Mortal Kombat Annihilation: 38 Kool Easter Eggs, References, And Things You Didn’t Know

It’s been almost 25 years since Mortal Kombat: Annihilation arrived in theaters, all but flat out murdering the potential film franchise with a movie that makes very little sense, is filled with bad visual effects, and looks like it was made as quickly and cheaply as possible. And yet, still, it’s a ridiculously fun movie to watch (and mock).

After looking back on the first Mortal Kombat movie, we couldn’t help but take a look at the sequel one more time and see what we could pick out. From the onslaught of recastings to the long list of characters from the game that show up for roughly one scene and are then never heard from again, there’s so much about this movie we should talk about and giggle over.

So come along as we head back to 1997 and test our might by finding all the best Easter eggs, references, and little fun facts you probably missed when you watched Mortal Kombat: Annihilation. At the very least, it should help you pass some time until the live-action movie reboot arrives.

1. The song is back

How else could you start a sequel to the Mortal Kombat movie than with the iconic techno theme song from the original? Test your might!

2. Fatality

No, the world fatality isn’t uttered during this movie, even though Shang Tsung said it in the first. However, the movie’s subtitle, Annihilation, is displayed in a similar manner to how fatality is in the games. Is that intentional? Who knows?

3. Previously on Mortal Kombat

Mortal Kombat: Annihilation was released a mere two years after the original. Still, the film opens up by recapping the events of the first one. The only reason this makes sense is if you focus on how ridiculous Annihilation was and how far it strays from the first movie. Without that recap, you might assume this is a poorly made reboot.

What’s more, the recap is very careful to include no footage of Sonya Blade and Johnny Cage. Why, you ask? Well…

4. Something’s different about them

Oh look, entirely different people are playing Johnny Cage and Sonya Blade. In the first movie, Linden Ashby played Cage, while Bridgette Wilson starred as Blade. In the sequel, however, Sandra Hess plays Sonya, while Chris Conrad appears as Johnny. Don’t get used to new Johnny, though. He’s quickly killed off.

5. Even you, Raiden?

That’s not the only recasting. Christopher Lambert didn’t return for the second movie to reprise his role as Raiden. Instead, James Remar (Once Upon a Time in Hollywood) takes over the part.

6. Meet the new kids

Annihilation managed to somehow pack in far more game characters than the first movie, and it starts right from the beginning when we are introduced to Shao Khan’s henchmen. The two monstrous-looking ones, Sheeva and Motaro, were first introduced in the game Mortal Kombat 3. The ninjas, Rain and Ermac, first appeared in Ultimate Mortal Kombat 3.

Of the four, Rain is the first to die. He’s killed by Kahn after failing to kill Kabal and Stryker–two more characters from the games. They’re only mentioned, though. Neither character is seen.

7. And their leader

Shao Kahn was first introduced in Mortal Kombat II and briefly appeared at the end of the original movie. He was credited as the Emperor and voiced by Frank Welker, the iconic voice actor behind Megatron in Transformers. In the second movie, he’s played by Brian Thompson, whose first movie role was as a street punk in The Terminator.

8. Cool, more badly-costumed villains

The costumes in this movie range from just fine to terrible. Queen Sindel’s is one of the terrible ones. This character, who is technically the resurrected corpse of Kitana’s mother, first popped up in Mortal Kombat 3.

9. Shadow Charge

One of the very first things we see Shao Khan do in the film is one of his moves from the Mortal Kombat II game–the Shadow Charge. It’s essentially a super-powered shoulder tackle.

10. He’s not the only one with special moves

Annihilation is stuffed to the gills with signature moves from the games, whether it’s Johnny Cage’s flying kick, Sonya Blade’s kiss of death, or any number of fireballs thrown.

11. Traveling by hamster ball

This isn’t a nod to the games, it’s just bizarre. The quickest way to travel is by using a superpowered hamster ball that travels through the earth’s core.

12. Shao Khan’s daddy issues

Early on we’re introduced to the man behind Shao Khan, pulling the strings. It’s his father Shinnok. His first game appearance was in Mortal Kombat Mythologies: Sub-Zero. The idea that he is the father of Shao Kahn and Raiden was created for the film.

13. Smoke

In the film, Smoke appears in his robotic form from Mortal Kombat 3. He first appeared as a hidden character in Mortal Kombat II with a look similar to Scorpion and Sub-Zero.

