most gaming phones on the market today. Thankfully, the screen gets super bright so you can easily see everything even in direct sunlight.

While that’s basically the same screen size we saw on the Red Magic 3S, the company has managed to make its latest handset smaller thanks to a slightly slimmer top and bottom bezels. However, in that process, the Red Magic 5G has moved the lower speaker to the bottom of the device, leaving only one front-firing speaker on its forehead.

In terms of hardware, you’re also getting pretty much everything you’d expect from a modern flagship device, including a Qualcomm Snapdragon 865 processor with at least 8GB of RAM and 128GB of storage. This unit even features an in-display fingerprint reader, headphone jack, and a 4,500 mAh battery.

Nubia Red Magic 5G

Nubia Red Magic 5G – Gaming and Performance

The Red Magic 5G flies faster than any flagship phone I’ve used, largely thanks to the Qualcomm Snapdragon 865 5G. Add in the fact that it has a lower resolution display with a higher refresh rate, and this phone simply has more headroom to operate on a faster screen.

The 120Hz displays on the OnePlus 8 Pro and Samsung Galaxy S20 Ultra already felt incredibly smooth, but adding an extra 24Hz on top of that makes the Red Magic 5G feel just a bit more jitter-free.

When it comes to gaming though the 144Hz display isn’t exactly as universally useful. For one thing, very few games support it. In my testing, Real Racing 3 was the only game to run at the 144 fps needed to take full advantage of the high-refresh-rate display.

I hope more games in the future will be updated to take advantage of the ever-increasing refresh rates on Android phone displays. In the meantime, the Red Magic 5G is primed and ready for once mobile games catch up.

Nubia Red Magic 5G

Still, you’ll be able to play Android games running at their highest available frame rates. Plus the 240Hz polling rate on the touchscreen and having two shoulder buttons gives you a huge advantage over most mobile gamers.

This is especially true in PUBG Mobile where I can aim more smoothly, see more frames of animation, and fire my gun without having to move my thumb off the virtual thumbsticks. Circle strafing for the win!

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The Red Magic 5G also has a few dedicated gaming features, which can all be accessed as soon as you push forward a switch on the side of the phone. As soon as you do, you’ll be dropped into a gaming space with a spinning carousel of your games. This also immediately kicks on the internal fan, which has a high-pitched whine that sounds exactly like a hairdryer.

As much as I like my gaming phone running cool, the fan on the Red Magic 5G is loud even while running at its lowest speed. And when spinning at max speed, I could hear it from across my living room. You’ll definitely want to throw on a pair of headphones while gaming with this phone. The good news is it still has a headphone jack if you only have wired headphones or earbuds.

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Nubia Red Magic 5G – Camera

I usually don’t come expecting to write much about the photography you can take with a gaming phone, but the Red Magic 5G comes with a surprisingly long list of camera features. For starters, it has three cameras including one main 64MP wide-angle, an 8MP ultrawide, and a 2MP macro – plus an 8MP selfie camera.

Images from the phone look sharp and colorful, especially with the 64MP main camera. However, photos taken on a sunny day can look overly contrasty with shadows that are too dark and matte out detail, while bright lights end up washing out colors. Images just aren’t as balanced and poppy as you would expect – this is where Android flagships like the OnePlus 8 Pro and Samsung Galaxy S20 Ultra win out.

Nubia Red Magic 5G

Switching between the Red Magic 5G’s three cameras can be a bit complicated. You’ll need to jump into the camera settings menu to switch it from shooting at 16MP to its native 64MP resolution, however, this ends up disabling your ability to digitally zoom. Even stranger, the ultrawide camera is only accessible in the pro shooting mode and the macro lens option is buried even deeper in the grid of Camera-Family shooting modes.

Nubia Red Magic 5G
The Red Magic 5G’s macro mode really isn’t great

Having a macro shooting option is fun and all, but with only two megapixels the photos from this mode look like they were taken with a toy camera.

Nubia Red Magic 5G

Nubia Red Magic 5G – Battery Life

Between the Red Magic 5G’s sizable 4,500mAh battery and Full HD display, this phone has plenty of battery life in it to get you through long gaming sessions. Playing a single match of PUBG Mobile complete with a chicken dinner for 30 minutes only eats up 5% of the total battery life.

With more casual usage, which includes a fair share of watching videos and gaming along with everyday web browsing, you’re looking at around two days of battery life.

Although the Red Magic 5G is capable of fast charging at up to 55W, it only comes with an 18W charger. Don’t get me wrong, this phone soaks up electricity quickly with a completely depleted battery going back up to 32% after 30 minutes and then 51% after an hour. However, when I have it plugged into my 60W MacBook Pro charger, it easily regains a 53% charge after just 30 minutes.

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Purchasing Guide

The Nubia Red Magic 5G is available at a starting price of $579 from Amazon and Red Magic’s official site. This model comes equipped with 8GB of RAM and 128GB of storage in Black and Red color variants.

My review unit happened to be the higher-end variant equipped with 12GB of RAM and 256GB of storage and it runs for a slightly higher $649 price on Amazon and Red Magic.

NBA 2K21 Current-Gen Release Date Revealed, Next-Gen Version $10 More Expensive

NBA 2K21 will be released on current-generation platforms on September 4, 2020, and while it won’t arrive on PlayStation 5 and Xbox Series X until Holiday 2020, it is being built from the ground-up for the next-gen systems.

In addition, all versions of NBA 2K21 will offer a special Mamba Forever Edition that honors the late Kobe Bryant and his “lifelong pursuit of victory and legacy in the sport of basketball.”

