Baby Yoda Toys Could Be Impacted As Hasbro Deals With Coronavirus

Hasbro’s lineup of Baby Yoda toys could experience production delays due to the outbreak of COVID-19, commonly referred to as the coronavirus. In an SEC filing, the toy manufacturer explained that because the disease has caused factory closures in China–where the vast majority of its toys are made–it’s possible that there will be toy shortages. While Hasbro didn’t specifically mention Baby Yoda, the lineup of plushies, dolls, and figures is undoubtedly one of Hasbro’s most in-demand upcoming toys.

“The occurrence of these types of events can result, and in the case of the coronavirus has resulted in, disruptions and damage to our business, caused by both the negative impact to our ability to design, develop, manufacture and ship product (the supply side impact) and the negative impact on consumer purchasing behavior (the demand side impact),” Hasbro wrote in the filing.

Hasbro’s first wave of Baby Yoda toys releases in May and includes a talking plush, action figure, and adorable miniature figurines. As of now, no Baby Yoda toys have officially been delayed, and if you pre-ordered early, it doesn’t seem like the ongoing production issues are likely to affect your order.

Continue Reading at GameSpot

Pokemon Go Battle League’s Inaugural Season Begins Next Week

If you want to be the very best like no one ever was, then get ready for the inaugural season of Pokemon Go’s Battle League. It begins on March 13 and offers trainers the chance to compete against the best players from around the globe and rise to the top.

Beginning March 13 at 1 PM PT / 4 PM ET, the Pokemon Go Battle League requires you to get out into the world and walk in order to gain entry. In-game events in Japan, South Korea, and Italy are current in limbo, presumably because of the coronavirus making increased public interaction unsafe.

After walking five kilometers, you’ll get entry into the league and unlock five online matches. The Stardust you receive in battles is determined by your rank and how well you do, and special avatar items are available. Those who haven’t walked the required amount can spend the premium PokeCoins currency to enter the league early, too.

Continue Reading at GameSpot

Devs Series Premiere Review

This is a review for the first two episodes of limited series Devs, which premieres Thursday, March 5 on Hulu – as part of “FX on Hulu.”

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FX on Hulu kicks off this week with a new streaming oasis which will see Hulu become home to all of FX’s past and present programming (Terriers, finally!) as well as some new original FX content that will only exist on the streamer and not its cable counterpart.

The first streaming-only release on the FX roster is Alex Garland’s Devs, a modest, but masterful, murder mystery set in the Bay Area’s top-secret tech world. It’s a haunting and dark tale that’s nicely juxtaposed by blue skies and lush greenery; a modern-day tech-noir, centered around a project that’s presumably world-changing. (And judging by the slow-building tension of the series, which dabbles frequently in ominous tidings, it wouldn’t be a change for the better.)

This is the first foray into TV for Garland, who’s been providing us with pristine and heady sci-fi, like Danny Boyle’s Sunshine, and his own directorial efforts, Ex Machina and Annihilation. Here, we see the director flexing new storytelling muscles he’s never quite used before. It’s handy for genre fans that, at the same time HBO’s The Outsider is wrapping up, Devs uploads, with both shows delivering supremely “atmospheric” and methodical murder cases nestled among larger, fantastical genres. For The Outsider, obviously, it’s horror and folklore. For Devs, it’s that “five minutes from now” science fiction that fuels A.I. stories like CBS’ Person of Interest (or even Garland’s own Ex Machina). The setting is steeped in those “dangerous in the wrong hands” breakthroughs humanity might be capable of achieving in a few years, if they don’t already exist in secret.

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Though Devs’ story is built upon a murder, it’s not a “whodunnit?” The show, for the most part, lays its cards on the table. We know what happened. We know why. We just don’t know what the larger secret is: What did the murder victim discover? Devs starts off making you think that genius coder Sergei (Karl Glusman) is its POV character, when in fact the driver of the story is Sonoya Mizuno’s Lily, Sergei’s engineer girlfriend. Both work for tech giant Amaya, run by Nick Offerman’s frumpy gazillionaire Forest, but everything changes for them after Sergei gets a new position in Devs – an isolated project team working on clandestine creations.

