Watch Dead Cells’ New DLC Animated Trailer

Dead Cells developer Motion Twin has revealed a new animated trailer for its upcoming DLC update, The Bad Seed, ahead of its February 11 release on Xbox One, PS4, Switch, and PC.

As illustrated in the bittersweet trailer above, Dead Cells’ The Bad Seed DLC introduces a rogue’s gallery of brand-new, gooey monsters that inhabit two new, optional biomes.

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The Arboretum is a “lush paradise to deceivingly adorable creatures,” and The Swamp, an “overgrown arboreal settlement inhabited by ambushing blow gunners and spear wielders” is the lesser of two evils compared to the “gargantuan purple ticks that reign uncontested on the ground.” Sounds great. Good stuff.

The new Bad Seed biomes add to an alternate path to reach the final encounter without changing the existing routes, but the additional new weapons included in the DLC – including the first double-slot weapon – will be useful in any of the nightmarish hellscapes in which you ply your trade.

Lastly, and obviously, most importantly, there’s an adorably loyal mushroom companion – again, check the trailer above for proof of adorableness / Stockholm syndrome.

Priced at $5 USD, The Bad Seed DLC is the seventeenth Dead Cells update to date and the first that will come with a cost since its May 2017 release.

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Dead Cells has enjoyed enormous and well-deserved success since it was released to critical acclaim, becoming one of the top 10 best-selling indie games on Nintendo Switch, and firmly planted itself in IGN’s Top 25 Games of Xbox, PS4, Switch, and PC.

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Brandin Tyrrel is a Senior Editor at IGN. You can find him on Unlocked, or chat over on Twitter at @BrandinTyrrel.

Halo Infinite’s New Game Engine Will Allow Dev To Do Things That Weren’t Possible Before

For Halo Infinite, the team at 343 Industries built more than a game. They also developed a brand-new game engine, Slipspace. Now, the studio has spoken a bit more about what that engine allows the team to do–and it sounds like a lot.

Halo franchise director Frank O’Connor said in a video that the Slipspace engine was designed for “next-generation” game development, and also to be easier to work with.

“We had to create an engine that was more powerful for next-generation development, but also more nimble, so the creatives and engineers are able to work more easily and iterate faster,” he said. “This technical groundwork is vital to build a platform for the future of Halo.”

Engineering director David Berger said in the video that the Slipspace engine allows the team at 343 to do things that were not possible with the previous game-making tools. “You have to make tools that allow you to make new features that allow you to make features that weren’t thought about [before]. You’ve gotta give the content-creators room to ideate outside of that,” he said.

Multiplayer director Tom French, meanwhile, said one of the benefits of the Slipspace engine is that it allows the team to try new things more quickly than before.

“Designers are more empowered themselves to actually tackle a problem and prototype something quicker and faster than we’ve ever done before,” he said.

Interestingly, eagle-eyed fans spotted a reference to a grappling hook in this new behind-the-scenes video. However, O’Connor downplayed the significance of this, saying it’s not necessarily a feature that will be in Halo Infinite.

In another intriguing piece of news, 343 community manager Brian Jarrard recently teased that he was in the office on a Saturday for a playtest. He’s presumably referencing Halo Infinite, and if the team is working on the weekend, the studio might be gearing up for some kind of announcement soon. Halo Infinite is launching later this year, and there will be beta tests beforehand, so it is high time for Microsoft to finally show and say more about it.

Halo Infinite is a launch title for Xbox Series X (and any other next-gen Xbox consoles Microsoft may be working on), while it will also play on the regular Xbox One, as well as PC.

2020 Oscars: Parasite And 1917 Are The Most Winning Movies This Year

This year’s Oscars have come to a close, and there were some big moments throughout the evening. Bong Joon Ho’s Parasite was the first non-English film to win Best Picture, and Joaquin Phoenix was the second actor to play the Joker to win and Academy Award. But what many people want to know is what movie won the most awards for the 92nd Academy Awards?

There were more than a dozen movies up for more than one award this year, but nothing was nominated more than Joker, which landed a total of 11 noms, one more than 1917, Once Upon a Time in Hollywood, and The Irishman. However, when it came to the 2020 Oscars, the South Korean film Parasite ended up getting the most wins. Check out the most winning movies from this year.

Most wins at the 92nd Academy Awards

  • Parasite (Four wins)
  • 1917 (Three wins)
  • Once Upon a Time in Hollywood (Two wins)
  • Ford vs Ferrari (Two wins)
  • Joker (Two wins)

Parasite grabbed the Oscars for Best Film, Director, International Feature Film, and Original Screenplay. You can check out the acceptance speech for Parasite’s Best Film win below.

Second place went to 1917, coming in with three wins, including Best Visual Effects, Cinematography, and Sound Mixing, even though it was one of the three most-nominated films of the year.

One of the most shocking things of the night wasn’t what won; it was what didn’t win. Martin Scorsese’s The Irishman was up for 10 awards–two of which were Best Actor in a Supporting Role–and it didn’t win any of them. It was the only movie to be nominated for Best Picture that didn’t win in any of its nominated categories.

For more on the 92nd Academy Awards, check out GameSpot’s full rundown of all the winners.