Here’s How Much 007: No Time To Die’s Delay Will Cost MGM

No Time To Die, the 25th James Bond movie, was recently delayed from its original April 2020 release date into November in response to lower global cinema attendance due to the coronavirus (COVID-19). With cinemas shut across China and other parts of the world encouraging citizens to stay indoors, delaying the film made sense for MGM, even though tickets had recently gone on sale.

Sources have told The Hollywood Reporter that this delay will ultimately cost between $30-50 million, as so much has already been spent on promoting the film for an April release. However, releasing the film in April likely would have dropped the film’s box office total by 30 percent.

Considering the box office potential for the Bond franchise, the losses will, MGM hopes, be offset by higher attendance. The last time Daniel Craig returned to the series after a lengthy break between films with Skyfall, it made over $1.1 billion worldwide.

As the report points out, MGM spent $4.5 million on a Superbowl spot, and the stars of the film have been on an extensive press tour. Furthermore, Billie Eilish’s Bond theme is extremely popular right now–it remains to be seen if it will endure on the charts until November, however.

Continue Reading at GameSpot

Pokemon Mystery Dungeon: Rescue Team DX Review – Better Than You Remember

When the original pair of Pokemon Mystery Dungeon games were released in 2006, they were received as the ugly Duckletts of Pokemon spin-offs. Now, almost 15 years later, it is clear how wrong we were to write off Spike Chunsoft’s ambitious take on the titanic series: Pokemon Mystery Dungeon: Rescue Team DX for Switch is wondrous to play and, in a way, boasts a substantially more resonant fable than most other recent Pokemon games.

You wake up one morning and everything seems pretty ordinary, at least until you realize that you’re not a human anymore. Instead, you’ve magically and mysteriously metamorphosed into a Pokemon–which exact species is determined by a fun little personality quiz you take at the beginning of the game. Before long you make a new best friend, who is also a Pokemon, and you decide to form a rescue team together. Why? To save foolish Pokemon who have ventured into dangerous dungeons stricken by environmental disasters, even though they’re totally aware of said environmental disasters. Over the course of the game, you embark on arduous odysseys to the many dungeons scattered sporadically across the world of Pokemon, each of which contains several ‘mons in desperate need of help and lots of others who are a bit aggravated by the daily earthquakes.

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What’s important about Mystery Dungeon carving itself out a new home on Switch is that DX isn’t just some sort of lazy rehash. Perhaps the most striking thing about this reworked spin-off, at least at first, is its revised color palette. It’s pretty different to the old Mystery Dungeon games, sporting a warm painterly style to replace the originals’ GBA-era pixel art. The revamped rescue base you get about halfway through the game is especially gorgeous, while the relentlessly upbeat soundtrack is capable of both intensifying the charming tone of the art and flipping even the tensest moments on their head. This is an essential part of the game’s overall appeal, as it goes hand in hand with the fact that Mystery Dungeon is ultimately about overcoming adversity with a smile on your face. One second it seems as if you’re on the verge of the inevitable apocalypse, the next you’re bobbing along, beaming for no reason, ready to hurtle headlong into a procedurally generated dungeon to save some ‘mons and make some money.

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Twitter Account Answers ‘Is Something Behind the Waterfall?’

Video games can be so many things: fantastical adventures, alien sci-fi shooters, plumber astronaut simulators. Even so, there’s one common thread that runs though countless video games, regardless of genre: waterfalls make the absolute best hiding places. Now, there’s a Twitter account diligently cataloging these wonderful cataracts.

Is Something Behind the Waterfall? is the latest creation from the person who brought the adorable Can You Pet the Dog? Twitter account into this world, and it serves as a catalog of video game waterfalls that hide caves, treasures, and countless other secrets. In just over 10 hours, the account managed to accrue over 10 thousand followers, showing that gamers everywhere just want to know what’s behind those beautiful waterfalls.

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Waterfalls in Zelda, The Witcher 3, Halo, and More

The account kicked off with an appropriate video from The Legend of Zelda: Breath of the Wild, where Link finds a shrine behind one of its many, MANY waterfalls.

[poilib element=”accentDivider”]The account quickly turned its gaze to Halo: Combat Evolved, where a mythic skull was quickly discovered nearby a deluge of water.

[poilib element=”accentDivider”]Not long after, a highly peculiar and extremely patient waterfall in Earthbound was explored.

