Nintendo Announces Lego Mario Set, And It Makes All Your Favorite Noises

Earlier in the week, Lego and Nintendo teased an upcoming collaboration, and the vast majority of people said, “I hope we get a Lego Mario game.” Sadly, that’s not the case. However, what the two companies revealed was something innovative and interesting. You can build your own Mario levels and run through them with a Mario Lego figure with an animated screen on his chest.

The latest Lego set features all of your favorite Mario sounds like “Ya-hoo!” and “Wow-wow-wow-wow!” as the Mario Lego figure you play with–which features animated eyes, chest, and tons of Mario-related noises and music–traverses the hellish landscape you create filled with Goombas, Piranha Plants, and uncertain doom. A trailer for the upcoming playset was revealed, which you can check out below. Enjoy the oddly satisfying clicking noises.

The set doesn’t have a specific release date yet. The Lego website notes it is coming later this year and more information on this set will be available in the near future.

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New Soul Trailer Delivers Jazz, Death, And Pixar Magic

After a couple of years focusing on sequels to some of its biggest hits, Pixar has returned to original movies in 2020. Onward hit theaters last week, and June will see the release of another Pixar movie with a one-word title–Soul. The second trailer has now been released.

While November’s first Soul trailer didn’t give too much of the story away, this new promo is more plot-focused. Joe is a high school music teacher who, on the day he secures his dream gig playing at a jazz club, falls down a manhole. On the way to the afterlife, Joe’s soul escapes and ends up in the ‘Great Before,’ where souls are given their personalities before being sent to Earth. But Joe feels he has unfinished business and, with the help of another Soul named 22, he sets about trying to get back home. The film looks like another winning mix of laughs and more emotional storytelling, with some really cool and unusual animation styles. Check the trailer out below.

Soul stars Jamie Foxx (Django Unchained) as Joe, Tina Fey (30 Rock) as 22, and Phylicia Rashad (Creed) as Joe’s mother, with musicians Questlove and Daveed Diggs also part of the cast. It’s directed by Pixar boss Pete Docter, who also previously helmed Inside Out, Up, and Monsters Inc. Soul releases on June 19, 2020.

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Star Trek: Picard Episode 8 – 22 Easter Eggs And References

We finally learn a whole lot more about the Zhat Vash, synthetic life, Soji’s family, and Rios’s tragic past in Star Trek: Picard‘s eighth episode, “Broken Pieces.” After the quick visit to Will Riker and Deanna Troi on Nepenthe, Jean-Luc and Soji are back aboard La Sirena and ready to make their way to Soji’s homeworld. Everything is finally coming together, including the events on the Artifact, the Romulans’ plans for synthetics, and the mystery of the Zhat Vash. And as always, there are a whole lot of references to Star Trek lore and history to give it all context.

From Seven of Nine’s return to Rios’s dabbling in Vulcan philosophy, we’ve got a whole lot of Trek Easter eggs in Episode 8. Here’s everything we discovered that ties into various Trek series, including The Next Generation, Deep Space Nine, and Voyager.

1. Commodore Oh, The Romulan

We’ve been wondering what Commodore Oh’s deal is since she was introduced as a Romulan operative back in Episode 1, although back then, she appeared to be a Vulcan. Turns out, she’s not just working for the Zhat Vash, she’s a member. We learn later that Oh is half Romulan and half Vulcan, which allowed her to attain her position as head of Starfleet Security without tipping anybody about her Romulan heritage. We know from past Star Trek series, especially The Next Generation, that Starfleet wouldn’t have allowed anyone of Romulan descent into their ranks–and especially not at a high level. So Oh is more than a traitor, but a Romulan plant.