The overwhelming existential dread sets in on Sergei almost immediately as he starts having a meltdown while sifting through the Dev team’s code. It’s almost Lovecraftian, in a way, as Sergei goes mad after being exposed to such powerful and forbidden knowledge. What in the hell could they be trying to unleash upon the world? “If this is true, it changes everything,” Sergei relates to Alison Pill’s fellow Dev, Katie. To which she responds, “No, if it’s true, it changes nothing.”

That’s quite a monumental vagueness to (hopefully) pay off, for sure, but Devs is so moody, and solemnly confident, that us not knowing, and perhaps never knowing, is almost a better position. Also, the quieter the show remains, and the more it sticks to its overall moodiness — with compellingly haunting music — the more we’ll all just enjoy being within the world of the show itself more than being invested in whatever revelations remain.

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After horrible things befall Sergei, Lily is left to pick up the pieces. With a cover-up in place, Lily will have to decide whether or not to try and uncover what went wrong inside Devs – though by the end of the second episode, it certainly feels like she’s been talked out of moving forward. I don’t know where that leaves the show, since you kind of want a hook, or a stinger, to close things out so we’ll know whether or not she’s going to seek out the truth. (Since there are still six episodes left in the season, it’s a fair assumption that she will.)

That being said, Devs is still pulsing with danger. As other limited series, such as USA’s Briarpatch and AMC’s Dispatches from Elsewhere, attempt to achieve something tonally different and captivating on TV, Devs is the most successful in capturing that patience-required, off-kilter Mr. Robot tone that holds within it both beauty and brutality.

This next part is for those who’ve already seen both debut episodes, so spoiler warning: Digging into some of the things shown in episode 2 regarding the Devs project…it sure seems like the machine is meant to be a God’s Eye device. And not in the Fast and Furious God’s Eye sense, in that it can see “wherever,” but in the sense that it can see “whenever.”

Sergei had previously been working on something tethered to the prediction of living things. The scene the Devs team witnessed was, we assume, the actual crucifixion of Christ two thousand years ago. It’s not time travel, but it is time witnessing. And if it can go backward than one can assume it’s also meant to go ahead, into the future.

Also, it’s all right there for us, built into Forest’s own story. There’s no way a tech maestro, who’s named his company after his own dead daughter, who he still grieves for, isn’t out to upend all reality in order to just see her, or be with her, again. It’s a tale as old as Frankenstein.

Dead Cells Prisoner’s Edition Is Up for Preorder

A brand-new physical collector’s edition of Dead Cells is on the way. Dead Cells Prisoner’s Edition will release on July 11 for PS4 and Nintendo Switch, but you can preorder it now. At the time of this writing, it’s available for Switch at Amazon, and for both platforms at a couple of other stores. Presumably the PS4 version will arrive on Amazon at some point; we’ll update this article when it does.

Dead Cells Prisoner’s Edition on Nintendo Switch

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Dead Cells Prisoner’s Edition on PS4

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The Prisoner’s Edition comes with a 8.5-inch figurine of the Prisoner, the game soundtrack on 7-inch vinyl, a collector’s metal tin, and more. You can find a list of the full contents below.

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  • Dead Cells: Action Game of the Year Edition
  • The Bad Seed DLC code
  • 8.5-inch Prisoner figure
  • 7-inch vinyl soundtrack
  • Collector’s metal tin
  • Art card
  • Numbered certificate card
  • 3 enamel pins
  • 4 metallic stickers
  • Art book
  • Keychain

If all you want is the prisoner figure, you can preorder it by itself from Signature Editions, without the game and other accompanying items. It’s listed for $49.99.

