I Can’t Stop Listening To Persona 5 Scramble’s Last Surprise Remix

The demo for Persona 5 Scramble: The Phantom Strikers hit the Switch’s Japanese Eshop and PSN earlier this week and I was able play through it with a few easy steps. I absolutely appreciate how it captures the style and spirit of the RPG in action form–it’s also exciting as hell to continue the story of the Phantom Thieves since this is as close to a sequel as you could get. But the thing that’s still stuck in my head is that remix to the battle theme “Last Surprise” that hits during certain fights in P5 Scramble, because damn, it is a certified banger.

Persona 5’s lavish style was complemented by its eclectic jazz-fusion soundtrack, and “Last Surprise” was emblematic of that. It kicks off with dramatic strings, transitions to the groovy vocals of singer Lyn Inaizumi, and goes into the iconic (and over-meme’d) hook with “YOU NEVER SEE IT COMIIIIIIIIIIN’!” After 100+ battles with the song playing, it naturally gets shuffled as background sound. It still stands as an incredible song that shows Atlus Sound Team’s creativity and talents, but what if I told you the Persona 5 Scramble remix was just as good, if not better? Stick with me here and listen to it real quick:

In the opening seconds, the remix hits you with a more direct melodic-hardcore tone–the new rhythm guitar melody complements that familiar main riff. The two guitar tracks harmonize with each other just right, and as a result, creates a better balance since the song relies a bit less on the riff itself. Also, Lyn’s vocal note she holds before the beat picks up thrusts you right into the new fast tempo; and the heavier percussion flawlessly supports the bold new sound. Even though the remix leans more into punk-metal, it doesn’t ditch the all of the original’s elements as you can still catch the orchestral strings in the hook and the second verse comes with a funky rhythm guitar.

It’s so different from the original, yet it evokes the same attitude Persona 5 embodies and fits the new action RPG mold. But I think the remix also reminds me of when I would go to punk shows and throw down in moshpits, so when I hear it, I daydream of throwing down at a Persona Super Live concert.

Maybe hearing a new, fresh version of a top-tier battle theme has me hyped in the moment, but I’ll entertain the idea that the “Last Surprise” remix might be the better version. Then again, why pit two great songs against each other? After all, they both slap in their own unique ways. Honestly, I’m just happy to have more music from the Atlus Sound Team. There are a bunch of new songs in Persona 5 Scramble: The Phantom Strikers which you’ll start to hear more of when it launches in Japan on February 20. Even Persona 5 Royal has some new tracks, and you can catch up on everything new in P5R ahead of its March 31 release date in the West.

Did Netflix Accidentally Leak a Resident Evil Series Description?

Last year, it was reported that Netflix was developing a live-action Resident Evil series. Now, its description has apparently leaked and all but confirms that the horror show will be headed to a streaming device near you in the future.

ResetERA user Jawmuncher spotted the now removed description on Netflix’s Media Center. While it can no longer be found there, a quick trip to the Wayback Machine allows you to view the paragraph that gives a glimpse into what this series will be.

“The town of Clearfield, MD has long stood in the shadow of three seemingly unrelated behemoths – the Umbrella Corporation, the decommissioned Greenwood Asylum, and Washington, D.C. Today, twenty-six years after the discovery of the T-Virus, secrets held by the three will start to be revealed at the first signs of outbreak.”

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This description aligns with Deadline’s report of the existence of the series last January that said it would “explore the dark inner workings of the Umbrella Corporation and the new world order caused by the outbreak of the T-virus.”

A Resident Evil Netflix series arriving this year would be a great thing for fans who are already getting the Resident Evil 3: Nemesis Remake on April 3, 2020.

This also isn’t the only Resident Evil rumor floating about, as a recent report revealed that Resident Evil 8 may stay in the first-person perspective, star Resident Evil 7’s Ethan Winters, and feature werewolves.

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For more on Resident Evil on TV, check out what we want from an RE show and take a look at a cancelled Resident Evil series from 2017.