2. The Zhat Vash Secret

We kind of, sort of got a look at the overarching secret the Zhat Vash have been guarding for centuries–the one that’s worth killing in order to keep. That secret is something known as the Admonition, a vision from an ancient alien society about how it somehow wiped itself out by creating synthetic life. The vision is so horrible and the destruction so profound that not everyone who witnesses the Admonition can even handle the knowledge, with Zhat Vash recruits often going mad or committing suicide immediately after learning the secret. It seems like there’s more to the situation, though; another civilization creating synthetic life and then getting wiped out by it doesn’t seem like much of a secret, really–and wouldn’t the Zhat Vash be more apt to accomplish their anti-synth goals by sharing that information with others, rather than hiding it and doing a bunch of spy stuff? It seems like there’s more here that hasn’t been uncovered yet.

3. Data In The Admonition

There are a lot of quick shots hidden within the Admonition, but a key one is a look at one of the non-sentient Federation synths, whose face then transforms into the visage of Data. We know hatred of synthetics is the big thing driving the Zhat Vash, and that obviously extended to Data as one of the only sentient androids in existence, but his appearance here suggests that the Zhat Vash have been very worried about Data for a long while. Though Soji is referred to as the Destroyer by the Zhat Vash, it’s probably more accurate to say that Data, as the progenitor of a new synthetic race through Bruce Maddox’s work, is the real Destroyer.

4. Ramdha Killed The Borg Cube

One of the mysteries of Picard so far is the Artifact, the decommissioned Borg Cube the Romulans have been studying and salvaging for quite a while now. As Soji mentioned earlier in the season, nobody is quite sure what happened to the Artifact–it just stopped functioning one day, and the Romulans discovered it and took it over. Now we know that what really happened was Ramdha. According to Soji, Ramdha’s ship was the only Romulan vessel known to ever be assimilated by the Borg. It was a Tal Shiar vessel, but it seems the crew might have been entirely Zhat Vash. Instead of becoming regular drones, it seems, the Romulans went mad when they were assimilated into the Borg race, since it combined them with synthetic life, the thing they hated the most.

Ramdha, on the other hand, had direct knowledge of the Admonition. According to Narissa, her despair about the Admonition filtered through the Collective when she was assimilated. Essentially, she hated synthetic life so much that those thoughts and feelings were sent to every other Borg in the Cube, which caused it to shut down. It sounds like a variation on what happened to the Borg on The Next Generation when Hugh returned to his Collective after discovering his individuality. When Hugh rejoined the other Borg, his individuality filtered out to all the other drones, which caused them to become individuals as well. That fractured the Collective, messing up everyone on the Cube, and giving rise to a whole separate Borg subculture that wasn’t sure how to live or survive without its Collective.

5. A Subspace Link

A long-running Star Trek communication technology is subspace communication, which is what Picard asks for to contact Starfleet for help. Subspace is a feature of regular space that allows for faster-than-light travel–basically, it allows for communications over vast distances without waiting years for something like a radio signal to arrive. Starfleet mostly uses subspace for command communications with its ships, and there are relays throughout the Federation to help get subspace signals where they need to go as quickly as possible.

6. Deep Space 12

There are a whole bunch of Starfleet starbases scattered throughout the Federation, as well as the Deep Space stations, which are positioned out toward the borders of Federation territory. The most famous is Deep Space 9, of course, which was located close to Bajor and the Cardassian border. Picard and the La Sirena are headed for Deep Space 12, which sounds like it’s closer to Romulan territory.

7. A Single Neuron

Raffi calls out Picard for his commitment to Soji when the pair finally make it back to La Sirena–as Raffi puts it, Picard built an entire heroic fantasy out of “one pissant little neuron.” She’s referring to the “fractal cloning” technique that apparently brought Soji and Dahj into existence. According to Agnes Jurati in Episode 1, Bruce Maddox was able to use a single positronic neuron from Data to recreate an entire positronic brain. So Soji and Dahj were created from Data, and from Raffi’s point of view, it’s Picard’s loyalty to Data that’s making him so willing to risk everything for Soji.

8. The Emergency Holograms Have Names

After Rios meets Soji, he shuts himself up in his quarters and activates all his crew holograms to run the ship in his stead. We learn that the holograms are all scans of Rios, and also have some information about his past–although much of it has been blocked or deleted by Rios, it seems. We also learn that the holograms have names related to their functions: Enoch for the Emergency Navigation Hologram, Emmit for the Emergency Tactical Hologram, and Ian for the Emergency Engineering Hologram.