[poilib element=”accentDivider”]Most recently, the account shared footage from The Witcher 3: Wild Hunt, where Geralt finds a very special and extremely damp treasure chest.

Fans Make Gaming Great

Leading up to Animal Crossing: New Horizon’s March 20 release date, fans are creating some amazing (and adorable) creations that they’re sharing with the community. Last month, Animal Crossing and DOOM Eternal fans bonded over their shared March 20 release date, creating some hilarious and heartwarming fan art meshing the two disparate franchises together.

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The video game world even got hyped over the PS5’s logo, even if it surprised absolutely no one.

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Colin Stevens is IGN’s video game social coordinator, and his favorite waterfall is probably the one you can drive through in Uncharted 4. Follow him on Twitter.

MGM Will Reportedly Take $30 Million-Plus Hit After No Time to Die Delay

No Time to Die’s seven-month delay could lead to a $30 million-plus hit for MGM Studios.

If The Hollywood Reporter’s sources are correct, the studio behind the latest James Bond movie, MGM Studios, will likely take a hit in the $30 million to $50 million range as a result of the seventh-month delay for the next James Bond movie that was announced earlier this week. The delay came after “careful consideration and thorough evaluation of the global theatrical marketplace.”

While not confirmed, the decision is likely the result of the ongoing COVID-19, otherwise known as the novel coronavirus, threat people around the globe are facing. Theaters around the globe have been closed temporarily which could lead to smaller box office numbers. Earlier this week, as reported by the BBC, two of the leading James Bond fan sites, MI6 Confidential and The James Bond Dossier, penned open letters asking the studio behind No Time to Die to “put public health above marketing release schedules.”

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If MGM Studios does take the hit that’s expected, No Time to Die won’t be the last film affected by the COVID-19 outbreak. Movie marketplace analysts believe the outbreak could result in a $5 billion loss for global box offices, according to The Hollywood Reporter. Other blockbusters coming this year like Black Widow and Furious 9 reportedly won’t be delayed, however.

The video game industry is being affected much in the same way the movie industry is by COVID-19. Several game companies pulled out of recent events with other shows like GDC 2020 postponing their show altogether.

No Time to Die is expected to release on November 12, 2020, in the U.K. and on November 25, 2020, in the U.S. The film was originally slated for an April 2 release in the U.K. and an April 10 release in the U.S.

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Now that you’ve got some extra time to catch up on all things James Bond, check out the No Time to Die Big Game Spot trailer and then check out the official trailer. After watching the trailer, you might be thinking Rami Malek is playing Dr. No in the movie and if so, you’re not alone.

If you haven’t yet listened to the official theme of No Time to Die from Billie Eilish, aptly titled No Time to Die as well, you can listen to the song now. Accompanying Eilish’s voice in the movie will be a score from The Dark Knight and Interstellar composer Hanz Zimmer.

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Wesley LeBlanc is a freelance news writer and guide maker for IGN. You can follow him on Twitter @LeBlancWes

The Outer Worlds Dev Adds More Accessibility Options For Font Sizes

The Outer Worlds developer is going a step further for accessibility by adding a font size slider. It will be arriving in the Outer Worlds 1.3 patch.

Obsidian Entertainment developer, Nate McDorman, showed the new slider in action on Twitter. McDorman mentioned in his Twitter thread that he chose to “ditch the old font size toggle” and create something new altogether.

McDorman says it took three months of work, but you can finally see it in action below.

The original font size toggle option was added on November 18, 2019, as part of Patch 1.1.1.0. Obsidian addressed the text size issue after receiving consistent feedback asking to improve it. On top of this, patch 1.3 will replace the previous toggle with a more customizable option instead.

This patch also includes other UI and gameplay changes such as ultrawide support, multi-quest map tracking, a sprint toggle, and more. The full patch notes are available on the Obsidian forum.

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Patch 1.3 will be available across all platforms later this week, according to the patch notes. The Nintendo Switch version will launch later this month with the slider already implemented.

If you’re waiting for information on more content, the developer confirmed the story DLC in the works back in December 2019. Nothing is known about the planned DLC aside from a release sometime in 2020.

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Whether you’re jumping into The Outer Worlds for the first time or not, take a look at our 13 Tips and Tricks For Surviving The Outer Worlds. And if you’re a more experienced player, you should check out our 5 character builds for getting ahead.

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Jeffrey Lerman is a Freelance News Writer for IGN. You can follow him on Twitter @Snakester95.