Drop + THX Panda Wireless Headphones Review

Drop has developed a well-deserved reputation for creating smart, innovative collaborations with leading brands. Working with THX, Drop is readying the Panda high-fidelity wireless headphones for its Indiegogo debut later this year. Based on pedigree alone, it’s a safe bet that these $400 cans will be great for audiophiles – but we wanted to see if these headphones would also make sense for gamers.

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Design and Features

The Drop + THX Panda headphones resemble pre-production prototypes – not because they’re rough or unfinished, but because they’re so minimalist. Having said that, they actually are pre-production – the production line hasn’t quite started yet, and deliveries to Indiegogo backers won’t begin until June at the earliest. But that’s irrelevant; the stark, smooth, logo-free design is as intended. It’s easy to miss the singular tiny “Drop” branding on the right side of the headband; otherwise it’s matte black.

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Construction is aluminum covered in plastic, and it has a tight, solid feel befitting $400 cans. There’s no question these headphones are heavy, though – weighing in at more than 13 ounces, they feel substantial in your hands and do tend to feel a little heavy on your noggin, especially after a few hours of music or gaming.

That’s why I was a little surprised there wasn’t more padding on the headband. It’s not so much padded as simply made from a rubbery material with the slimmest of cushioning. The earcups are much better, with a generous amount of leather-covered (and easily removable) memory foam. There’s a solid amount of clamping pressure to hold the headphones on your head, but the headband has surprisingly little travel. I count a total of five detents, which extends the cups a total of about .75 inches on each side. That was fine for me, but my Beyerdynamic Amiron headphones extend 1.5 inches, so I wonder if folks with a lot going on up top might find these uncomfortable.

The minimalist aesthetic extends to inputs and controls. Case in point: Drop’s controls are simply genius. There’s a single plus-shaped joystick-style button on the right earcup, and you won’t need a user guide to make sense of it. Left-right controls tracks, up-down controls volume, and push in to turn it on and off (or enter pairing mode). There’s a nearby USB-C port for charging, and the left ear has an AUX input for wired listening.

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The earcups lie flat for storage, so the headphones slip into a zippered hardshell case that’s only two inches thick. Also in the case, you’ll find a small cubby for storing the included 2-foot USB-C charging cable and 3.5-foot audio cable. What I didn’t get, at least in this pre-production version: any way to actually charge the headphones if you don’t happen to have a USB-C port on your laptop. USB-C charging sources aren’t that common yet, so hopefully Drop will include a USB-C to USB-A adapter or wall outlet.

The internals are formidable. A Qualcomm chipset handles a slew of formats for consumers and audiophiles alike, including Bluetooth aptX, aptX HD, and aptX adaptive, plus LDAC and AAC. The heart and soul of the headphones is a THX AAA amp – hence the THX partnership. This isn’t the first time Drop has brought a version of the THX AAA to market, and the AAA has a reputation for being clean and precise.

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The signal is fed to planar ribbon drivers borrowed, as best I can determine, from the superb Oppo PM3 headphones. Planar ribbon drivers are an alternative to the magnetically driven moving coils found in most headphones. Moving coils are common and inexpensive but tend to generate distortion because they can’t accurately create the exact frequency being asked of it. Planar ribbons are different; they’re based on a thin diaphragm with lots of conductors embedded on each side, suspended between magnets. It’s a dramatically more nuanced and precise solution that’s more complex (and expensive) to implement.

Music and Gaming

But what do they sound like? Aggressively neutral. In my years of testing headphones, there have been few models that appear to try so hard to not bias the bass, mids, or high end in any meaningful way. And that’s not a bad thing – headphones that bass the boost or brighten the high end can wear out their welcome. But with the Panda, playing a song like the Decemberists’ Once in My Life, I was pleasantly surprised by the song’s imaging, with space between the bright and articulate acoustic guitar, solid drums, and the various array of instruments and voices. In a word, it had great musicality.

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The battery ran dry somewhere in the neighborhood of the rated 30 hours of battery life. At that point I switched to wired mode, and found that music was indistinguishable whether wireless or wired.

To test the headphones in a gaming environment, I fired up Call of Duty: Modern Warfare and ran through a few missions. And here’s where Panda fell noticeably short. To be clear, the headphones sounded excellent, with superb reproduction of the musical score and great overall sound quality and stereo separation. But the soundstage was very narrow. The stereo separation was obvious, but pressed right up against my ears. The Panda never gave me the impression that the action on screen existed in the world beyond my ears.

Worse, games that require spatial cues and surround experiences – like my old standby Wolfenstein II: The New Colossus – were hobbled by this headphone. There’s no app – either mobile or desktop – and consequently no digital signal processing. You can’t tweak the bass for more resounding explosions, and there’s no SoundBlaster-like Scout mode for emphasizing footsteps of nearby enemies. In other words, the headphones presented the audio accurately, but didn’t accentuate the gaming experience.

Purchasing Guide

The Drop + THX Panda headphones are currently available on Indiegogo for $349 for a limited time, with a regular price of $399. The headphones are expected to ship to backers in August 2020.

Win A Custom HyperX CloudX Bundle To Celebrate Star Trek Online’s Anniversary*

We are celebrating the 10th anniversary of Star Trek Online, and the launch of Legacy on PS4 and Xbox One, with this exclusive giveaway packed with great prizes. Here is the breakdown:

Three grand prize winners will take home one HyperX CloudX headset, HyperX ChargePlay Duo, one Star Trek Online Anniversary replica badge, one code redeemable for the T6 Europa Heavy Battlecruiser in Star Trek Online on Xbox One, and one code redeemable for the Discovery Starter Pack for Xbox One.

