Crash Team Racing: Nitro-Fueled Will Keep Expanding With Racers And Challenges

Crash Team Racing: Nitro-Fueled has run its last Grand Prix content release, but more characters, vehicles, and more are still being released for the game. Developer Beenox has announced a raft of new content coming to the game soon on the Activision Blog.

Coming first is the “Beenox Pack,” which is available in an update right now. It will unlock Geary and Crunch as racers in the game if you haven’t gotten them already, and you’ll also nab a Beenox-themed kart, paintjob, sticker, and set of wheels. Beenox-themed skins are available for Crash, Cortex, and Crunch, while Geary has his first ever legendary skin.

The Wumpa Challenge system is also coming, with rotating daily, weekly, and monthly challenges coming. The Ghost Hunt challenge type is coming back on Nina’s Nightmare track, as are developer time trials, which will put you against the fastest times managed by the developers at Beenox.

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The Matrix 4 And The Batman May Be Delayed Due To Coronavirus

With the world in self-isolation, many projects have been put on hold due to health concerns. This includes major movies like The Matrix 4 and The Batman. This pandemic has hit all corners of the industry, with many studios closing down and stopping production indefinitely. This has left many movies and TV shows in limbo, with no one knowing just when the cameras can resume rolling once more.

According to Variety, most studios have contacted their talent and representatives to inform them that at this point it won’t be until mid-May at the earliest that production will resume. This is a step back from the initial goal of beginning in April. The new goal of May is only temporary though, with experts expecting the pandemic to hit its climax in the US throughout April.

Studios won’t be able to return to work until the government gives the green light, with gatherings of more than 10 people needing to be permitted, before anything can be done. Any studio that needs to film overseas will have a harder time, as the logistics of moving a crew and cast overseas at this point will be challenging for some time.

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Netflix Cancels Another Show: Messiah Gets The Axe After Just One Season

Netflix has canceled another show after only one season. The streaming network has decided to not pick up Messiah for a second season, actor Wil Traval announced on Instagram.

“It’s a very sad day today,” he wrote. “I have just received news from Netflix that there will be no Season 2 of Messiah. I wanted to say to all the fans, thank you for your support and love. I wish things were different.”

The show follows a CIA agent played by Michelle Monaghan who is tracking down a man (Mehdi Dehbi) whose followers believe he is the second coming of Jesus.

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A Huge Capcom Sale And A Classic Platformer In HD Come To Nintendo Eshop

In the wake of this morning’s Nintendo Direct Mini, four new games were surprise-launched–here’s everything else slated to release this week.

Ty the Tasmanian Tiger fans will be excited for the release of the HD remaster on March 31, while the HD remaster was first released on Steam in 2016, it is finally coming to the Nintendo Switch after a long four years. The port of this GameCube, PlayStation 2, and Xbox 3D platforming game is sure to bring back some of that early 2000s nostalgia for many of us, with countless hours of our childhoods devoted to finding those elusive thunder eggs.

One of the titles announced in this morning’s Direct was Bravely Default 2, with a demo available for download now on the Nintendo Eshop. Arms is free to play for a limited time for Nintendo Switch Online members too–jump in before April 6 to celebrate an Arms character being introduced to Super Smash Bros. Ultimate in June.

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Patch Notes For Call Of Duty: Warzone And Modern Warfare Reveal All The Big Changes

After a last-minute delay, the next big update for Call of Duty: Modern Warfare and Call of Duty: Warzone is finally coming–and very soon.

Developer Infinity Ward announced on Twitter that the next update–which includes a new Operator and map for Modern Warfare and big changes for the Warzone battle royale mode–is coming at 11 PM PT on March 26.

In terms of what’s new, the update adds a new Modern Warfare multiplayer Operator, Talon, who has a very good boy to accompany him. There is also a new map, Khandor Hideout, which will get its own 24/7 playlist at launch so people can play it endlessly.

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Destiny 2 Freebies For Twitch Prime Subscribers Available Now

The Twitch Prime rewards for Destiny 2 in April have been revealed. This is the third of six monthly bundles available to Twitch Prime subscribers, and it’ll be available until the end of April. Each month members will be able to claim a new set of four exotic and legendary items, which include a mix of weapons, ornaments, ships, Ghosts, Sparrows, and emotes.