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Furthermore, the standard PlayStation 5 and Xbox Series X versions of NBA 2K21 will cost $69.99 USD, a $10 increase over the current-generation platforms and that makes NBA 2K21 the first next-gen game to commit to that price point. The UK sees a £5 increase, from £59.99 to £64.99.

NBA 2K21 will not support Xbox Smart Delivery or a similar service on PlayStation 5, meaning there will not be a free upgrade to next-gen if you purchase the game on PlayStation 4 or Xbox One. However, if players purchase the $99.99 USD Mamba Forever Edition, they will get the next-gen version when it is released at no extra cost.

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The Mamba Forever Edition will include the Kobe Bryant Digital Collection that includes special MyPlayer Shoes and Jerseys, a Sapphire Kobe MyTEAM Card, and much more.

We asked a NBA 2K spokesperson about Xbox Smart Delivery, and they said “It’s something we’re interested in, but NBA 2K21 will not support Xbox Smart Delivery.”

The next-gen version of NBA 2K21 will offer “unbeatable graphic fidelity, two second load speeds, new gameplay features, and expanded game modes.” In addition, NBA 2K21 will have “MyTEAM Cross-Progression and a Shared VC Wallet within the same console family.”

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While Kobe will grace the cover of the Mamba Forever Editions, the Portland Trail Blazers’ Damian Lillard and the New Orleans Pelicans’ Zion Williamson will be on the covers of the standard versions for current-generation and next-gen platforms, respectively.

“Each of our cover athletes represent different eras of the game of basketball – Damian Lillard dominates the court today, Zion Williamson is a standard bearer for the next generation of NBA superstar and what more could be said about Kobe?,” stated Alfie Brody, Vice President of Global Marketing at NBA 2K. “Three athletes representing the current, future and storied history of the game. Today’s exciting announcement is just the first of many for NBA 2K21; it’s going to be a huge year for basketball fans and NBA 2K gamers.”

NBA 2K21, which was first revealed at the PlayStation 5 reveal event, will be released on PlayStation 4, Xbox One, PC, Nintendo Switch, and Google Stadia on September 4, 2020. It will arrive as a launch title for PlayStation 5 and Xbox Series X in Holiday 2020.

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Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a news writer for IGN who says GO CAVS. You can follow him on Twitter @AdamBankhurst and on Twitch.

NBA 2K21 Next-Gen Pre-Orders Start At $70

2K Sports has announced that NBA 2K21 will release September 4 on PS4, Xbox One, Nintendo Switch, and PC. We also now know that the standard edition of NBA 2K21 will cost $70 on next-gen consoles, making it the first game for PS5 and Xbox One X to cost more than the usual $60 price for new games. Additionally, you won’t be able to upgrade NBA 2K21 from current generation consoles to next-gen consoles for free unless you purchase the just-announced Mamba Forever edition for $100. Pre-orders are starting to go live for all platforms.

The Mamba Forever edition commemorates the late Kobe Bryant and rounds out the trio of cover athletes for NBA 2K21. We learned earlier this week that Portland Trailblazers star Damian Lillard would be the cover athlete for current generation consoles, while young phenom Zion Williamson will fittingly be on the cover of the PS5 and Xbox One X standard edition.

While other next-gen crossover games such as Madden NFL 21 and Assassin’s Creed Valhalla have announced free upgrades from current to next-gen, NBA 2K21 is incentivizing purchasing the expensive Mamba Forever edition instead. If you plan on wanting the game at its initial launch and on your new PS5 or Xbox One X, you’ll save $30 by grabbing the Mamba Forever edition as opposed to purchasing the standard edition twice. It’s worth noting that the upgrade to next-gen is the standard edition of the game, so you won’t double-up on the digital goodies that come with the Mamba Forever edition.

Continue Reading at GameSpot

Spider-Man: Into the Spider-Verse 2 Producer Teases ‘Groundbreaking Art’

Spider-Man: Into the Spider-Verse 2 producer Christopher Miller has praised the “groundbreaking art techniques” being used on the animated sequel.

Taking to Twitter on Wednesday, Miller shared a few tantalizing teasers about the art design and animation style of Miles Morales’ next adventure, saying the new techniques being implemented will make 2018’s Spider-Man: Into the Spider-Verse look “quaint.”

Christopher Miller on Spider-Man Into the Spider-Verse 2

“The development of new groundbreaking art techniques being done for the next Spider-Verse movie are already blowing me away,” Miller admitted. “It’s going to make the first movie look quaint.”

The film has an extended production schedule due to its lengthy animation process, which means that the Spider-Verse sequel won’t be web-slinging into theatres until 2022, four years after the release of the first film.

In fact, Sony recently pushed back its release from April 8, 2022, to October 7, 2022.

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The original Spider-Verse movie won the Oscar and Golden Globe for Best Animated Movie in 2019, and was also named IGN’s Movie of the Year in 2018. The film received high praise for its unique art style, with IGN referring to the film as a “visual experience unlike anything we’ve seen before,” thanks to its “vibrant colours, a few KAPOWS, and some actual thought bubbles sprinkled in for dramatic effect.”

Since Spider-Verse’s release, producers Phil Lord and Christopher Miller have signed a five-year deal with Sony Pictures TV to oversee Sony’s Marvel TV universe, with Sony reportedly considering a Spider-Man: Into the Spider-Verse TV show at one time. Fortunately, our friendly neighborhood IGN writers have put together a breakdown of every Spider-Man-centric film currently in the works to keep track.

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Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.