9. The Conclave Of Eight Is A Place, Not People

Back in Episode 3, we saw a flashback of Raffi trying to convince Picard that the attack on Mars was the work of a Romulan conspiracy, someone she referred to as the Conclave of Eight. At the time, Raffi thought the Conclave was a group of conspirators, but with the help of Enoch, she comes around to the theory that the Conclave of Eight is an octonary star system–the place where the Romulans discovered the Admonition.

10. Regenerating The Borg Cube

The Borg are an incredibly dangerous threat throughout many Star Trek series, largely because they’re so tough to kill. Borg drones are able to adapt to protect themselves against weapons like phasers and disruptors after a few shots, and their ships have a similar capacity. When a Borg Cube does take damage, it rebuilds itself, or “regenerates,” since the entire ship is also a machine linked to the Collective. When Seven of Nine taps into the Cube’s controls, she starts its regeneration in hopes of stealing it from the Romulans.

11. Data Vs. Humor

Picard spends some time explaining who Data was to Soji, and it becomes clear to her very quickly that Picard cared deeply for his android friend. They also had a lot in common, including the inability to express emotion well. In talking about Data, Picard also notes that he tried very hard to understand the concept of humor, but never quite got it. “Data never made anyone laugh on purpose,” Picard says, although Data made a lot of attempts. In “The Outrageous Okona” in Season 4 of The Next Generation, Data even took lessons from a computer-generated comedian on the holodeck of the Enterprise, in hopes of figuring out how to make people laugh.

12. Yridian Tea

When the Emergency Hospitality Hologram explains to Raffi why his personality mirrors Rios’s, he also explains that Rios deleted a lot of information and files from the holograms’ database. Among the removals is the correct temperature for serving Yridian tea. The Yridians are one of the alien races in the alpha quadrant that have appeared a few times on Trek series over the years. On The Next Generation, a Yridian once tried to sell Worf information about his deceased father, Mogh. The race tends to be seen as untrustworthy, but apparently, they have a pretty decent tea.

13. Sarek And Existentialism

Rios has a bunch of books in his quarters, most of them on a philosophical theme about the meaning of life and death. Hemingway, Camus, and Kierkegaard are all represented, as well as a famous Star Trek figure: Sarek. That’s the Vulcan ambassador who was father to Spock. Sarek has a history with Jean-Luc Picard, as well; during a diplomatic mission in the episode “Sarek” in Season 3 of The Next Generation, Picard and Sarek shared a mindmeld in order to help Sarek deal with a degenerative condition that was causing him to lose control of his emotions. That created a tight bond between the captain and the ambassador, which allowed Picard to later relate to Spock when he met him on Romulus in the Season 5 episode “Unification.”

14. Rios’s Starfleet Career

We also see the remnants of Rios’s time in Starfleet in the footlocker he keeps in his quarters. Inside are Rios’s uniform and the pips used to display his rank, as well as a photo of Rios with the captain of the Ibin Majid, Alonzo Vandermeer.

15. Seven The Borg Queen

Back on the Artifact, Seven of Nine and Elnor are trying to figure out how to escape from the Romulans and liberate the Borg Cube. Seven isn’t a fan of the plan, but one way they can do it is for her to take control of the Cube and create a mini-Collective, activating the remaining Borg drones on the Cube who haven’t been reclaimed yet. It means, basically, re-assimilating them into the Borg, something Seven is not excited about doing; as a former Borg herself, she knows how horrific being made a slave to the Borg can be, and she’s not excited about being responsible for that.

16. Rios’s Old-Timey Records

When Raffi talks to Rios, she finds him listening to a vinyl record of Ella Fitzgerald’s “In My Solitude.” Rios had a whole bunch of vinyl records in his Starfleet footlocker. What’s funny is that, at this point in history, vinyl as a medium would be more than 400 years old, so those records might be ancient–Picard would probably say they belong in a museum.

