The Destroy All Humans Remake Has A Demo Out Now On PC

Destroy All Humans, the remake of the 2005 PS2/Xbox title, now has a demo. Right now, it’s only available on GOG, so you can test the game out and see how it plays on your PC.

The demo consists of the game’s first mission, which was shown off in a recent trailer. Whether you played the original or not, you can now get some insight into what the game involves. There’s no word on whether the demo will be available elsewhere in the future.

According to the demo description, this is about a 20-30 minute slice of gameplay, so don’t expect to spend a whole afternoon with it. The demo weighs in at a fairly hefty 8GB.

If you don’t like to play your games on PC, Xbox One owners will be able to get some idea of what the Destroy All Humans experience entails in June, as the original will be a part of Xbox Games with Gold. If you’re really keen, there’s also a $400 Collector’s Edition available for preorder.

A Zoolander Animated Miniseries From 2016 Is Now Available In The US For The First Time

A Zoolander animated miniseries, which was released in the UK back in 2016, has finally made its way to the US after a long wait. The series is called Zoolander: Super Model, and has a total runtime of 84 minutes.

The series is available now on CBS All Access (disclosure: ViacomCBS is GameSpot’s parent company).

The show, which was created by Augenblick Studios (Ugly Americans, Superjail), features most of the original film’s cast, including Ben Stiller, Owen Wilson, and Christine Taylor. The one exception is Will Ferrell, who played villain Mugatu across both Zoolander movies. It also features guest stars such as Tim Gunn, Jenny Slate, Nick Kroll, and Jon Daly. It’s also the final voice performance of Jerry Stiller, who passed away earlier this month.

You can watch the trailer for Zoolander: Super Model below.

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Cliff Bleszinski Reflects On The Closure Of His Studio, Boss Key

Cliff Bleszinski, the designer of the original Gears of War games, has reflected on the closure of his latest studio, Boss Key. Appearing on the Animal Talking show with Star Wars writer Gary Whitta, Bleszinski said the closure of his studio affected him personally in a serious and significant way.

“I was deeply, deeply depressed for about a year,” he said. “My doctor put me on Lexapro for a little bit. That messed me up, so I got off that. It was one of the hardest things to happen to me in my entire life. It was almost harder than losing my father when I was 15 years old.”

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Half-Life: Alyx Update 1.4 Introduces Incredible New Liquid Physics

Half-Life: Alyx has received a new update, bringing the game up to version 1.4, and it’s added a nifty new feature–liquid inside bottles. That’s not normally the kind of thing that would excite us, but Half-Life: Alyx’s liquids are an exception.

The GIF below shows off the new liquid in action inside a bottle, and it looks extremely realistic. The new feature isn’t the liquid itself so much as the physics underpinning it, which should look extra impressive in VR.

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Update 1.4 adds several other features and fixes to the game, including a raft of new subtitles, some UI improvements, and crash fixes. The Workshop has also been updated, which will be good news for anyone who likes to tinker.

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PS5 And Xbox Series X: Mortal Kombat Boss Says People Are Overlooking One Feature In Particular

With the launch of the PlayStation 5 and Xbox Series X later this year, a new generation of gaming consoles begins. Both systems are stacked with a multitude of improved features and capabilities, but there is one in particular that Mortal Kombat creator Ed Boon believes that people are underestimating. This feature could radically change how we experience games, but it’s something that doesn’t immediately jump off the page when you think “next gen.”

During a recent livestream, Boon said the first thing people tend to ask about with new consoles is how much better the graphics will look. But he believes it’s the dramatically improved loading times that might end up being the bigger differentiator between the current generation and next-gen.

“It’s funny when these new consoles come out and everybody goes, ‘OK, what do the graphics look like?’ I think people are underestimating the impact that the almost zero loading time is going to have,” he said, as reported by Twinfinite. “That’s suddenly going to open doors that weren’t considered possible before and I think we haven’t even scratched the surface of what will eventually be done with those systems.”

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Minecraft Dungeons Has A Clothing Line That Includes Proper Dungeon-Crawling Cloaks

Minecraft Dungeons is out now, and Microsoft has teamed up with the fashion company CLOAK to release a clothing series for the title–including, yes, a series of wearable cloaks. The brand, which was co-founded by Minecraft content creators Markiplier and Jacksepticeye, has released a whole range of Minecraft clothing.

Along with cloaks, which are undoubtedly the highlight (especially if you’re living in a cold climate currently), there’s also shirts, hoodies, jogger pants, and caps available. All the clothing in this range is inspired by Minecraft Dungeons, and the Bauhaus and De Stijl art movements are cited as influences.

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The cloaks are “ultra-limited”, according to the press release, and are designed for comfort in mind. They’re also, of course, the exact sort of outfit you might wear if you were exploring a dungeon. You can see more from the range below.

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10% of the proceeds from every sale of the CLOAK brand will be donated towards the United Nations Foundation’s COVID-19 Solidarity Response Fund, too, assisting the World Health Organization in tracking and fighting back against the coronavirus.

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Marvel’s Agents of SHIELD: Final Season Premiere Review

Warning: Full spoilers for the final season premiere of Marvel’s Agents of SHIELD follow.