14. He’s back, kind of

Speaking of Sub-Zero, he’s back! Not really, though, as Sub-Zero was killed by Liu Kang in the first film. Instead, this is Sub-Zero’s younger brother who has taken on his mantle. The original Sub-Zero unmaked in Mortal Kombat 3, revealing a scar over his eye similar to the one seen in the movie.

15. Where you’ve seen him before

While this is the first time this version of Sub-Zero is seen in the movies, the actor isn’t new to the franchise. He played Reptile in the original Mortal Kombat movie.

16. Get over here

Of Course, Scorpion’s here. And of course, he’s uttering his iconic phrase. Unlike in the first MK movie, though, both Scorpion and Sub-Zero make only brief appearances in this film.

17. Jax

Jax, on the other hand, is a major character in Annihilation. It’s certainly an upgrade from the first movie, in which he briefly appears–played by another actor–assisting Sonya Blade in a raid on Kano’s club.

18. Another actor was originally cast as Jax–in both movies

While two different actors played Kano in these movies, neither was the first choice. Instead, it was actor Michael Jai White that was signed on to play the character in each movie, before he dropped out for other projects.

There is a happy ending for this story, though, as White ultimately played Jax in the Mortal Kombat: Rebirth short film and Mortal Kombat: Legacy web series.

19. Cyrax

Unlike Smoke, Cyrax only has a robotic form. The character was first introduced in Mortal Kombat 3 as one of a trio of cybernetic ninjas. The third is Sektor, who does not appear in the movie.

20. Nightwolf

Nightwolf is another Mortal Kombat 3 character that makes a small appearance in the film. He taught Liu Kang how to access his animality power, which we’ll talk about later.

21. Jade

Jade first appeared as an unplayable character in Mortal Kombat II. Interestingly, in her backstory, she was a childhood friend of Kitana.

22. Mileena

Like Kitana, Mileena first appeared in Mortal Kombat II. It’s revealed in the games that she’s actually a clone of Kitana, though Annihilation doesn’t make that connection. Instead, since she appears so briefly, Sonya merely mistakes her for Kitana before they fight.

23. This is mortal

Raiden sacrifices his immortality to help save his warriors. How does the movie show that? By giving him a haircut, of course.

24. A Saurian gang

A trio of Reptile-like ninjas appear in the Outworld to attack Lie Kang and his friends. Their species is known as the Saurian and they appear throughout Mortal Kombat lore. In the movie they are credited as Raptors.

25. The amazing disappearing ninja

While a trio of Saurians are shown at first, when it comes time for Raiden to fight them, one has disappeared. Where did the third go? We’ll never know.

26. Baraka

Yes, the Baraka mask worn in these scenes looks silly, gross, and not as intimidating as the character in the game. Still, it’s exciting that this character is in the movie at all. Baraka first appeared in Mortal Kombat II and there are several of the creature shown in the film.

27. Another Liu Kang

In Liu Kang’s fight with Baraka, Robin Shou was barely present due to a tight filming schedule. Instead, it was his double Tony Jaa doing the battling.

28. Give Baraka a hand

When Baraka is sent to his death in the same fiery pit Rain was thrown into earlier in the movie, a hand can be seen coming up to help cushion his fall. They didn’t even bother trying to digitally remove it.

29. Sheeva was supposed to have a bigger role

In the first movie, Goro was a major antagonist and the right-hand man of Shang Tsung. In the sequel, though, Sheeva–a similar creature to Goro, but female–has almost no screentime and a very minor role. That wasn’t always the case, though.

Marjean Holden, who played the character in the film, said in an interview that originally Sheeva had more to do–including fight scenes. “Here was a character, that was one of the most popular in the video game–at least that’s what I was told–and they killed her without even so much as a fight! Something I was not happy about at all,” she explained. “That was one of the reasons I wanted to do the roll, was for the sheer fact that there were really great fights in the movie for this character, and they all got cut out.”

30. American Gladiators battling to the death

Surprisingly, two of the stars of this movie were formerly on American Gladiators. Deron McBee, who played Motaro, appeared on the show as the gladiator Malibu. Lynn Williams, who starred as Jax, was a Gladiator named Sabre. Their time on the show didn’t overlap.