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Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

30% of Nintendo Switch Lite Owners Already Own a Switch

Nintendo president Shuntaro Furukawa has confirmed that about 30% of the people who bought a Switch Lite already own a Switch.

In a Q&A for Nintendo’s investors, Furukawa said that the percentage of previous Switch owners purchasing a Lite was even greater before the holidays. From its release on September 20 to the start of the holiday season, approximately 43% of Switch Lite owners already owned the console.

Furukawa said that a common factor among new Switch Lite owners was that they previously played Pokémon on handheld systems. He also said the other popular trend among buyers were women purchasing the Switch Lite as their first Switch console.

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As for the original Switch model, the release of Ring Fit Adventure supposedly helped Nintendo reach out to its female audience and a wide variety of different age groups.

Nintendo knows that its characters are beloved by all types of people from all over the world, so it understandably wants more interactivity with its products. In the same Q&A, representative director Shigeru Miyamoto commented on the upcoming Mario movie and how he hopes it will do its part to expand Nintendo’s brand.

“…it’s not so much that I wanted to make a Mario movie, but that I felt Nintendo should have more video content,” Miyamoto said. “More people will have access to our IP with video content, and so the number of people who will come into contact with Nintendo IP will continue to grow in the future.”

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Miyamoto also said that mobile apps such as Mario Kart Tour and Fire Emblem Heroes have “dramatically increased” the amount of people who experience Nintendo products.

The Nintendo Switch Lite has succeeded in that field considering 70% of the audience is buying a Switch for the first time. The Switch Lite is a slightly less-powerful Switch that is handheld-only without detachable controllers. It also costs $100 less than the other model.

In our review of the Switch Lite, we called Nintendo’s newest creation “a wonderful alternate take on an already awesome system.” If you’re one of the new owners, check out our list of the best games on the console.

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Petey Oneto is a freelance writer for IGN.

9 Things Apple TV’s Mythic Quest Gets Right About The Games Industry

This sitcom about game development just works.

Video games are a massive part of pop culture, from traditional gaming and mobile games to esports and streamers. So it’s surprising that there haven’t been more attempts at a high-profile show or movie covering the games industry. Apple TV+‘s Mythic Quest: Raven’s Banquet, out now, is the latest in that sparsely populated tradition, stretching back to Grandma’s Boy in 2006, The Wizard in 1989, and a handful more throughout the years. And amazingly, Mythic Quest gets a lot of things right.

It helps that the workplace sitcom is, at this point, a tried-and-true formula. Mythic Quest may not take the mockumentary approach that shows like The Office and Parks and Rec did, but it still owes them a lot. But even more importantly, Mythic Quest is probably the most accurate and honest fictional look into the world of game development that’s ever existed in this format, despite the heightened situations and personalities that prevent the show from being 100% accurate to reality.

With that in mind, having watched all nine episodes of Mythic Quest: Raven’s Banquet (which are now available on Apple TV+), we’re going to break down nine things the show accurately portrays about the games industry.

1. TTP (Time To Penis)

This one is covered in the very first episode. Any gamer who’s spent time in a game that allows players any sort of creative freedom whatsoever, whether it’s building monuments in Minecraft or designing a custom emblem in an online shooter, knows how real it is. If you give players a shovel, they will dig dicks–full stop.

2. The Nazi problem

Mythic Quest doesn’t shy away from some of the controversial issues plaguing the games industry, and with it, culture at large. The show’s third episode, “Dinner Party,” covers the challenge that game developers might face when they find that their fictional world has been invaded by, well, Nazis. Do you ban them all outright, censor their “free speech,” or come up with a more elegant solution? Episode 3 is one of the strongest offerings in the show’s first season, and it deals with a very real issue with a surprising amount of nuance.