Dead Cells is a “roguevania” with levels that are procedurally generated, so they’re different each time you play. Your job is to make your way as far as possible on each run, using knowledge you’ve picked up and items you’ve collected to get further on future runs. IGN gave it a 9.5/10 in our Dead Cells review and nominated it the 2018 Action Game of the Year.

It’s unclear how many copies of the Prisoner’s Edition were produced, so it may sell out. Grab it if you want it.

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Chris Reed is IGN’s shopping and commerce editor. You can follow him on Twitter @_chrislreed.

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Final Fantasy 7 Remake Producer Thinks It’d Be a ‘Waste’ to Not Return to Parasite Eve

Yoshinori Kitase, the director of the original Final Fantasy 7 and producer of the Final Fantasy 7 Remake, thinks “it would be a waste” to not use the game’s characters again in some form.

Kitase said this during an interview with Japanese wrestler Kenny Omega for the official Square Enix YouTube channel. Omega brought up the fact that Kitase was the producer for The 3rd Birthday, which was the third and so far final game in the Parasite Eve series, released for PSP in Japan in 2010.

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Omega then asked Kitase if he would like to see more Parasite Eve in the future. “The characters are very deep and rich, especially Aya Brea,” Kitase said. “I don’t know of any plans right now, but it would be a waste to not use those characters.”

Clearly angling for a remake or another original game in the Parasite Eve series, Omega responded saying that, “horror games are very popular right now, and Parasite Eve had some RPG elements to it. It was very original and unique, so I think now is a good time… Parasite Eve has a very unique game style. There are no games like it right now.”

Omega is likely referencing the fact that Capcom has seen a lot of success by remaking horror games such as Resident Evil 2 and the upcoming Resident Evil 3.

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Parasite Eve started out life as a 1995 sci-fi novel written by Hideaki Sena. Square made a video game released in 1998 that acted as a sequel to the novel, while at the same time, two Parasite Eve mangas and a film adaptation were released. In 1999, Parasite Eve 2 was released, and the spin-off game The 3rd Birthday came out much later in 2010.

The games follow a New York police officer called Aya Brea who has to fight a powerful entity called Eve and the horrific creatures she controls as she tries to take over Earth. The first game was particularly unusual, especially for a survival horror game, as it has some RPG elements.

This includes active-time combat, similar to the original Final Fantasy 7, during which time can be paused and actions take up certain amounts of time. Parasite Eve 2 dropped this in favour of real-time combat more typical of survival horror games.

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Chris Priestman is a freelancer who writes news for IGN. Follow him on Twitter.

Netflix And Taika Waititi Are Making Making Two Animated Charlie And The Chocolate Factory Shows

Netflix is spending a lot of money on new animated movies and shows, and the streaming giant continues to attract some big names. Guillermo Del Toro is working on a new version of Pinocchio for the company, and now Thor: Ragnarok and Jo Jo Rabbit director Taika Waititi is set to take on another classic children’s book–Charlie and the Chocolate Factory.

Netflix has announced that Waititi will write, direct, and executively produce two new animated series based on Roald Dahl’s much-loved 1964 book. The first will be “based on the world and characters of Charlie and the Chocolate Factory,” while the second will focus on the Oompa-Loompas, the diminutive creatures who work in Willy Wonka’s factory.

The shows will be the first results of a deal between Netflix and Roald Dahl Story Company, which controls the adapted output of the author’s classic work. As Deadline notes, there are also plans to adapt stories such as Matilda, The BFG, and The Twits. Charlie and the Chocolate Factory has been adapted twice as a live-action movies, in 1971 and 2005, but this will be the first animated version.

Continue Reading at GameSpot

Taika Waititi Making Charlie & the Chocolate Factory Series at Netflix

Taika Waititi is set to write, direct, and executive produce two new animated series’ for Netflix, both of which will be based on the beloved works of Roald Dahl.

On Thursday, Netflix announced that the first series will be inspired by the whimsical world and colourful characters of the 1964 classic children’s book while the other series will be a wholly original take on the Oompa-Loompas, otherwise known as the carolling characters who manufacture candy at Willy Wonka’s infamous factory.

