SnowRunner Review

There are a bunch of different kinds of difficulty in games. Some test your reflexes and timing, some test your tactical smarts, and others try your patience. SnowRunner’s brand of harsh difficulty is a uniquely slow paced but infectiously rewarding blend: it’s a sandbox-style trucking simulator where the enemy isn’t time, it’s the harsh and hostile terrain.

This game is admirably unafraid to make you earn every literal inch of progression through its waterlogged swamps, muddy bogs, and snow-covered trails, although it’s slightly let down by an occasionally aggravating chase camera, illogical upgrade hurdles, and some unnecessarily finicky menu shuffling.

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There’s a lot more to SnowRunner than just lugging cargo from Anytown, USA to what feels like the arse-end of the Earth. Unlike most games infamous for their immense difficulty, however, doing well in SnowRunner is less a matter of your lightning-quick reflexes and more a test of your patience and decision-making skills. Success means you brought the right tool for the job, managed your fuel, and picked an appropriate route. Failure is the result of underestimating an obstacle, hurrying too much, or biting off more than you can chew.

[poilib element=”quoteBox” parameters=”excerpt=Drive%20smart%20and%20this%20world%20can%20be%20tamed.%20Drive%20dumb%20and%20you%E2%80%99re%20a%20lawn%20ornament.”]And that’s easy to do! Mud will suck trucks into the ground, deep water will knock out engines, and steep grades will roll semis sideways. Bound by the same heavy-handling dynamics and physics-based, deformable ground materials that have underpinned its predecessors – MudRunner and Spintires – SnowRunner is punishing and sometimes merciless, but rarely outright unfair. Drive smart and this world can be tamed. Drive dumb and you’re a lawn ornament.

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SnowRunner sets you and your trucks loose in an array of distinct environments, from muddy Michigan to snap-frozen Alaska and, finally, Taymyr in Russia. They’re larger than the maps in MudRunner, so there’s much more ground to cover. There’s also a vast assortment of new cargo types, which are weaved into the context of more varied objectives. A fallen bridge may need steel and timber to be rebuilt, while a local facility may be after food or fuel. Outside of delivery work there are stranded trailers to return, drowned and broken trucks to rescue, and other odd jobs to complete. Considering how long it can take to negotiate a single, slippery hill with a full load, there are dozens and dozens of hours of trucking time here. Hundreds, probably.

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I do, however, find it pretty annoying the objective system isn’t intuitive enough to automatically prompt a change in mission if you veer off from a planned route to, say, tug a missing trailer from a swamp and return it to its owner. You either have to go to your task lists – of which there are multiple – find the mission manually, and activate it from there, or activate the mission itself from the destination before it lets you drop it off.

Unsurprisingly, completing objectives earns cash for brand-new, better trucks more suited to taming the harsh maps. There are, however, decent trucks hidden on the maps already, and I focused on finding them to add to my garage rather than buying new ones as the payouts are a little stingy and standard missions can’t be replayed for more credits (though there are certain timed delivery challenges that can be repeated).

Cash can also be injected into upgrades for your trucks, but it seems a bit daft that certain, utilitarian upgrades are locked until you hit the required level. It’s a fine enough way to reward progress through an arcade racer, for instance, but it makes little sense in a straight-laced, all-terrain delivery simulator to arbitrarily prevent you from buying off-road tyres you could otherwise afford.

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The biggest disappointment is that the handling of the small, lighter scout vehicles – like SUVs and utes – isn’t great. They’re fine enough in the mud and muck but on level surfaces the rear feels strangely disconnected from the ground at times, almost as if the back wheels are strafing left and right. They sound surprisingly toothless, too; mash the throttle and they just drone up through the rev range before changing gears endlessly.

[poilib element=”quoteBox” parameters=”excerpt=The%20truck%20handling%20physics%20are%20satisfyingly%20hulking%20and%20heavy.”]Happily, the truck handling physics are satisfyingly hulking and heavy, and the nature of SnowRunner’s objectives will demand you spend much more time in these good-looking and better-sounding vehicles. Whether clattering over the rutted roads or slowly clawing through slop, the sense of bulk in SnowRunner’s big boys is translated very well. The camera can jump around jarringly when hauling long trailers, though, and it’s also probably worth noting that, if you bought this on disc at retail, the ability to invert the Y axis for the camera only arrived in the day-one patch. If this is a must for you, this patch is essential. Playing uninverted was turning my brain to mush.