31. Finish him

While we don’t get anybody yelling “Fatality” in this movie, Shinnok does utter the iconic phrase, “Finish him.” He says it to his son Shao Kahn, instructing him to kill his other son Raiden.

32. Jax reverts to his old self

At the beginning of Annihilation, we’re introduced to Jax after he’s had cybernetic enhancements added to his arms to make him stronger. By the end of the film, though, he recognizes the strength he already possesses and removes his robot arms cases. That leaves him in the state in which he’s first introduced in Mortal Kombat II.

33. An animality attempt

After learning how to harness his animality power, Liu Jang transforms into a massive dragon in the final fight of Annihilation, much like he does in Mortal Kombat II.

34. Mortal Kombat 4 was almost part of the plot

There were reportedly scenes shot for the film that worked in the mythology of Mortal Kombat 4. However, they were ultimately dropped.

35. A different title overseas

While Americans know the film as Mortal Kombat: Annihilation, that’s not its only name. In France, the film was billed as Mortal Kombat: Destruction Finale, while in Italy it was called Mortal Kombat: Distruzione Totale.

36. This movie had a surprising impact on the Resident Evil franchise

How is Mortal Kombat: Annihilation responsible for the Resident Evil movie franchise? Paul WS Anderson, who directed the first Mortal Kombat film, has gone on the record as saying he regrets choosing to make the cosmic horror film Event Horizon over MK Annihilation in 1997. That regret caused him to stick with the Resident Evil film series as writer on all six movies and director of four of them.

“It’s one of the reasons why on a go-forward basis, when I became involved with Resident Evil, I felt if I’m going to do another one of these adaptations, this time I’m going to stay with it. I’m going to really stay with the franchise and shepherd it,” he told The Hollywood Reporter. “Ironically, me not doing Mortal Kombat II is kind of the reason I’ve ended up doing Resident Evil one, two, three, four, five, six…”

37. The actor behind Darth Maul made his debut in this movie

Darth Maul in a Mortal Kombat movie? Sort of. Ray Park, who played the iconic Sith Lord in Star Wars: The Phantom Menace, made his first on-screen appearance in Annihilation. What’s more, he played two roles. He appeared as one of the Saurians, as well as one of the Barakas.

38. Noob Saibot

When Ermac splots in two during his fight with Sonya Blade, one half becomes Noob Saibot, who was introduced as a hidden character in the first Mortal Kombat game. The character, itself, is a bit of an Easter egg as the name Noob Saibot is simple the creator’s names–Ed Boon and John Tobias–spelled backward.

Torchlight 3: New Echonok Location Coming to Early Access This Month

Torchlight 3’s final location, Echonok, will be added to the Steam Early Access version of the game on June 30.

Echonok makes up the third and final act of Torchlight 3, and its addition will add story content, new environments, new dungeons, new enemies, new bosses and Echonok-specific loot.

You can check out gameplay footage of the new area in our interview with director Max Schaefer below:

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Echonok will see players attempting to put an end to the game’s Netherim invasion once and for all, travelling to Mount Echonok to defeat Veriss, who holds the means of permanently merging the human and Netherim worlds. Getting there will take the adventurers through the home of the Voltura, a race of bird-machine hybrids that really aren’t happy to see you there.

Torchlight 3 is in Early Access on Steam this year, and is aiming for a full release on PC, PS4 and Xbox One this year.

There’s more to see from today’s IGN Expo, and we’re running the Summer of Gaming throughout June – here’s the Summer of Gaming full schedule. All month, we’re supporting some incredibly important causes – the World Health Organisation and The Bail Project – if you are able, help us support them too at donate.ign.com.

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Joe Skrebels is IGN’s Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

 

A Call of Duty: Warzone Player Remade The Gulag In Minecraft

Getting dragged to the gulag after an intense gunfight in Call of Duty: Warzone is both demoralizing and invigorating. You just lost all your loot, but you’ve been given a second chance to get back to the action. It turns out that some players want to recreate that feeling in other games, too.

Redditor u/leonejedi built his own version of the gulag in his Minecraft survival server. He set it as his spawn point, so whenever he’s killed by a mob, he’d get sent to the grimy prison basement just like he would in Warzone.