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The official end of the Marvel Television era is upon us as Agents of SHIELD, which was once the MCU’s heavily-hyped TV flagship, kicks off its farewell season with, appropriately, a storyline that’s almost totally untethered from the overall goings-on in the Marvel-verse – so much so that everything starts with a rollicking romp back to 1931 for a few time travel shenanigans.

Obviously, the story still involves SHIELD, and thus Hydra (thanks to the reveal that the Chronicoms are out to eliminate Hydra from forming so that – er – SHIELD never forms?), but it’s still all nestled within the show’s insulated Hydra mythology (Gideon Malick, Maveth, etc) that doesn’t veer too close to the MCU’s big screen storylines, and the Chronicoms, which were beings created for the series back at the tail end of Season 4. The draw here, in the show’s sunset season, are the characters we’ve been following for almost a decade. Anyone still on board with the show is watching because of Quake, May, Coulson, and the rest of this bizarre, unstuck-in-spacetime “family” (as, truly, none of them have anyone else except each other now).

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Marvel Television (which was officially folded into Marvel Studios last October) was a modest success in its own right — with programming on Netflix, ABC, Freeform, and Hulu — but it was a noble failure on the MCU front. It was always a one-way street, with the TV shows alluding to the movies but never the other way around. Eventually, when Runaways and Cloak and Dagger started, the shows just stopped acting like the Avengers existed at all. And Agents of SHIELD, as of Season 5 (or really the second half of Season 4), decided the best course for itself was to remove its players from the game board completely – whether it meant putting them in a Matrix-style reality or wiping them from the timeline altogether so they wouldn’t be affected by Thanos.

Fortunately, by the time that was necessary, Agents of SHIELD had built up a solid-enough team dynamic, filled with enough love affairs and close bonds and (numerous) resurrections that allowed it to evolve into a soapy superhero joy in its own right, no longer needing to rely on the Marvel Studios films as a backdrop. The gang’s new adventure, which now has them surfing their own rebooted timeline in that timeline’s past, feels like the kind of fun and charming adventure these crusaders should be having as the series winds down. That’s not to say the stakes won’t rise as the season pushes on, but right now even with the “Wilfred Malick” twist right at the end, the show feels more dopey than dangerous. (In a good way, mind you.)

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“The New Deal” drops our prime time players back in the Prohibition, as the Chronicoms (except for Enoch) intend to muss up the works so that they can lay claim to Earth as their new home. As soon as Deke mentions a theory that allows the team to create a smidgeon of havoc in the past without Butterfly Effecting things too much, it’s off to the races. Quake takes down hidden enemies posing as cops, Patton Oswalt shows up as the original Koenig, and Coulson — who has now (finally) become a full LMD — geeks out while meeting FDR.

We don’t know yet how many of this season’s thirteen episodes will take place in the ’30s, though it feels like perhaps the bulk of the season will have this post-Great Depression setting, as even the opening title graphic is done up in old-style noir. We do know that Enver Gjokaj’s Agent Carter character (and Peggy’s love interest), Souza, is headed our way, so given the Hydra element and the (presumed) super-soldier serum we saw, this final run could lead into some really cool First Avenger stuff. And since Agent Carter got axed before its time, perhaps this series can offer up some mini-closure on that front. It’s doubtful that Hayley Atwell will pop in, but perhaps a teenage Peggy is in the cards.

The SHIELD team is, more or less, the best version of themselves right now. Coulson’s back, but not as a deluded manifestation from the fear dimension (did I get that right?). Quake is still a badass in the field. Mac is still a “heavy is the head”-style of director. A recuperating Yo-Yo now has her “real” arms back while Simmons keeps the Z1 home fires burning. Deke is a drip, but a delightful one. Fitz is, naturally, gone, as he’s wont to do. And May is…well, we’re not sure yet. After being almost killed by Sarge last season, she spent the premiere in a healing pod – but then popped up right at the end in menacing fashion. The Season 7 premiere is a good (and semi-goofy) start to SHIELD’s last hurrah, giving us just enough teases to indicate bigger things are on the way.

GTA 6 Release Window Might Still Be A Few Years Away [Update]

Grand Theft Auto VI is presumed to be the next title in development at Rockstar Games, and now an SEC filing by publisher Take-Two Interactive might indicate that it won’t be ready until 2023. [Update: Take-Two has contradicted the takeaway in a statement to GamesIndustry.biz, saying the table only reflects marketing commitments for third-party companies and not its internal projects. As a result, this wouldn’t indicate any potential marketing spend on a new Rockstar game.]

A 10-K filing by Take-Two, which includes presumed marketing spend for the next five years, shows that the company is planning to spend over $89 million in its 2023 financial year. This period starts on April 1 2023 and ends on March 31 2024, with double the marketing budget than any other year during this five-year stretch by. According to analyst Jeff Cohen of investment firm Stephens (and reported by VentureBeat), the budget is likely for Grand Theft Auto VI.

Despite this, Cohen points to previous 10-K filings by Take-Two where the marketing budget accurately predicted the launch windows of games before their announcement, with Red Dead Redemption 2 being the most recent example. Although timeline can change over a five-year forecast, it seems plausible that Take-Two’s current plan is to launch the next Grand Theft Auto installment a decade after Grand Theft Auto V.

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