Five first prize winners will receive one code redeemable for the T6 Europa Heavy Battlecruiser in Star Trek Online and one code redeemable for the Discovery Starter Pack. Both codes are for the Xbox One version. 10 second prizes will get code redeemable for the Discovery Starter Pack for Xbox One.

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George RR Martin Says He’s Safe, Healthy & Writing The Winds of Winter

Author George RR Martin gave fans an update on how things are coming along with writing The Winds of Winter, the next book in his hit fantasy series A Song of Ice and Fire that inspired the juggernaut TV series Game of Thrones.

After sharing details on what will be happening with his various businesses and events in light of the coronavirus pandemic in a blog post titled “Strange Days,” Martin assured fans that he’s taking all appropriate measures to ensure he remains safe and healthy.

“For those of you who may be concerned for me personally… yes, I am aware that I am very much in the most vulnerable population, given my age and physical condition,” Martin wrote. The author is age 71. The CDC says that older adults are especially at risk because the virus has a higher chance of affecting them in a serious way. “But I feel fine at the moment, and we are taking all sensible precautions. I am off by myself in a remote isolated location, attended by one of my staff, and I’m not going in to town or seeing anyone.”

Martin shared that in his isolation he’s been able to consistently spend time working on the next novel in the Song of Ice and Fire saga.

“Truth be told, I am spending more time in Westeros than in the real world, writing every day. Things are pretty grim in the Seven Kingdoms… but maybe not as grim as they may become here,” he wrote.

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Martin also informed fans that his interactive art exhibit Meow Wolf, local movie theater Jean Cocteau Cinema, and non-profit arts class the Stagecoach Foundation (all located in Santa Fe, New Mexico) will all be closed until further notice. His bookstore Beastly Books will remain open for the time being with new health and safety practices implemented.

The previous novel in Martin’s hit series, A Dance with Dragons, was published in 2011, so fans have been waiting a long time for the release of The Winds of Winter, and there is one more planned novel still to be written and released after that, A Dream of Spring.

To finish off his blog post, Martin shared a hand-washing guide set to a quote from Frank Herbert’s Dune.

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Check out IGN’s safety guide for COVID-19 here.

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Joshua is Senior Features Editor at IGN. If Pokemon, Green Lantern, or Game of Thrones are frequently used words in your vocabulary, you’ll want to follow him on Twitter @JoshuaYehl and IGN.

Lionsgate Delays Three Movies, Including The New Saw Spin-Off

Lionsgate has become just the latest movie studio to delay some of its upcoming movies due to the COVID-19 pandemic. The Hollywood studio has confirmed a delay for the Saw spin-off, Spiral, from Chris Rock. It’s also delaying the mystery-thriller Antebellum starring Janelle Monae and the horror-thriller Run featuring Sarah Paulson. This news comes from Collider.

These were very last-minute delays. Antebellum was due for release on April 24, with Run following on May and Spiral set to premiere on May 15.

The postponement of these films follow delays for a number of other high-profile movies, including Black Widow, No Time to Die, Mulan, F9, and A Quiet Place 2, among others.

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Steam Game Festival: Spring Edition Will Offer Up Limited Time Demos Soon

A new edition of the Steam Game Festival is coming, following an earlier successful iteration during the 2019 Game Awards. The Spring Edition of the Festival will launch on March 18 at 10 AM PDT, and was originally meant to coincide with GDC 2020, which has been indefinitely postponed due to the the spread of the COVID-19 virus.

The Steam Game Festival: Spring Edition will feature demos of over 40 games that would have been featured at GDC in some capacity–far more than the 14 titles featured in the first Festival. There were some real heavy-hitter indies among those 14 games, though, including Spiritfarer, SkateBIRD, The Drifter, System Shock, and Carrion.

The specific titles have not been named, but Steam promises that there will be demos that would have been shown at various showcases, including Indie Megabooth and Day of the Devs. We won’t know which titles will be playable until the Festival begins.

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Animal Crossing: New Horizons Is Getting An Update Before It Even Launches

Animal Crossing: New Horizons arrives on Switch in only a couple of days, but Nintendo will be releasing an update for the game before it’s even out. The company announced on the official Animal Crossing Twitter account that New Horizons’ 1.1.0 update will go live at 6 PM PT / 9 PM ET on March 18.

Nintendo hasn’t shared any further details on what the 1.1.0 does, but those who’ve purchased New Horizons digitally from the Eshop will be able to download the patch starting at the aforementioned time. Those who pick up a physical copy, meanwhile, will need to install the update after the game launches on March 20.

Unlike previous Animal Crossing games, New Horizons begins by shipping you off to a deserted island, which you’ll be able to build into your own village from the ground up. The game introduces a variety of new features, including a photo mode and the ability to terraform your island. Nintendo has also made a swathe of quality-of-life improvements; this time around, you can choose where your animal neighbors live and unlock a tool wheel to let you swap between tools more quickly.

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Westworld Season 3 Premiere Suffers Huge Ratings, But That’s Not The Whole Story

The Season 3 premiere of Westworld on Sunday was a big ratings miss for HBO. Variety reports that viewership for the first episode, “Parce Domine,” is significantly down compared to the Season 2 premiere, at least by one metric.

Specifically, 901,000 people watched the Season 3 premiere on live TV, which is down 57 percent compared to the Season 2 premiere (2.1 million viewers on live TV). In fact, 901,000 is the lowest number in Westworld’s history for any episode of the show on live TV.

Factoring in all of HBO’s platforms, including digital networks like HBO Now, the Westworld Season 3 premiere drew 1.7 million viewers, which means viewership was divided nearly evenly between live TV and digital.

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