3. The female perspective

Mythic Quest’s lead engineer is a woman named Poppy Li, played by Australian actress Charlotte Nicdao, and the show isn’t coy about how rare it is in reality to have a woman in that role (the lopsided ratio of men to women in game development jobs is a well-documented fact). Episode 4, The Convention, tackles this head-on when a group of girls visits the studio, only to find that Poppy is off-site at a convention. That leaves executive producer David Brittlesbee (David Hornsby, better known as Rickety Cricket on It’s Always Sunny) scrambling to find another woman at the developer–one who’s actually happy in her role–for the girls to meet.

4. The influencer-developer relationship

Many gamers look to streamers and other influencers for guidance and entertainment, but Mythic Quest doesn’t ignore how fraught the relationship between game developers and game influencers can be. One of the show’s recurring characters is “Pootie Shoe” (Elisha Henig), a young streamer who has outsized influence over Mythic Quest’s fans. The developers often refer to Pootie as “a real piece of s***,” but they’re also completely at the streamer’s mercy when it comes to how players see their game. And although Pootie himself starts out as a caricature, his character gets a lot of depth over the course of the season.

5. The unholy union of “art” and “commerce”

More than ever, video games are an unholy union of art and commerce, especially now that “games as a service” have taken center stage. Yes, video games are creative endeavors with real artistic value–but they’re also often designed with psychological tricks like the Skinner Box (essentially a complex carrot-on-a-stick model) at their core, using every dirty trick in the book to keep players (and their wallets) engaged.

Throughout Mythic Quest’s first nine episodes, this inherent conflict comes up again and again, particularly in the clashes between the creative side (Poppy and Rob McElhenney’s character, Ian Grimm), and Danny Pudi’s Brad, the studio’s head of monetization.

6. Gaming references

Mythic Quest doesn’t cram a ton of gaming reference into each roughly half-hour episode, but when it does bring something up, it’s usually effective. For example, there’s a Red Dead joke about halfway through the season that had us in stitches. The show also occasionally drops references to gaming sites like Polygon and Kotaku, but usually in a way that seems natural.

Crucially, it doesn’t shy away from industry lingo and jargon–although it occasionally does over-explain things in a way that experienced gamers may find annoying. And hilariously, many scenes of Mythic Quest (the game itself) in action appear to be reskinned versions of Ubisoft games like Assassin’s Creed and For Honor (Ubisoft helped produce the show).

7. Gaming’s past

Mythic Quest also does a good job digging into gaming’s past. Episode 5, “A Dark Quiet Death,” is a masterpiece all its own. The episode heads back in time to gaming’s earlier days and tells the story of two developers who are completely separate from the main characters, and start to finish, it’s full of loving references to the days of yore, from a shop proprietor blowing in a SNES cartridge to a passionate description of the surprising darkness at the core of the 1993 Sega Genesis game Dr. Robotnik’s Mean Bean Machine.

8. The big egos involved

Anyone who’s watched an E3 press conference or the annual Game Awards knows that the game industry is filled with big egos and explosive personalities. Really, all you have to do is follow the game industry headlines every week to see developers and studio executives feuding with each other and with players, talking out of turn about things they shouldn’t discuss, and generally being boneheaded in public. With Rob McElhenney’s Ian Grimm acting as both Mythic Quest’s creative director and the studio’s egotistical figurehead, the show fairly portrays the drama that can happen when a personality that big clashes with fans, other developers, and more.

9. A heightened office dynamic

People who work in the game industry will generally tell you that on a day-to-day basis, it’s often like any other job: You work 9-5 (or longer), put your time in, try to relax on the weekends, and deal with the same workplace issues anyone else does. That said, it’s also a reality that people who work in the game industry are often more passionate about their jobs than those in less creative industries, and that comes through perfectly in Mythic Quest’s first season.

Yes, many of the pickles these characters find themselves in would never happen in reality (or at least, there would be much more dire consequences if, say, a game’s head of monetization turned every item in the microtransaction store free to prove a point). And many of their conversations are abjectly inappropriate for any workplace (the studio’s HR rep has her work cut out for her). But there’s something truthful at the show’s core, and it makes the whole season extremely enjoyable.

Mythic Quest: Raven’s Banquet is streaming now on Apple TV+.