Funimation Is Streaming More Classic Anime Series Soon

Funimation has teamed up with NIS America to add more new and classic anime series to its streaming library, including classic series Cardcaptor Sakura. Five new series will be streaming from May 5, while another 14 will be available soon.

Funimation’s anime streaming library already boasts over 700 titles, including shows like My Hero Academia, Dr Stone, and classics like Fruits Basket and One Piece.

The new additions coming to the service on May 5 are:

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World Of Tanks “Road To Berlin” Mode Is Now Live, Offering New PvE Combat Scenarios

World of Tanks has a new mode live now, and it’ll be available until May 18. It’s called Road to Berlin, and it’s a player vs. enemy mode that will let players choose between five different units to combat their enemies. Each unit features a unique set of combat boosts (like the ability to call in airstrikes or special shells), and you can play it in teams of five.

The battles in this mode each consist of five sequences, called Battle Missions, which will feature different objectives that need to be completed to progress. There’s a brand new map to play on–Berlin–and three others to move through. The Berlin map will not be available until May 9, which is the 75th anniversary of the ceasefire that ended World War II.

You can learn more about this mode in the trailer below.

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Funimation Reveals Online Anime Convention, FunimationCon

Funimation has announced it will hold its first ever anime convention, FunimationCon, this year–and due to COVID-19, it will be entirely online.

While a lot of big events have moved online due to the pandemic, this is Funimation’s debut event. The anime distribution company has been a mainstay at some of the biggest anime conventions in the USA, including Anime Expo.

FunimationCon will be held on July 3-4, the weekend that Anime Expo would have fallen on this year if it hadn’t been cancelled. “With so many anime events being canceled this year, we’re jumping in to fill the gap with a new way for fans to come together and enjoy some great content and experiences,” said Colin Decker, General Manager of Funimation.

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Rick And Morty Writers Discuss The Latest Brain-Breaking Episode

The latest Rick And Morty episode, Never Ricking Morty, premiered to a great reception from fans and critics alike, with meta jokes getting turned up to ten. As it turns out, the episode wasn’t originally conceived to be so meta–rather that was a side effect of trying to come up with an anthology episode that didn’t suck. Minor spoilers ahead for Never Ricking Morty.

Dan Harmon explains that the episode came about through aiming to solve one of the biggest problems with anthology episodes. “Who wants to watch stories when you know that they don’t matter?” Harmon asks.

The structure of the episode came from adding real stakes to the story while still keeping the format of an anthology episode. “We started having ‘fun’, in quotes, with meta-structural stuff,” Harmon explains, while writer Jeff Loveness just says that “the train broke me.”

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Space Force: First Trailer For Netflix’s Comedy Starring Steve Carell Is Coming Very Soon

Space Force, Steve Carell’s next big Netflix show, premieres later this month, but the network hasn’t released a trailer yet. That’s about to change very soon, as Netflix has confirmed that the first Space Force trailer will drop on May 5.

Netflix has also released a new piece of key art for the show, depicting Carell’s character wearing a uniform that is basically camouflage for the moon. The poster also reads, “Space will never see us coming.”

The workplace comedy focuses on the people who have been charged with creating a new branch of the US military, the Space Force. The show is seemingly based on the real-world US Space Force that was established in 2019 to protect US and allied interests in space.

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This Incredible Social-Distance Fight Scene Features Scarlett Johansson, Florence Pugh, And More

It’s impossible right now to film traditional fight scenes, and both actors and stunt people are currently unable to perform their work. But actor and stuntwoman Zoe Bell (Once Upon A Time In Hollywood) has found a workaround, and has teamed up with several other women in the worlds of acting and stunts to put together a fun fight scene where all the participants are joining in from home.

The video, below, is made up of forty segments, with each woman being on the receiving end of the previous woman’s attack, before launching one of their own. Some play it fairly straight, flying backwards before kicking or punching in return; others have gone for a funnier approach, throwing puzzles, squirting water, or letting their children get a hit in.

Some huge names are featured, including Lucy Lawless, Thandie Newton, Cameron Diaz, Florence Pugh, and Scarlett Johansson. Cameron Diaz’s appearance is, in fact, her first on-screen “performance” since 2014–she retired following the release of Annie.

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Someday You’ll Return Review

How far would you go to get your lost daughter back? In Someday You’ll Return, you’ll undergo a desperate search of the Czech Republic’s Moravian forest – alone, on foot, and struggling to maintain a hold of your own sanity. Yet what will really test your resolve will be the stop-start stealth sections, half-baked game mechanics, and uneven puzzle design you’re forced to suffer along the way. This supernatural nature walk could have been a compelling cross between Firewatch and Silent Hill, but Someday You’ll Return lacks the sharp writing and engaging performances of the former, and can’t pull off the scares of the latter.

It certainly gets off to a decent start, though, and I enjoyed hiking around Someday You’ll Return’s woodland setting for the first few hours. The absence of objective markers on the HUD means that navigating between landmarks and campsites is entirely based around studying maps and observing the colour-coded trail markers in order to get from A to B, which felt true to my real life experiences of orienteering through nature.