Continue Reading at GameSpot

Disneyland Resort Delays Reopening Date

After previously announcing its intention to reopen Disneyland and Disney California Adventure on July 17, the Disney company has revealed that date is being pushed back. A new date has not been decided on yet.

Disney announced the relayed reopening in a press release, writing, “The State of California has now indicated that it will not issue theme park reopening guidelines until sometime after July 4. Given the time required for us to bring thousands of cast members back to work and restart our business, we have no choice but to delay the reopening of our theme parks and resort hotels until we receive approval from government officials. Once we have a clearer understanding of when guidelines will be released, we expect to be able to communicate a reopening date.”

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Marvel’s Avengers: Release Date, Gameplay, and What We Know So Far

Updated 6/25 with new Marvel’s Avenger story and gameplay details.

The Marvel’s Avengers game is set to launch in just a few months and fans of the Marvel Universe will soon be able to play as one of six playable heroes confirmed for it. Set five years after the events of A-Day, Marvel’s Avengers follows Kamala Khan as she assembles a team to help her tackle a new threat. With a beta confirmed for later this year and the release date drawing near, now is a great time to catch up on what we know about Crystal Dynamic’s Marvel’s Avengers so far.

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Marvel’s Avengers Release Date

The Marvel’s Avengers release date is September 4, 2020 and will arrive on PC, PS4, Xbox One, and Google Stadia. Crystal Dynamics initially planned for a May 2020 release but elected to push back the date so developers could finish “fine-tuning and polishing the game.”

Marvel’s Avengers has been teased by Square Enix since 2017 and was officially revealed at E3 2019. Those who preorder the game will get access to the beta and some other cool rewards. Check out our Marvel’s Avengers preorder guide for more information.

Marvel’s Avengers Story

Marvel’s Avengers takes place five years after the cinematic trailer that was shown during E3 2019, where the Avengers are blamed for a tragedy involving Terrigen mists (a mutagen that transforms its victims into Inhumans) that struck the San Francisco Bay Area. After the event, dubbed “A-Day”, superheroes are outlawed and the Avengers are officially disbanded.

One of the victims of the Terrigen mists includes the co-founder of Advanced Idea Mechanics (or A.I.M.) George Tarleton, who eventually transforms into the game’s main supervillain, MODOK. Utilizing the lingering resentment against the Avengers after A-Day to imprison Inhumans and “find a cure”, Tarleton begins secretly using their powers to form an Adaptoid robot army with the goal of eliminating all superpowered peoples from the Earth.

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A teenager named Kamala Khan (also known as Ms. Marvel) is another victim of the Terrigen mist who discovers her powers during a fight. She later finds evidence that reveals the true nature behind A.I.M.’s Inhuman “research” as well as the truth about Captain America’s death, and brings the information to Bruce Banner who then informs Tony Stark.

Eventually, the Avengers are forced to reassemble to confront the threat.

Marvel’s Avengers Gameplay

Marvel’s Avengers can be played as a single-player game or as an online co-op game where you can team up with three other players. There are also two types of missions in the game, Hero and Warzone missions.

Hero missions are single-player only and part of the main campaign according to Crystal Dynamics’ Studio Creative Head, Noah Hughes.

Warzone missions, on the other hand, are less story focused and allow players to play as any Avenger they like, either by themselves or with friends. When playing co-op, heroes can work together to perform Team Finisher moves.

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Crystal Dynamics is focusing on player choice as far as Marvel’s Avengers gameplay is concerned, allowing each hero’s gear, skills, and outfits to be customized. We spoke with the developers to find out more about customizing hero moves in Marvel’s Avengers and lead combat designer Vince Napoli told us, “All the support abilities also have a primary function for the main character as well.”

For example, Thor has an ability that strikes enemies with lightning but also strikes each Avenger, giving them a lightning shield and making them invincible for 12 seconds.

These abilities can also be customized to suit specific needs. Napoli explained, “You can change the way that the god mode sort of works for Thor and you can turn him into a sort of a beacon of health where he’ll sort of channel health to nearby characters for the duration of his god mode.”

As players progress through the game, they’ll be able to upgrade gear to make their heroes more powerful, similar to games like Destiny or Borderlands. However, gear upgrades will not be visible on a hero’s suit, but will instead be “part of or underneath your suit” according to senior producer Rose Hunt.