17. “We Are Borg”

It’s been a long time since Seven of Nine said one of the signature phrases of the Collective, and it’s definitely just as chilling as it was on Star Trek: Voyager years ago.

18. Zefram Cochran And The Warp Threshold

The Admonition suggested to the Zhat Vash that there’s a point in the development of artificial intelligence that acts as a threshold, and once that threshold is passed, it’s too late to stop anything that might happen–including the creation of the Destroyer. Rios likens it to the creation of warp drive. In Star Trek: First Contact, the Enterprise crew saw humanity’s first warp flight, conducted by a scientist named Zefram Cochran, when they traveled to the past. Cochran is a famous figure in Star Trek lore, because his warp flight ushered in humanity’s era of space exploration and led eventually to the creation of the Federation. The crew likens Cochran to Noonien Soong, the cyberneticist who created synthetic life in Data and carried the Federation through the AI threshold.

19. The Borg’s Transwarp Conduits

The Borg are able to travel even faster than Warp 10, something that’s generally seen as impossible (although Warp 10 has popped up in a few different ways in various Star Trek series). To do that, the Borg use a network of “transwarp conduits” that let them use a part of subspace to travel great distances relatively quickly. A transwarp conduit was what allowed Voyager to return from the Delta quadrant at the end of Star Trek: Voyager, but the Federation doesn’t really have a handle on transwarp technology in general.

20. “Annika Still Has Work To Do”

With the Cube liberated, Seven of Nine has full power over the small Borg collective she’s created. A nervous Elnor asks if she’s about to assimilate him, but Seven responds that “Annika still has work to do.” Annika Hansen was Seven’s human name before she was assimilated–despite being connected to her own Collective, Seven’s human side is still asserting itself.

21. Ensign Picard And The Reliant

We’ve known a fair bit about Picard’s past Starfleet assignments, especially his time on the Stargazer, the first ship he served on as captain. On the way to the transwarp conduit, Picard mentions the Reliant, the first ship he served on as an ensign.

22. Captain Marta Batanides

Before Alonzo Vandermeer was captain of the Ibin Majid, he served as first officer to Captain Marta Batanides. She was one of Picard’s best friends in Starfleet Academy, and was present with him during the bar fight in which Picard was stabbed, which resulted in him receiving an artificial heart. Picard and Batanides actually even had romantic feelings for each other that they never explored, which we learned about in the Next Generation episode “Tapestry.”

Ghost Of Tsushima Gets Beautiful Coffee Table Book, Available To Pre-Order At Amazon

As is the case with most big games nowadays, PS4 exclusive Ghost of Tsushima will get its own art book. Created by developer Sucker Punch Productions in collaboration with Dark Horse Books, The Art of Ghost of Tsushima is a lavish coffee table art book that collects artwork from the highly-anticipated action-stealth game set on Tsushima Island in feudal Japan. The art book costs $50 and releases June 30, just four days after Ghost of Tsushima’s June 26 launch.

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The Art of Ghost of Tsushima is a 208-page oversized hardcover that comes with a gorgeous display-worthy slipcase. The book was “inspired by traditional Japanese aesthetics,” which is apparent in the minimalistic but elegant cover and slipcase design. Unfortunately, the Amazon listing doesn’t give us a look inside the covers, but the book features a detailed look at the Tsushima Island landscape, sword-fighting diagrams, and storyboards chronicling scenes from the game.

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Assetto Corsa Competizione Coming to Consoles in June

505 Games and Kunos Simulazioni have confirmed that acclaimed GT racing simulation Assetto Corsa Competizione is coming to PlayStation 4 and Xbox One on June 23. It will be available digitally and at physical retail.

The official game of the Blancpain GT Series, Assetto Corsa Competizione is a spin-off to 2014’s original Assetto Corsa and focuses on authentic GT3 racing. It was originally released out of Steam Early Access on PC in May 2019.