SnowRunner can be played from start to finish in four-player co-op and some missions in particular feel like they were very much designed for co-op rather than solo play. Rolling, wrecking, or running out of fuel in the maps with no player garages to respawn to is a particularly lonely experience; having a convoy of fellow truckers on standby will go a long way to make SnowRunner’s most isolated objectives less intimidating.

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Fortnite Might Get A No-Combat “Party Royale” Mode Soon, Datamining Reveals

If all the violence and strife on Fortnite’s battle royale island has got you feeling anxious, the game might soon have a new mode to soothe your woes. According to prolific Fortnite dataminer Lucas7yoshi, there’s evidence to suggest that the massively-successful game will soon have a “Party Royale” mode, where players will be free to explore the island and engage in non-combat activities, such as skydiving.

The leaker also uncovered a map that might serve as the setting for this new mode. According to a follow-up tweet, Lucas7yoshi believes that the mode will start being tested this Friday at 9 PM Eastern / 6 PM Pacific. As with all leaks, it’s best to take this information with a grain of salt, but his track record does suggest that there’s something to this.

In other Fortnite news, the game’s 12.50 update is now live. Though it does not include any patch notes–as usual–it appears that the update has drastically changed the amount of aim assist given to controller players, a shift that popular streamers have been clamoring for. We’ll have more word on the changes as this story develops. Recently, Fortnite hosted a concert event with Travis Scott that boasted a record-breaking number of players over its five performances. There’s also a weekly challenge where players must collect five golden pipe wrenches.

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PS4’s Free PS Plus Games For May 2020 Revealed

With May just around the corner, Sony has revealed the next batch of free games for PS Plus subscribers. As usual, May 2020’s PS Plus lineup consists of two PS4 games: Cities: Skylines and Farming Simulator 19.

Cities: Skylines is an acclaimed city-building sim in which you plan and develop a metropolis. The game is a realistic take on the genre, giving you full control over zoning neighborhoods and letting you establish districts and policies.

Farming Simulator 19, meanwhile, has you running your own farm business. You’ll need to plant and harvest crops, invest your money in new equipment and land, and take care of livestock.

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Pokemon Go Battle League Season 2 Changes, Schedule, And New Rewards

Season 1 of Pokemon Go‘s Go Battle League is coming to an end this week, and developer Niantic has shared the first details on what’s next for the online PvP mode. Season 2 kicks off this Friday, May 1, at 1 PM PT / 4 PM ET, and it features some new rewards and other changes.

As before, the Go Battle League’s format will rotate every few weeks. From May 1-25, battles will be contested under Great League rules; the format will then shift to the Ultra League from May 25-June 15; and the Master League will run from June 15-29.

Coinciding with the Master League will be Go Battle League’s first-ever Premier Cup. Like the Master League, there are no CP limits in the Premier Cup, although Legendary and Mythical Pokemon cannot be used. After June 29, all three leagues and the Premier Cup will be live until Season 2 ends on July 6.

Continue Reading at GameSpot

Reggie Fils-Aimé Has Launched a Gaming Podcast

Former president of Nintendo of America Reggie Fils-Aimé has launched a gaming podcast alongside journalist Harold Goldberg, with donations helping to bring mentorship and technology to disadvantaged youths in New York City.

Talking Games with Reggie and Harold is a seven-episode podcast featuring Reggie and Goldberg, the latter of whom is the founder of the New York Videogame Critics Circle, a non-profit organization that mentors those less fortunate in journalism and game development. You can learn more about what the NYVGCC does over on its website.

According to The Washington Post, the first guest on Talking Games will be Geoff Keighley, head honcho of The Game Awards. As for Fils-Aimé’s intentions with the podcast, he told The Post, “Our vision is to create a fun, entertaining, informative podcast with its goal to benefit the nonprofit.” As for his connection to the NYVGCC, Fils-Aimé grew up in the New York neighbourhood of The Bronx, where he’s returned following his retirement to mentor local students.

As well as the podcast announcement, Fils-Aimé and Goldberg have launched a funding campaign with plans to raise $15,000. If your wallet is ready, donations are being gathered via GoFundMe and will help fund the NYVGCC’s mentoring work, as well as providing gaming technology and education to homeless youths in New York City. The NYVGCC is also moving its journalism courses online free of charge so they can be accessed by educators and prospecting students.

Those who wish to donate will receive “extra content” from Fils-Aimé and the forthcoming podcast guests, as well as a means to bid for special gaming memorabilia held by the NYVGCC. Reggie Fils-Aimé recently joined GameStop’s Board of Directors to help save the struggling retailer.

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Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.