This month, the gear includes a Prometheus Lens Exotic trace rifle, an Eye of Osiris Exotic ornament, Tyrant Ghost Shell, and Fleet Ska IX ship. Except for the Fleet Ska XI ship, these are all exotic level loot, the highest tier of loot in the game. Unlike other exotic loot in Destiny 2, these items don’t require a long quest line to receive, instead upgrading your fire power without hours of grinding.

To claim your loot, head over to the Destiny 2 Twitch Prime page. Upon linking your Bungie account and Twitch Prime account, the limited time gear will be available for pick up in-game from Amanda Holliday, the Shipwright in the Tower. There is no time limit on collecting these items in-game, so feel free to collect them in your own time after visiting the Destiny 2 Twitch Prime page.

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Final Fantasy 7 Remake Is Getting PS4 And Pro Bundles In Japan

The Final Fantasy VII Remake is getting exclusive PlayStation 4 Slim and PlayStation 4 Pro bundles in Japan, Sony and Square Enix have announced.

The PS4 Slim 500GB (CUH-2200 series) and PS4 Pro 1TB (CUH-72000) will be the same price as the standalone consoles, with both bundles including a physical copy of the Final Fantasy VII Remake and code for a PS4 theme featuring Strife Cloud standing in front of the Shinra HQ. Both the PS4 Slim and PS4 Pro bundles will be released on April 10 in Japan.

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Both consoles will include the following:

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Life Is Strange 2 Demo Is Now Available, Offering A Taste Of This Emotional Journey

If you’re curious about Life is Strange 2 but have not taken the plunge on it, there’s now a way to give the game a play without purchase. Square Enix has announced a demo for the game that will let you play through a portion of the first of five episodes on PS4, Xbox One, and PC.

The demo is hidden away in the Episode 1 store page on PlayStation Network, Steam, and Xbox–although for some reason we’ve had trouble finding it on the Australian Xbox Store. It looks to be more readily available in other territories, however.

A new trailer, below, has been released to commemorate the release of this demo, showing off the full adventure.

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Inside Bungie’s Rapid Response to the US COVID-19 Crisis

Washington state saw one of the first outbreaks of COVID-19 in the United States and it was this early glimpse at the looming pandemic that spurred Bellevue, Washington-based studio Bungie into action. Located just across Lake Washington from Seattle, as events began to worsen the Bungie team knew a drastic change in how the studio worked was almost certainly imminent.

Over the past several weeks many developers and publishers around the globe have transitioned their operations to have staff working from home. Bungie, however, was one of the quickest, pulling the trigger on its new remote work arrangements admirably quickly.

[poilib element=”quoteBox” parameters=”excerpt=We%20probably%20started%20earlier%20than%20a%20lot%20of%20folks”]“We probably started earlier than a lot of folks,” explains Bungie chief operating officer Patrick O’Kelley. “Part of it is we have colleagues at NetEase in China and we were talking to them, and I was really looking at how they were impacted.”

“I was looking at what was happening in other countries; what was happening in the early stages in Italy. I knew that we’d had an early case in Washington state, and I started to read a lot: CDC, other places, about how this might unfold. Part of the role in operations is you’re always doing this kind of scenario planning and the risks seemed pretty significant that we would be in a position that we would follow the path of one of these other countries.”

Bungie's Bellevue studio, and COO Patrick O'Kelley.
Bungie’s Bellevue studio, and COO Patrick O’Kelley.

Early conversations about Bungie’s plan to deal with the crisis happened back in mid-February and the whole studio was informed very quickly.

“I think that’s been really important,” says O’Kelley. “Just to help people understand so it’s not a surprise.”

According to O’Kelley the geography of Washington state meant Bungie already had framework in place to support studio operations in the event of bad weather and the like, but nothing specific to the scale and duration of the response required for the US COVID-19 outbreak.

“We live in an earthquake zone, we have snow days – all those kinds of things – so from that sense we have this fundamental preparedness that we have to have to be ready to work remotely,” he says. “For a while our Bungie network operations centre has been able to work entirely remotely, so that entire team is set up so that, if they needed to work anywhere else, then they can do that.”

“And most of our employees have VPN, remote desktop networks set up; we’ve done that in the past for when we have snow days and so on. That’s really set up to do short bursts of work from home. But when you’re talking about long periods of time, and again we’re still in the early days so we don’t know how long exactly, we’re planning that, ‘Hey, this could be the way that we need to work on our games for a while.’

