Why Picard Left Starfleet

The new CBS All-Access series Star Trek: Picard re-introduces us to the legendary captain of the title years after he left Starfleet behind. Which begs the question: Why would Patrick Stewart’s Jean-Luc Picard ever retire from his beloved Starfleet in the first place?

We recently spoke to Stewart and Star Trek: Picard executive producer Alex Kurtzman, and they explained that it all started with the Romulan supernova — that cosmic catastrophe from J.J. Abrams’ 2009 Star Trek film.

Watch our explainer on Star Trek: Picard’s timeline and how it connects to J.J. Abrams’ 2009 film:

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“In our 2009 movie, a sun went supernova and destroyed the planet Romulus,” says Kurtzman, who co-wrote that film. “And the Romulans had to scatter to the different parts of the universe. That event had a huge ripple effect in many ways that nobody expected. Not just on the Romulans but on Starfleet and on Picard.”

Stewart, who played Picard on seven seasons of television as well as in four feature films, explained that it was his character’s attempt at a rescue effort to save the victims of the supernova that led to his break with the organization that he had devoted his life to.

“He worked passionately to save as many lives as possible,” says the actor. “But he met with difficulty and obstructions and that made him very angry and then something happened… which I can’t talk about!”

We’ll have to watch the show to get the full story, but Kurtzman elaborates that Star Trek: Picard definitely takes place in the Prime Timeline of the Trek world, despite speculation to the contrary among some fans.

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“Obviously, a lot’s happened in the 19-20 years since Nemesis and we exist in the Prime Timeline,” he says. “The supernova that destroyed Romulus would have coincided with where Picard was at that particular moment. There would have been a massive relocation effort, and he would have been leading that relocation as an admiral. He would have been right in there. And obviously things happen that we’ll find out about in the pilot that ended up really, really radically altering the relocation effort itself.”

None of which is to say that Starfleet or its parent organization, the United Federation of Planets, has gone dark or bad.

“We’re not talking about an evil Federation,” says Kurtzman. “They were doing the best they could. Starfleet was put in a really tough moral quandary. [It’s] the Vulcan adage the needs of the many outweigh the needs of the few. Sometimes you have to make very difficult choices, but what happens to the few? That’s a big part of what the show is about.”

What do you think? Are you excited for Picard? What do you make of Jean-Luc leaving Starfleet? Let’s discuss in the comments.

And for more on the show, check out why Seven of Nine blames Picard. Have a look at our essential Picard viewing guide. Or dig in on who the real villains of Star Trek: Picard might be

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Arrow: “Green Arrow and the Canaries” Review

Warning: this review contains full spoilers for Arrow: Season 8, Episode 9, which serves as a backdoor pilot for the proposed “Green Arrow and the Canaries” spinoff. We’re checking in with all the Arrowverse shows this week to see how they build on the fallout of the Crisis on Infinite Earths crossover. You can check out our reviews for Batwoman Season 1, Episode 10Supergirl Season 5, Episode 10 and Black Lightning Season 3, Episode 10, with our Legends of Tomorrow: Season 5 Premiere review coming soon.

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It’s difficult not to feel ambivalence toward The CW’s upcoming Green Arrow and the Canaries spinoff series. On one hand, that spinoff promises to dull the sting of losing a show that’s been a part of fans’ lives for eight years. On the other, it does so by doubling down on the weakest elements of the past three seasons of Arrow. With its penultimate episode, Arrow attempts to build a stronger case for that spinoff in the form of a backdoor pilot. But after watching “Green Arrow and the Canaries,” the jury is still out.

It’s not as if this detour doesn’t come at the right time. Oliver Queen is dead, having sacrificed his life twice in Crisis to save the multiverse. There’s little for Arrow to do now but reflect on that sacrifice and the legacy of the Arrowverse’s first hero. There’s something fitting about the series opting to look ahead before it looks back and explores how Oliver’s daughter chooses to carry on his mission two decades down the line.

