Watch Resident Evil 3 Remake’s Gameplay Stream Here

You can get a closer look at some Resident Evil 3 Remake gameplay today, March 4, as Capcom is set to stream the game at 7 PM GMT / 8 PM CET / 2 PM ET / 11 AM PT. There’s no indication of how long the stream will be or what parts of the game will be shown off as of yet, but we’re expecting it to showcase some of the new things Capcom is doing to modernize the experience.

Capcom recently announced that Resident Evil Remake 3 will be receiving a demo, but has yet to confirm a release date for this. It could be that the stream provides information for when the demo will launch.

We recently got to see Resident Evil 3 Remake for ourselves and came away very impressed with the improvements Capcom has made to the classic survival horror. “It’s intriguing to see how much Capcom is redefining what it means to revisit classic games, so much so that it makes me wonder how much these reimagined remakes will impact the series’ legacy and identity moving forward,” wrote Matt Espineli in a recent preview. “To re-experience a game I love in a new, but familiar way is truly special–it’s not an everyday thing.”

Continue Reading at GameSpot

Red Dead Redemption 2 Soundtracks Head To Vinyl This Year

Publisher Rockstar Games has announced that music from Red Dead Redemption 2 is getting vinyl pressings very soon–and they will come in double-LP packages.

Both the game’s original score and soundtrack will come in two double-LP bundles: The Music of Red Dead Redemption 2: Original Score and The Music of Red Dead Redemption 2: Original Soundtrack, both of which are available to pre-order right now through the Rockstar Warehouse, the studio’s official merch store.

Is it me or is this vinyl a little ghostly?
Is it me or is this vinyl a little ghostly?

The original score will come on transparent vinyl and features various collaborations from musicians such as Arca, Colin Stetson, Senyawa, David Ferguson, Jon Theodore, and more. This double-LP vinyl pressing is a “one-time-only, limited release” composed and mastered by longtime Rockstar contributor Woody Jackson. It retails for $30 USD and is expected to release on April 10.

Continue Reading at GameSpot

Castlevania: Symphony of the Night Is Now Available on Mobile

PlayStation classic Castlevania: Symphony of the Night has been released on mobile all of a sudden and completely without warning.

The iOS and Android port costs $2.99 / £2.99 and comes with touchscreen controls, with revamped menus to boot, but is said to be fully compatible with controllers. It also has a new continue feature – which probably means you don’t have to wait an age every time you die as you’re sent back to the title screen.

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It seems this mobile port is based on the PlayStation Portable and PlayStation 4 versions of Symphony of the Night, rather than the original PlayStation 1 version. That means it has a completely new script and voice acting that, unfortunately, doesn’t have the iconic line, “What is a man? A miserable little pile of secrets!”

It also has extra familiars, new credits music, a boss fight against Maria, and Maria is playable. Everything else is pretty much the same as the 1997 original. The timing of this couldn’t be better as Castlevania Season 3 arrives on Netflix on March 5.

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If you don’t know, in Symphony of the Night you play as Alucard – the white-haired vampire in the Netflix series – as he tries to stop the evil that has overtaken Dracula’s castle. We gave it a 9 in our Castlevania: Symphony of the Night review from way back in 1997, saying that it’s “one of the finest 2D platforms game yet seen.”

One of the directors of Castlevania: Symphony of the Night, Koji Igarashi, went on to make a spiritual successor to the game recently in Bloodstained: Ritual of the Night.

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Chris Priestman is a freelancer who writes news for IGN. Follow him on Twitter.

Ben Affleck Confirms McDonald’s Monopoly Movie Is Still in the Works

Ben Affleck has confirmed that McScam, his McDonald’s Monopoly movie, starring Matt Damon, is still in development following last year’s Disney-Fox merger.

In an interview with Collider, Affleck shared an update on the long-gestating project, which has been in the works since 2018, explaining that a new draft of the script had just recently landed on the table.

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“We’ve gotten a new draft. That’s really good,” he told the outlet. “Hollywood’s a weird place, because the person who was running the studio when they bought that script, just left that job. And the studio that was going to make it got bought by another studio.

“So there’s these moments where things sort themselves out, and you sort of see ‘Is this still a priority, or are they really interested in different kinds of movies?’ And I’m not sure whether or not, McScam, what kind of priority it is. We really like it. We’re still developing the script.”

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The original script for the movie, reportedly penned by Deadpool scribes Paul Wernick and Rhett Reese, was said to be based on a Daily Beast report by Jeff Maysh chronicling an FBI operation to uncover an underground criminal ring run by “Uncle Jerry.” The ex-cop worked as a security officer at the firm that printed the McDonald’s Monopoly game pieces and was able to defraud the annual promotion of $24 million in prize money over several years.

However, the project seems to have suffered setbacks in the aftermath of the huge deal between Disney and 21st Century Fox, in which Disney acquired not only Fox’s Marvel characters but also Fox’s movie and TV studios, meaning that many more franchises and properties ended up falling under the Disney corporate umbrella, causing some shifts and delays in the process.