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The downside of this realistic approach to Someday You’ll Return’s wayfinding is that it’s very easy to get lost, particularly when the environment becomes foggy, or day turns to night, or it just hasn’t been made clear where you’re supposed to be heading to next – all things that happen with some regularity. It’s not just Someday You’ll Return; it’s more like every other moment you’ll return – up and back the same paths and trails, past the same rock and tree assets, circling and zigzagging your way to where you hope you’re supposed to be going. Any tension and suspense built up by the plot is all too frequently dissipated by such monotonous retreading.

Missing Persons

Playing as increasingly distraught father Daniel, you’re on your own for large stretches of time in Someday You’ll Return, and much of the context for the events that unfold is provided through Daniel’s interactions with other characters on his phone or his constant monologuing. This is a bit of a shame, since the actor who plays Daniel has a more erratic method of delivery than a paperboy on a broken bike.

Still, the search for Daniel’s daughter Stela maintains a reasonable level of intrigue through to Someday You’ll Return’s conclusion, with countless notes, journal pages and other texts to find scattered throughout the world to gradually help you piece together what’s really going on. I particularly enjoyed the occasions these scraps of writing formed the basis of a puzzle, such as the scavenger hunt list found in a major campsite area which demanded that I carefully follow its detailed step-by-step instructions in order to uncover a series of hidden page fragments that assembled into an encoded message, before studying a cipher in order to solve it.

Unfortunately the bulk of Someday You’ll Return’s puzzles are not nearly as cerebral, and too often rely on point-and-click adventure-style pixel hunting or other genre cliches like lazily turning pipe valves to progress through. Considering its 15-hour length, Someday You’ll Return would likely have benefitted from having the bulk of its more basic brain teasers trimmed.

[poilib element=”quoteBox” parameters=”excerpt=Considering%20its%2015-hour%20length%2C%20Someday%20You%E2%80%99ll%20Return%20would%20likely%20have%20benefitted%20from%20having%20the%20bulk%20of%20its%20more%20basic%20brain%20teasers%20trimmed.”]Someday You’ll Return’s stealth sections seem similarly dispensable. As his search moves from abandoned camping grounds to more sinister subterranean settings and his grip on reality loosens, Daniel’s surroundings will at times devolve into a nightmarish hellscape, with zombie-like sentries patrolling the area that can stun you with a piercing scream before transforming into spider-like monsters in order to finish you off. You’re given no means to combat them with, so instead you just slowly crouch-walk your way through these sections trying to avoid an instant death. These sections aren’t in any way frightening, just frustrating, since even after you’re given an enemy-slowing stasis totem you’re still liable to be stunned and kicked back to a checkpoint by an unseen enemy offscreen. Someday You’ll Return does a commendable job of creating unease with more subtle tricks like whispering voices and creepy dolls placed in its environment, but when it goes all-in with the horror it becomes exhausting rather than exhilarating.

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It’s not just Stela who goes missing, but also a number of Someday You’ll Return’s game mechanics. A number of elements are introduced, used once or twice, and then largely forgotten. You can brew your own potions by scouring the landscape for various kinds of flowers and herbs, preparing them using a cutting board and mortar and pestle, and then following specific recipe steps. However, despite the fact that there’s always an abundance of plants to pick all across the map, only one or two out of a half-dozen of these potions are ever really necessary, and even then it’s only when their use is explicitly spelled out for you. For example,  you might need to brew the ‘Calm Mind’ potion to quell Daniel’s vertigo in order for him to cross a rope bridge between you and your destination, because that’s literally the only way for you to progress.

Daniel can also craft or repair items with his tool kit but, again, this is an ability that’s only ever called on in very specific and obvious circumstances – like when you’re presented with a ladder with missing rungs in the vicinity of a few pieces of rung-sized wood – which robs the construction gameplay of any sense of agency or invention.

PewDiePie Has Signed An Exclusive Streaming Deal With YouTube

Felix Kjellberg AKA PewDiePie was one of the earliest success stories of online gaming content, having had millions of followers and pulling in millions in revenue for years.

Despite being one of YouTube’s breakout gaming stars, he found himself in hot water with the company after creating an anti-Semetic stunt, with YouTube cancelling his reality show and pulling him from many of its ads. But now it appears PewDiePie is back in the good books, having partnered with YouTube to stream exclusively with them, the Washington Post reports.

While he pulls in a large audience, PewDiePie has repeatedly created controversy, usually followed by an apology, followed by dropping a racial slur in a livestream, followed by yet more apologies. After dodging any major controversies in the last few years, YouTube is giving him a second chance.

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Half-Life: Alyx Added 1 Million New Monthly VR Players To Steam

Half-Life: Alyx was one of the most anticipated VR launches ever, and now it’s got the numbers to back that hype up. Thanks to data crunched by Road To VR, we can now see just how big Alyx’s impact on the VR market was, with a dramatic spike in the number of VR headsets connected to Steam in the month of April.

The data tracks the number of VR headsets that are connected to Steam within a given month–so while it can’t tell us whether they were actually used or not, it’s a close enough metric to look at active VR users.

The figures from the monthly Steam hardware survey show that 1.91% of Steam users connected a headset during the month of April, and thanks to Road to VR’s tracking of these stats we can tell what a big jump that is–it’s triple the spike in VR connections that happened over the December-January holiday period.

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