Still, there’s little getting around the fact that the recurring flash-forward storyline has never been one of Arrow’s more compelling plot points. Once the initial novelty wore off, the flash-forwards devolved into a dull, rote look at the future of Star City – more a way of continuing one of Arrow’s most recognizable storytelling tropes than a truly necessary addition to the series. It’s only when the flash-forwards have managed to forge a direct link between past and present (such as when Mia and her friends were dragged back into 2019) that this storyline has achieved any real resonance. So what reason is there to be optimistic for a spinoff that completely detaches itself from the past?

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That’s the fundamental question this episode tries and never quite manages to answer. In its favor, “Green Arrow and the Canaries” attempts to give viewers a clean break from the previous flash-forward material. The fallout of Crisis has resulted in Mia and her friends returning to 2040 and having their memories realign to fit a world where Ollie’s sacrifice has made Star City into the safest place in the country. That alone helps this episode feel like a proper Arrow coda. After seven seasons of Ollie fighting and losing so much and never making true, lasting headway in saving his city, it’s good to have tangible proof it was all worth it in the end.

The obvious criticism with this soft reboot of the 2040 setting is that it prevents viewers from getting full closure with the pre-Crisis conflict. A lot of that material goes unresolved here. But A) who really cares at this point? And B) with both Mia and JJ having their memories restored, we’re still going to see ramifications from their pre-Crisis rivalry. If anything, this shake-up creates a more real and effective link between the two. In one life, they were bitter enemies. In the other, they were lovers. Now they have to reconcile the two.

The revamped timeline also adds a new layer to Connor, who’s become a much much darker and more troubled character. Presumably, we’re seeing the unintended ramifications of Sara Diggle being restored to existence in Crisis. Because Dig and Lyla now have two children to raise, they probably never adopt Connor and never have that powerful influence over him as a child.

In general, Arrow is doing a lot more than its sister shows to explore the psychological effects of heroes having their post-Crisis memories overwritten by pre-Crisis memories. Elsewhere, it’s been like flipping a switch, whereas here the warring sets of memories create major emotional trauma. Maybe that’s a discrepancy between shows, but it’s easy enough to explain by assuming the process is much more painful and destructive because these characters have been living their new lives for 20 years.

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This episode also finds sufficient narrative reason to pair Mia with the two Black Canaries of old. Laurel is now a woman without a world thanks to Crisis, so it’s not difficult to see why she’d just as soon make her home in the future than stay in 2020. As for Dinah, the reveal that Crisis seems to have erased all record of her existence is an interesting development, one that may hint at similar problems across the Arrowverse. You don’t make an Earth-Prime without breaking a few people. For whatever Dinah has brought to Arrow over the past few years, she’s also managed to make an already convoluted take on Black Canary that much more complicated. Wiping the slate clean and reinventing her as a bored jazz singer getting back in touch with her inner vigilante isn’t the worst way to reinvigorate Dinah.

The team-building in this episode does little to contradict the idea that Green Arrow and the Canaries is channeling Birds of Prey under a different name. Sure, this team has double the Black Canary and no Batgirl, but otherwise it hits many of the same notes. They’re even based out of a watchtower and rubbing elbows with a member of the Bertinelli family. Given that WB’s movie division probably has all things BoP on lockdown for now, this is probably the closest we’ll get on the TV side. And whatever the spinoff chooses to call itself, looking to BoP and the work of creators like Gail Simone can only help the series grow.

All told, the flash-forward setting definitely carries a bit more weight and oomph than it did before. Whether that’s enough to justify an ongoing series is another matter. Arrow has struggled enough just to keep the momentum going in brief, weekly vignettes. What happens when those vignettes become the main attraction? That’s mostly where “Green Arrow and the Canaries” falls short as a backdoor pilot. We get some idea of the conflict fueling the spinoff series in its first season. There’s a new threat to Star City, one seemingly fated to end in the city’s destruction and Mia becoming a pariah. Unfortunately, that new enemy isn’t developed well enough here. This episode is far too open-ended and anticlimactic on that front, which also leaves Arrow in a weird spot leading into its series finale.

The overarching conflict established here suggests Green Arrow and the Canaries will fall into the exact same storytelling pattern as its predecessor – an endless series of mastermind villains plotting to destroy the city while the Green Arrow risks everything to stop them. Star City circa-2040 barely looks any different than it does in the present, so at some point the spinoff is in danger of becoming Arrow with a different lead character. (And maybe that’s the whole point.)