The streaming giant promised that the new shows will “retain the quintessential spirit and tone of the original story while building out the world and characters far beyond the pages of the Dahl book for the very first time.”

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“Finding just the right creative partner to bring Willy Wonka, Charlie and the Oompa-Loompas to life in animation was a daunting task… until Taika walked into the room,”  Melissa Cobb, Netflix Vice President of original animation, said, per Variety. “Then, it was really obvious. If Dahl had created a character of a filmmaker to adapt his work, I’m pretty sure he would have created Taika.”

“In the words of Willy Wonka himself – we are ‘Delighted! Charmed! Overjoyed!’ with Taika’s appointment on this project,” Gideon Simeloff, commercial and entertainment director for the Roald Dahl Story Company, added. “There is something undeniably Wonka-esque about Taika’s creative flair and inimitable sense of humor and we cannot think of anyone more perfectly suited to leading the creative charge on these first of their kind, feature-quality Netflix shows.”

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This announcement marks the beginning of an extensive partnership between Netflix and the Roald Dahl Story Company, who are teaming up to create a spate of “animated event series,” reimagining more of Dahl’s stories, including Matilda, The Twits, The BFG, and others.

However, some of Dahl’s stories have not been included in the agreement between the two companies, with such works as James and the Giant Peach and Fantastic Mr. Fox omitted from the list of potential new adaptations.

Still, this deal could end up being a major coup for Netflix, as it comes at a time when the online streaming market is growing more crowded than ever before – with the likes of Disney+ having recently joined the ranks.

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Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.

Gamescom Preparation ‘Continuing’ Despite Coronavirus Cancellations

The organisers of Gamescom, the world’s largest gaming event, say that preparations for the show are continuing in the wake of COVID-19 (a.k.a. Coronavirus), despite a rash of cancellations and postponements across the events industry – including some that were due to take place at the Gamescom venue.

A spokesperson for Koelnmesse, the organiser and venue for Gamescom, confirmed to IGN that it was monitoring the situation: “The consequences of the coronavirus, which is now occurring almost worldwide, also affect our Koelnmesse events. The health of all trade fair participants, customers and partners is paramount.”

Koelnmesse also pointed out that three shows due to be held at the venue – The International Hardware Fair, FIBO and IAW – have already been postponed.

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However, the organisation makes clear that all other planned shows, including Gamescom, remain in motion: “With a view to all other trade fairs planned in Cologne, we are in constant contact with our customers. For each individual event, we will evaluate the recommendations of the Federal Government regarding major events and, as before, we will make our decisions after careful consideration. In this respect, preparations for our upcoming events in Cologne are continuing.”

Fears about coronavirus transmission have already caused Taipei Game Show, and Game Developers Conference to be postponed, and many other shows have been affected by the outbreak.

E3 has said it will also move ahead “full speed” with preparations for its June show, even reiterating that fact after LA declared a state of emergency. GDC was postponed after a similar message from the mayor of San Francisco.

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Star Trek: Picard Episode 7 Review

Full spoilers follow for this episode.

Now that’s how you bring back the Enterprise crewmembers.

The return of Will Riker and Deanna Troi in Picard Episode 7, “Nepenthe,” is pretty much a flawless affair, upending expectations and avoiding clichés while also packing the emotional wallop that this show has finally started to figure out how to do in the back half of its first season.

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While Star Trek: Picard has purposely sent Patrick Stewart’s title character off in a very non-Next Generation direction, Jonathan Frakes and Marina Sirtis’ guest-spins as Jean-Luc’s beloved (former) first officer and counselor, respectively, provide a perfect reunion, sad at times, uplifting at others, and often just plain funny too.