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Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.

Hideo Kojima Shows Off Death Stranding Photo Mode

Hideo Kojima has provided a first look at the photo mode that will be available as part of the PC version of Death Stranding.

He shared footage of the photo mode in a Twitter video that, unfortunately, isn’t of the greatest quality. What can be seen in the low-res video is that Death Stranding’s photo mode will work much like many other photo modes in other games.

You’ll be able to pause the game at any moment and then move the game camera around to get the shot you want. You’ll also be able to tweak the brightness, the depth of field, change the aperture, and add filters. If you want, you can even make protagonist Sam Bridges pull different expressions and poses, or remove him from the shot entirely. It seems you may also be able to put themed frames around photos as well as turn them into posters.

In another tweet, Kojima mentioned that he’d like to hold photo contests for Death Stranding “by letting users send the photo that they took with the in-game camera.” He’s referencing a Metal Gear Solid 2 competition that rewarded players for creative use of the camera in that game.

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Finally, around the same time as the tweets about Death Stranding’s photo mode, Kojima brought up the fact that, in Metal Gear Solid, he hid a number of his staff members in the game as ghosts. The only way you could see these ghosts were to take photos in certain places using the in-game camera. In fact, most of the Metal Gear Solid games had ghosts hidden in them that can be found through this method.

Kojima doesn’t make any direct connection between the Metal Gear Solid ghosts and Death Stranding. However, given that he mentions it around the same time as posting this video, it could mean that there’s something hidden in Death Stranding that can be revealed with the new photo mode. Maybe it’ll be something related to Kojima Productions’ next project, or perhaps even a Silent Hill tease?

Death Stranding comes to PC via Steam and the Epic Games Store on June 2. As well as the photo mode, it’ll have higher frame rate caps, ultra-wide screen support, and Half-Life content. There’s no word yet on whether any of these new features will be added to the PlayStation 4 version of Death Stranding.

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Chris Priestman is a freelancer who writes news for IGN. Follow him on Twitter.

Preorder Pokemon Mystery Dungeon Rescue Team DX and Save $5 with Prime

Pokemon Mystery Dungeon: Rescue Team DX is set to release exclusively for Nintendo Switch on March 6, 2020. A remake of a pair of handheld roguelikes from 2006, this new version will offer the same dungeon-exploring gameplay, but with stylish new graphics that look almost hand-drawn. It also sports a handful of new features, including the ability to add Pokemon you find in world to your team. And, if you’re an Amazon Prime member, you can save $5 by preordering now. It’s not much, but it’s better than nothing!

Preorder Pokemon Mystery Dungeon: Rescue Team DX

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On top of that, you’ll find options aimed at making things easier for young kids and newcomers. For instance, you can automate moving through levels, if that’s the kind of thing you’d like to do. Roguelikes are known for being challenging, after all. You can download the demo to try it for yourself.

Although the game doesn’t launch until March 6, you can already lock down a copy of it for yourself (see the list of links above). As is typical for most first-party Switch games, no special or collector’s editions will be available. All you get is the core game. But that’s why you’re here in the first place, right?

No Preorder Bonuses Announced

sad-pikachuJust like there’s no special edition, no preorder bonuses have been announced, either. If that changes, or if some retailer gets it in its head to offer an exclusive preorder bonus for Preorder Pokemon Mystery Dungeon: Rescue Team DX, we’ll update this section.

Other Preorder Guides

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Chris Reed is IGN’s shopping and commerce editor. You can follow him on Twitter @_chrislreed.

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Mystery Star Wars Game Seemingly Leaks on PSN

Star Wars: Project Maverick has seemingly leaked on the European PlayStation Network – and it appears to be an unannounced game.

Posted by Twitter bot PSN Releases, and posted on ResetEra by user soulzonic, it appears a listing was created for the game on the European PSN backend, with a logo image attached (below). While that listing won’t appear on the public store, its details can still be scraped by services like this bot – these “hidden” listings have also recently outed the likes of Resident Evil 3, ahead of their official announcement.

We’ve never heard of Project Maverick before, and it appears this is an early listing for a completely unannounced project.

ESQxtoWXsAA4Y4MThe presence of a tiny group of X-Wings flying towards a Star Destroyer in the logo image has led some to speculate that this is a dogfighting game in the vein of the classic X-Wing or Rogue Squadron games.

Last month, we heard that EA had canceled a Star Wars game, codenamed Viking, in 2019, but that a “smaller, more unusual project” was still in the works at EA Motive in Montreal – it’s possible this is Project Maverick.

Star Wars games have been having a rough time in recent years: Amy Hennig & Visceral Games’ project, codenamed Ragtag, was canceled. Its assets were then repurposed for a game at EA Vancouver, codenamed Orca – which was also canceled. Here’s hoping Maverick avoids the curse.

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Joe Skrebels is IGN’s Executive Editor of News and, if this is a dogfighting game, he hopes they bring back ludicrously complicated cockpit controls. Follow him on Twitter.