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Also frustrating is the way the 2040 storyline continues treating Deathstroke like a disposable villain, letting any random goon who wants to destroy the city don the mask. Deathstroke is probably the Arrowverse’s best villain, but only because of that deep connection to Oliver Queen that was forged over the course of two years. You can’t replicate that appeal simply by slapping the mask on another character and pretending they’re the next Slade Wilson. Yet like Arrow, Green Arrow and the Canaries seems determined to try.

This episode needed to show its cards more than it actually does. It improves on a less than thrilling formula, but not to the point that it makes a convincing case for that formula as a weekly series. If the Star City of the future is in danger, why not simply pawn off the problem on the Legends of Tomorrow and call it a day? The success of Green Arrow and the Canaries may come down less to how well it springboards off of Arrow and more in how much it channels the fun and camaraderie of Birds of Prey. Like Oliver Queen, the spawn of Arrow needs to evolve into something else.

Half-Life: Alyx Devs Will Answer Your Burning Questions During Reddit AMA

It’s a good time to be a Half-Life fan. All of the Half-Life games are currently free on Steam, and a brand-new entry in the series, Half-Life: Alyx, is releasing in March. There are still many unanswered questions about the VR-only PC game, and Valve plans to answer (at least some) of those questions very soon.

Valve has now announced it will hold an AMA on Reddit for Half-Life: Alyx this Wednesday, January 22, beginning at 9 AM PT. The developer is asking fans to submit “all your burning questions” about Half-Life: Alyx, and it may answer “some” of them. Check back with GameSpot around then, as we’ll collect some of the most interesting and noteworthy responses.

Half-Life: Alyx is exclusive to VR, but it will work with any major PC VR headset you may have. The game is compatible with the Valve Index, Oculus Rift, Oculus Quest (with Link), HTC Vive headsets, and Windows Mixed Reality headsets. You can pre-order it on Steam for $54 USD.

As for the freebie offer, you can currently grab all seven of the main Half-Life instalments right now on Steam for the low, low price of $0.00. Click through the links below to get going. The games are free to play until Half-Life: Alyx releases.

Killer Queen Black Now Supports Local 8-Player Games

Killer Queen Black has received a major new update, and it’s brought some big changes with it. By far the biggest is the addition of local eight-player support on both PC and Switch, meaning that if you get eight people in a room they can all play the game together.

Patch 1.60, called the Hydra Update, also fixes bugs, shifts some UI elements, and adds a new Streamer mode, among other changes. Here’s the full list of changes.

  • Eight-player local support for PC and console
  • Region selection on Switch
  • Custom (online) and local matches can be started by a single player
  • Bots can fill out local and custom matches
  • Teams in local and custom matches can now be automatically shuffled
  • Streamer mode: Choose which names to display in-game and in menus
  • Map pools now skew towards more variety and fewer repeats
  • Various bug fixes and UI improvements

The press release for this update also contained a roadmap, showing their plans for the game’s immediate future.

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The game is currently discounted down to $10 on the Switch eShop, Steam, and the Humble Store to celebrate the update. It will come to Xbox One at some point, and will be available on Xbox Game Pass.

Telltale Games’ The Walking Dead Is Returning To Steam And Missing Seasons Now On Switch

Telltale’s The Walking Dead is over, but it’s still found a way to rise from the dead. Following the collapse of Telltale Games, their full catalog disappeared from Steam, and when the final season of The Walking Dead eventually wrapped up, it was an Epic Store exclusive on PC. Meanwhile, on Switch, the first and fourth seasons were available to buy, but seasons 2 and 3 were not.

Now, all of that is changing. Skybound Games, the studio now in charge of the Walking Dead IP, has announced that the games are returning to Steam on January 22, and that seasons 2 and 3 are finally available on Switch.

The seasons on Switch retail for $15 each. It’s now possible to play through the entire Telltale Games Walking Dead saga on the handheld console–minus the Michonne spin-off, which has not been announced for the console.