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All tracks from the 2018 and 2019 Blancpain GT Series are featured, including laser-scanned versions of Monza, Paul Ricard, Zandvoort, Brands Hatch, Zolder, Silverstone, Misano, Spa, Nürburgring, Hungaroring, and Catalunya. Four tracks from outside Europe were added to the PC version in last month’s “Intercontinental GT Pack”, including Bathurst, Laguna Seca, Kyalami, and Suzuka. The “Intercontinental GT Pack” will be a pre-order bonus for console players but will also be available for separate purchase at some point following the game’s release.

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“Competizione is the finest expression of the Assetto Corsa brand, aiming to be known as a synonym of realism,” said Kunos Simulazioni co-founder Marco Massarutto alongside the announcement. “Console players have shown their high appreciation towards our approach to racing simulations, so we are certain they will appreciate our efforts to bringing also to their favourite platforms the experience, accuracy and depth that Assetto Corsa Competizione has to offer on PC.”

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Kunos Simulazioni has confirmed the studio is also preparing further content for Assetto Corsa Competizione on both PC and consoles, including a GT4 pack that will add over 10 more cars and a British track pack “offering three new iconic circuits that complete the seven-race calendar of the British GT Championship.”

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Luke is Games Editor at IGN’s Sydney office. You can find him on Twitter every few days @MrLukeReilly.

New Witcher Game Will Begin Development After Cyberpunk 2077 Release

CD Projekt Red has announced that it will begin developing a new game set in the world of The Witcher – but not The Witcher 4 – after Cyberpunk 2077 is released.

Speaking to Eurogamer Poland (with translation confirmed by IGN Poland), president of CD Projekt Adam Kiciński explained that the developer had created a “clear concept” for a new single-player Witcher game, and that production would begin in earnest once Cyberpunk 2077 is released.

After Cyberpunk 2077 sees its initial release, CD Projekt Red will have two larger teams working on Cyberpunk 2077’s multiplayer and DLC respectively, with a smaller team beginning work on the Witcher game.

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Kiciński also reiterated the fact that a new Witcher game would not be The Witcher 4, i.e. a continuation of the story of Geralt. the protagonist of the first three mainline Witcher games. This is in line with what Kiciński has been saying for several years – back in 2017, he said that Geralt’s story was complete, but that the studio would “probably” return to The Witcher in some form.

Kiciński doesn’t make clear what form the next Witcher game would take, but it seems likely that this would be a follow-on from the RPG style of the previous games, rather than a spin-off in the vein of Gwent: The Witcher Card game. No timeframe was given for release but, given the development cycles for The Witcher 3 and Cyberpunk 2077, we can expect it to be several years away at the very least.

The company president also explained that CD Projekt currently only has games planned in the Witcher and Cyberpunk universes – it seems we won’t be seeing any new IP from the Polish studio anytime soon.

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Cyberpunk 2077 is due for release on September 17, following a lengthy delay from its original April estimate. The game will be released for PC and current-gen consoles, with a next-gen release all but confirmed by the fact that CDPR has said players who buy the game on Xbox One will get a free upgrade for a Series X version, whenever that arrives.

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Joe Skrebels is IGN’s Executive Editor of News, and he wants a Witcher game where you play as a werewolf escaping from monster hunters. Just saying. Follow him on Twitter.

Veteran Blizzard Dev Who Worked On WoW, Diablo, And Overwatch Has Left The Studio

One of Blizzard’s most veteran developers is moving on. Michael Chu, who first joined Blizzard in 2000 and most recently served as the lead writer for the Overwatch series, has announced he’s leaving Blizzard to pursue something new.

In a blog post, Chu said he pushed for diversity and inclusivity in games, and he hopes to continue to do this in a post-Blizzard career.

“As an Asian American, I wanted to experience narratives that represented people like me and to see them depicted as heroes. Overwatch offered an opportunity to bring a more inclusive vision of earth to life: a future worth fighting for,” Chu said. “Together, we worked, struggled, and shed tears to champion a universe that featured people from across the world, to bring to life the wondrous sights of earth’s past, present, and future, and to empower the contributions of creators and voices who would better represent the breadth of human experience. I believed that a game could show the power of diversity and that one kiss could change the world, if only a little.”

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