That we only get to meet one of the Troi-Riker children is the melancholy part here, as it slowly becomes apparent that their son Thaddeus has already died at some point in the past. His illness is what led the family, apparently, to leave Starfleet, seeking the restorative powers of this planet they’ve settled on, Nepenthe. Unfortunately, it wasn’t enough, and the only time we see Thaddeus is in a photo of Admiral Picard holding him when he was a baby. This photo sits in the boy’s room, where his belongings remain apparently untouched since his death. Heartbreaking.

And then there’s Kestra, the daughter. Making it her mission to carry on her brother’s legacy of language creation and world-building — and what a great touch that is, that the boy who was born on a starship so yearned for a homeworld of his own that he made one up — she nonetheless still “aches” over his death, as her mother puts it. But she finds a friend in Soji, who after all would be a much more appealing figure to a teenage girl than an old man like Picard. And Kestra turns out to be the best thing that could’ve happened to Soji in the wake of what she’s just discovered about herself.

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The dynamic between Stewart and his old friends, Frakes and Sirtis, super-charges this episode. Sirtis’ first scene is simply beautiful as Troi’s empathic abilities enable her to wordlessly understand not just that Picard is in trouble, but that he is gravely ill as well. It’s never said out loud in the scene, but we know exactly what is going on. And Riker, despite having no Betazoid powers, can also read much of what’s happening with his old captain without a word being said. They just know each other that well. And yet, as much as Troi and Riker want to help Picard, there’s only so far they can go now. They have Kestra to worry about as well. “I’m not as brave as I used to be,” Deanna tells Jean-Luc.

There’s a familiarity between these three characters now that was rarely seen on Next Generation, with hugs and embraces and shoulder pats and all the rest of it. I completely buy that they would’ve reached this point by now, and I love it.

Also terrific is the B-story with the unlikely pairing of Jonathan Del Arco’s Hugh and Evan Evagora’s Elnor, who are attempting to stoke a rebellion from inside the Borg Artifact. That Hugh doesn’t survive the first day of this uprising was perhaps inevitable — this show is happy to kill off supporting characters for the emotional gain of its lead cast — but it works, as the former Borg drone has maybe, just maybe, never lived as much as he did in those final moments with Elnor. “I was that much of a hopeful fool again for a minute… thanks for that,” he says with his final breath. His death scene is the stuff that inspires fan fiction the world over, and both Del Arco and Evagora sell it in spades.

And then we have another B-story (I’m not sure that either of these count as C-stories) over on La Sirena with Rios, Raffi, and Agnes trying to shake the in-pursuit puzzle boy Narek, even while Agnes winds up attempting suicide because of what she did to Maddox… and perhaps also because of what we now know Commodore Oh showed her back on Earth. (Suicide in Roddenberry’s perfect Federation? Whoa.) The episode opens with another flashback to that meeting, depicting the Vulcan mind meld that Oh performed on Agnes… which apparently indicated that the world will end if the synths are allowed to “live.” How or why that would come to be remains a mystery. But the question for the comatose Agnes is now whether or not that knowledge is enough to give the character a pass for the murder she committed?

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Questions and Notes from the Q Continuum:

  • The names of both of the Troi-Riker children have their origins in old Star Trek episodes. Thaddius Riker (different spelling, yes) was an ancestor of Will’s who fought in the American Civil War (and was saved by a Q — long story!). And Kestra was the older sister Deanna never really knew. The year Deanna was born, Kestra drowned in a tragic accident when she was only a girl.
  • It does seem a tad contrived that the cure for Thaddeus’ illness became unobtainable because of the synth massacre.
  • The open floor plan of La Sirena is certainly an interesting approach to starship design, if one doesn’t mind a lack of privacy.
  • Riker and Troi’s house is all tricked out with shields and everything!
  • It’s great that Data’s memory has lived on via the stories his friends have told to their children.
  • Why does Picard call Captain Riker Commander Riker?!
  • “What about Elnor?” At least Agnes remembered the kid! But man, the Picard Squad weren’t together for too long, were they, before scattering?
  • Raffi’s sober again?
  • Is Kestra home-schooled?
  • And now it looks like we’ll be seeing Seven of Nine again…