“We thought [players] would rather have the visuals that we’re pulling from the comic books or the original suits that we’re making up, rather than have a bunch of attachments on the outside of it making them look not as cool,” said Hunt. “When you scale up or when you level up gear, there’s definitely going to be some different visuals for VFX. Generally, it’s going to feel like a celebration. It’s also going to have probably some different animations at different times.”

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As far as game length goes, Crystal Dynamics hasn’t released an official statement on Marvel’s Avengers playtime. However, senior brand director Rich Briggs suggested to Comicbook that quickly going through the main story might take around 10-12 hours, but a more in-depth playthrough could last up to 30 hours.

In a clarifying statement to IGN, a Crystal Dynamics representative indicated the studio intends to support the game for “multiple years” with DLC and post-launch content. Further, Crystal Dynamics is calling Marvel Avengers the largest game in the history of its studio.

IGN was able to go hands-on with it at Gamescom 2019, so be sure to check out our Marvel’s Avengers first impressions, if you’re interested. Additionally, we’ve rounded up a list of over 38 new details about the game.

Marvel’s Avengers Characters

There are currently six heroes confirmed for Marvel’s Avengers. You can see a list of all the characters below.

  • Iron Man
  • Thor
  • Black Widow
  • Captain America
  • Hulk
  • Kamala Khan

At the 2019 New York City Comic Con, Kamala Khan was introduced as the sixth playable character to join the elite squad of heroes.

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It was also revealed that Kamala Khan’s Ms. Marvel will be the main protagonist of Marvel’s Avengers. Rose Hunt, Marvel’s Avengers senior producer told IGN that the team decided to focus on Ms. Marvel in part due to her lack of history in the Marvel universe, allowing the studio more freedom when crafting her story for the game.

“Another advantage of her is that she doesn’t have 80 years of history, like Captain America or some of the other Avengers,” said Hunt. “And that allows us to actually tell more of an original story with her, because her story has just begun, and we can build on that in very interesting ways.”

Some fans were disappointed to see Hawkeye left off the list, after all, he is one of the core Avengers. While he hasn’t been officially revealed at the time of writing, Marvel Games’ Creative Director Bill Rosemann is telling fans to “stay tuned, true believer,” suggesting Hawkeye may be joining the lineup at a later date.

Various trailers and gameplay reveals have also indicated that Abomination and Taskmaster will show up in the game as villains. While there is little to no public information on these character’s roles in the game, Taskmaster will be one of the villains in the upcoming Black Widow movie, which has been delayed due to the coronavirus.

Game footage has also revealed that A.I.M. will be the main mastermind group behind the conspiracy uncovered by Kamala Khan. This group first appeared in Marvel comics in the 1960s and has since appeared in a variety of movies, shows, and even games. For more, check out our deep dive into the history of A.I.M.

MODOK is confirmed to be the main supervillain in Marvel’s Avengers.

In addition to all this, Square Enix has announced that there will be characters added to the game post-launch, which will be free for all players. Be sure to check out our list of heroes we want to see added in the DLC.

Marvel’s Avengers Beta

The Marvel’s Avengers beta will be available to everyone who preorders the game. At the time of writing, the beta release date hasn’t been announced yet and Square Enix is telling fans that more information will be provided at a later date. Additionally, those who preorder a copy on the PS4 will get access to the beta first.

Anyone who preorders the Deluxe or Earth’s Mightiest editions (any platform) of Marvel’s Avengers will get access to the game on September 1, three days before its launch. However, preordering any edition of the Marvel’s Avengers will grant you beta access when it becomes available.

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Andrew Smith is a freelance contributor with IGN and is super excited to play Marvel’s Avengers in September! Follow him on Twitter @_andrewtsmith.

New Overcooked 2 DLC Hits Steam Next Month, Coming Soon To Consoles

Developers Ghost Town Games and Team 17 have revealed Overcooked 2‘s latest DLC. Sun’s Out Buns Out, which introduces new chefs and stages, hits Steam on July 5 and consoles later in the month.

Sun’s Out Buns Out brings the summer and all of its festivities to Overcooked 2’s crowded kitchen. The DLC features some new doggy chefs, chaotic stages with challenging environmental obstacles, themed summer recipes, and more. You can check out the trailer below, which was revealed by IGN.