[poilib element=”quoteBox” parameters=”excerpt=This%20could%20be%20the%20way%20that%20we%20need%20to%20work%20on%20our%20games%20for%20a%20while”]“Then you really have to get into the more intensive workloads that are involved in making games. The workloads, the tools that are needed by artists, animators, engineers, and making sure that they have the set-up in their home to be productive. Fully productive for that long period of time.”

O’Kelley concedes that the process hasn’t all been easy but is full of praise for how the team achieved it in such a narrow window of time.

“First of all I should say our IT and operations team and our people team and some of the folks on the Destiny team have been extraordinary in collaborating,” says O’Kelley. “I wouldn’t say it’s surprising but it’s just wonderful to see how this team rallied and you see the IT team really carrying the studio on their back. We have this kudos tool internally and just see this flood of kudos going to the IT people who have been, person by person, attending to the needs [of staff] and provisioning laptops.”

“We’ve set up these beefy laptops – we call them developer-grade laptops – for people to work from home so they’ve been working really, really hard to get those set up so that we have that basically full-on, workstation capability at home for people. So that’s been one of the hardest things – literally just getting a couple hundred of these machines set up for people to take home.”

O’Kelley explains that ramping up the use of tools for remote collaboration and video conferencing has gone quite smoothly, between what the studio has already learned from having members of its global publishing team based outside the US and the enthusiasm of certain team members who have rapidly put together support documentation and FAQs to help keep communication as strong as possible.

“Another thing I’ll throw out is Google Stadia: it looks like that’s going to be our test solution,” says O’Kelley. “Getting playtests at scale is a hard thing to do – a lot of bandwidth involved – so they’ve been collaborating with us to set that up and that looks like it’s going to be a really amazing solution for us. It’s not something we necessarily thought about initially but it looks like it’s going to be a great way for us to keep getting regular playtests and do it pretty easily.”

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Ultimately the goal for Bungie is for players to not notice the upheaval on its end, but also to help other studios establish their own contingencies for tackling this crisis.

“Yeah, our goal absolutely is delivering on our 2020 product goals,” says O’Kelley. “All the things that we’ve been working on on the operations side is to set up our team to be able to do that. Making sure we get what we need from our community and then also put us in the position to support other studios too.”

“Part of the why I leap at the chance to have a discussion like this is we really want to be out there to help anyone else – I have a bunch of colleagues in this industry.

[poilib element=”quoteBox” parameters=”excerpt=We%20really%20want%20to%20be%20out%20there%20to%20help%20anyone%20else”]“We’re gonna have to take it a day at a time, and I’m sure there are certain things where – if we stay locked down for months and months – there are obviously certain types of things that you can’t do, like a motion capture shoot. We can’t have people come in and do motion capture, so that will limit some things that we can do. But we have agility… [and] our focus is on making sure we can keep delivering, absolutely.”

“Obviously it depends on the organisation and what kind of thing they’re doing – and I certainly feel for people in the entertainment industry where they just can’t. There are certain kinds of work that require that entirely in-person work, and that’s tough; I feel for that. I’m on the board of directors for a non-profit local arts organisation and they’ve had to completely scrap their season. It’s heartbreaking to watch that. We feel really blessed that we have an opportunity to keep going.

“I’d say that if you’re in the world of digital entertainment there’s a ton of opportunity to keep working at it and I would say take it in pieces, understand what your priorities are, really radically prioritise, and then do one thing at a time the best you can every day. And then the other thing is take it seriously. The big thing for us was up-front saying, ‘This is serious, folks; we need to actually have people pivot from their job that they were working on yesterday and focus on solving this.’ You don’t have to have the entire staff on this, obviously, but some dedicated people who are entirely focused on problem solving. And it’s hard work; kudos goes to the individuals who literally made a list of every single person in the studio and what their technology needs are, and they’ve been grinding through that list day by day to solve with them. That took time.”

Bungie recently published a post on Bungie.net outlining its response to the COVID-19 pandemic, its plans, and advice for other studios on maintaining staff wellbeing and business continuity.

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Luke is Games Editor at IGN’s Sydney office. You can find him on Twitter every few days @MrLukeReilly.