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Call Of Duty: Modern Warfare/Warzone Season 4 Reloaded Patch Goes Live
It’s a big day for Call of Duty: Modern Warfare and the battle royale game Warzone, as Infinity Ward has released the Season 4 Reloaded update. The patch is out now on PS4, Xbox One, and PC.
It’s another gigantic update weighing in at 22-36 GB depending on your platform for those who own the full version of Modern Warfare. Console players must download this patch, in addition to a second update of around 3.5 GB. Free-to-play Warzone players will see a 22-30 GB update.
While you wait for the download to complete, you can check out the full Season 4 Reloaded patch notes. The big-ticket item is a new limited-time Warzone mode that supports up to 200 players. The update also introduces a new Juggernaut Royale mode, and a series of weapon balance changes.
No Straight Roads Gets A New Release Date And Trailer
The stylish music-action game No Straight Roads was originally intended to release on June 30, but had to be delayed due to complications arising from the COVID-19 pandemic. Now, Malaysian studio Metronomics has announced that the game will be released on August 25 on PS4, Nintendo Switch, Xbox One, and PC via the Epic Games Store.
Headed by Wan Hazmer, lead game designer on Final Fantasy XV, and Street Fighter V concept artist Daim Dziauddin, No Straight Roads is an action-adventure game in a world where EDM is being used to control the masses, inspiring the protagonists to spearhead a rock revolution.
The rhythm-inspired gameplay includes a bunch of epic boss battle ‘concerts,’ in between exploring the world of Vinyl City. The player characters can be upgraded by progressing through the world and building a fan base to gain more power.





From today, PC players can access a playable demo from the Epic Games Store, while a mini-OST has also been released on all the usual music streaming and download platforms.
Mixer’s Collapse Due To Overspending And Toxic Work Conditions, Report Suggests
The June 25 announcement that Microsoft’s game streaming platform Mixer would be shuttered came as a surprise to most, though company insiders have revealed that Mixer has struggled for some time both with internal culture and service issues. A new report by Business Insider features interviews with former Mixer employees, including the company’s co-founder Matt Salsamendi, to find out what happened.
Mixer began its life in 2016 as a small start-up called Beam, created by Matt Salsamendi and James Boehm, which was soon. As a competitor to the already-established Twitch, the new service focused on low-latency streaming, allowing better interaction between streamer and audience. While the concepts behind Mixer had promise, it always struggled to compete with Twitch’s overwhelming market share.
One of the biggest problems pegged by insiders that led to Mixer’s demand was one the platform is publicly infamous for–spending alleged tens of millions of dollars to attract Twitch’s top talent. One former employee said that in 2017 the company hosted a lecture called “Why not just hire PewDiePie?” which argued the value of boosting smaller streamers on Mixer rather than trying to poach big names from other platforms.
Super Smash Bros. Ultimate–Here’s Every Character Nerf And Buff In Update 8.0
Super Smash Bros. Ultimate has released its 8.0 patch, bringing Arms character Min Min to the game alongside several new features and Mii Fighter costumes. Alongside these big changes, though, there’s also been a raft of changes to the characters you know and love.
There are numerous buffs and nerfs being introduced in Update 8.0, introducing changes to many of the game’s characters. Some characters have gotten reworked harder than others–Captain Falcon has seen changes to five of his attacks, for instance, while other characters like Mario and Sonic have just seen their Final Smash attacks tweaked.
Don’t expect any major reworks here, but it’s possible that your main has changed a bit, and that some of their attacks will be more or less powerful than before.
Last Of Us, Uncharted Dev Talks About Moving On To PlayStation 5
Naughty Dog just released The Last of Us Part II on PlayStation 4, and it could be the developer’s final game for the console. The team will presumably shift to the PlayStation 5 for its next game, whether that be The Last of Us Part II, a new IP, or something else entirely. Naughty Dog VP Neil Druckmann has now spoken about the PS5 and what it will allow the developer to achieve.
In an appearance on former Nintendo boss Reggie Fils-Aime’s new podcast, Druckmann said the PS5’s new SSD will help cut down on load times, which will in turn open new doors for Naughty Dog’s developers.
Druckmann pointed out that Naughty Dog already works hard to minimize loading zones in its games, but this is only possible due to technical wizardry happening behind the scenes that the player never sees. With the PS5, developers won’t need to be as crafty, Druckmann teased.