Overcooked 2’s last DLC, Carnival of Chaos, dropped in September 2019. It retails for $6 but is also included in the game’s season pass, which costs $20 and comes packaged with all current and future add-ons. Carnival of Chaos, like the upcoming Sun’s Out Buns Out, features new chefs, environmental hazards, recipes, stages, and more.

Continue Reading at GameSpot

Diablo 4: Open World Side Activities Detailed

Diablo 4’s developers recently ran a two-day playtest, and have reported back on some of their findings. That includes the game’s open world side activities, how its shared world shouldn’t ever feel crowded, and more.

In a lengthy report on the playtest, which took place in the game’s Dry Steppes area (which we saw at the game’s BlizzCon 2019 reveal), several of the game’s new features were covered.

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Open World Activities

While Diablo 4 still features a linear story campaign, its new open world allows for variety of side activities – the playtest revealed that those who didn’t mainline the story campaign ended up playing for roughly twice as long as those who did. Side activities includ crafting, world events, PvP and side quests.

The playtest’s most popular activities, however, were Camps, clearable outposts dotted across the game world. Each camp has been overrun in a different way (one has been cursed and turned villagers into salt, another is haunted by a spirit possessing various bodies in a crypt) and, when cleared, will become populated with friendly NPCs and become a waypoint on the map.

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Shared World

While Diablo 4 will feature a shared world. Blizzard makes clear that it’s fine-tuned the game so that it doesn’t feel like a traditional MMO, instead making player encounters rare, with larger groups only appearing where they’d be contextually expected to.

Dungeons and key story moments are always private to the playing party. Towns will feature a few other players, and the open road will be dotted with them too. Cooperative world events sound as though they’ll feature the largest numbers of collected players, fighting against hordes of enemies or world bosses. New tools will let solo players either find open parties, or join parties in proximity with them.

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Cutscenes

Diablo 4 will feature three varieties of cutscene, aiming to make sure it rarely breaks the game’s isometric camera angle, but still feels cinematic in some way. Normal NPC conversations will see the camera draw closer, using canned animations. More important conversations will use the same camera angle, but will use hand-crafted animations to get across the story as effectively as possible.

The most important moments will use real-time cutscenes, which take a more cinematic camera style, but will include your character, in their current armour, and with your chosen graphics settings, to keep the game feeling seamless.

These are the main new details announced in Blizzard’s update, but there’s a lot more included in the report about general playtesting findings.

Diablo 4 still doesn’t have a release date, and you shouldn’t expect it anytime soon. We already know quite a lot about the game, however – including how it’s being steered by Gears of War’s Rod Fergusson, how it will feature cosmetic microtransactions, and how it’s been inspired by Junji Ito.

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Joe Skrebels is IGN’s Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Diablo 4 Update Details Its Open-World Multiplayer Areas

Diablo 4 is still coming in the nebulous Blizzard future, with no precise release date, but in the meantime the studio is keeping us posted on its progress with promised quarterly updates. The latest development update gives fresh insights on how the dungeon-crawler will handle elements like storytelling, open-world elements, and seamless multiplayer without compromising the feel of Diablo. Here’s all of the new info we learned about Diablo 4.

Diablo 4 Storytelling

Blizzard started by addressing how it is changing its storytelling mechanisms. Whereas Diablo 3 used character portraits to deliver dialogue, the studio is experimenting with bringing the camera in closer to characters so you can see the conversations firsthand. Some conversations will rely on a general library of animations, while more complex conversations will have handcrafted animations.

For the most important story moments, Blizzard is planning to use real-time cutscenes. That allows the angles to be more cinematic, but you’ll still be shown as your own character with any visual elements like your currently equipped armor.

Continue Reading at GameSpot

The Cyberpunk 2077 Pubic Hair Customization Options You Didn’t Know You Needed

If you’ve seen the latest Cyberpunk 2077 trailer and caught up with the new gameplay shown off during today’s Night City Wire stream, you probably understand how detailed developer CD Projekt RED is making its latest RPG. But did you expect character creation to be so detailed that it includes various pubic hair options?

Cyberpunk 2077 character creator has been previewed briefly before, but the first hands-on chance for media has uncovered just how deep it really is. Kotaku Australia chronicled all of the anatomy options available to you when creating your own version of protagonist V, and it includes some options you’ve likely never seen elsewhere.

Here’s everything you can customize when creating V:

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