You’ll be able to do the same on Steam soon, although the wording of the tweet above does not make it clear if Michonne will return there, either.

Telltale Games has itself been reborn, and has started work on The Wolf Among Us 2. The first Wolf Among Us game is available on Steam, too.

Untitled Goose Game LEGO Set Could Be Real If You Vote For It

Untitled Goose Game stole gamer hearts when it was released in 2019. But what if the horrible goose became a LEGO set? One user-created LEGO set submission on the Lego Ideas page could make that a reality.

The LEGO Ideas site is an official platform where LEGO creators can submit custom sets that users can then vote on. If enough people support a project, it has a chance to become a real LEGO retail set.

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One user named A Fellow Player created a custom LEGO set based on Untitled Goose Game and it seems to have struck a chord with fans. The Untitled LEGO set was chosen by the LEGO Ideas Team as a staff pick, which doesn’t fast track the project towards reality, but shows that it has editorial support from those who work at LEGO Ideas.

Source: Lego Ideas (A Fellow Player)
Source: Lego Ideas (A Fellow Player)

The project has already reached 1,000 supporters, but it will need 10,000 total to be officially approved for review by LEGO. The toy company reserves the right to reject Idea submissions for a variety of reasons such as if it’s based on existing IP, or if the project requires too many custom brick molds.

The Untitled Goose Game LEGO set still needs 9,000 more supporters on its LEGO Ideas page to even be considered for review. But considering how delightful the set and the game is, it should strike a chord with fans of the horrible goose.

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We reached out to the developer House House for its take on the LEGO set.

IGN reviewed Untitled Goose Game when it was released last year and was delighted by its whimsy. IGN also happened to discover what Untitled Goose Game could have been called, maybe.

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Matt Kim is a reporter for IGN. You can reach him on Twitter.

Every Half-Life Game Is Free To Play Right Now

If you’ve wanted to catch up on the Half-Life series in time for Half-Life: Alyx (and haven’t picked the games up during a Steam sale), then Valve has an awesome offer for you. You can play the entire series for free on Steam until April 1. That gives you plenty of time to fill yourself in on the story before Half-Life: Alyx’s release date, which is slated for sometime in March.

The games included in the free-play promotion include Half-Life, Half-Life: Opposing Force, Half-Life: Blue Shift, Half-Life: Source, Half-Life 2, Half-Life 2: Episode One, and Half-Life 2: Episode Two.

The Half-Life series is regarded as one of the all-time greats. It puts you in the role of scientist Gordon Freeman, moments before a horrible catastrophe takes place at the Black Mesa Research Facility. Strange monsters start roaming the hallways, claiming the bodies of Gordon’s co-workers and being general nuisances. It’s your job to escape and get to the bottom of what’s going on.

As for the upcoming Half-Life: Alyx, it’s a virtual-reality exclusive. Thankfully, pretty much anyone with a VR headset that can connect to a PC will be able to play it. The game will be compatible with the Valve Index, Oculus Rift, Oculus Quest (with Link), HTC Vive headsets, and Windows Mixed Reality headsets. You can pre-order it on Steam for $54 USD.

The Half-Life series

A Giant Xbox One Games Sale Is Live Now For Lunar New Year

Though the holiday season has come and gone in the US, that doesn’t mean holiday sales are done just yet. With Lunar New Year festivities commencing this weekend, Microsoft is ringing in the occasion with a massive sale on Xbox One games.

The Lunar New Year sale is live now and coincides with the Artistic Adventure sale, both of which run through January 27 and feature steep discounts on an eclectic variety of both AAA hits and revered indies. Essentially, these sales combine to form one giant sale, which is great for Xbox One owners.

The Lunar New Year sale really hones in on older games, though some 2019 titles are included. Control, one of GameSpot’s 10 favorite games of 2019, is discounted from $60 to $39. The Super Bowl is around the corner, so it makes sense to pick up Madden NFL 20, which drops from $60 to $30. If you’re more of a basketball fan, NBA 2K20 is also $30 during the sale. The excellent Life is Strange 2 is slashed from $40 to $20.

As mentioned, this sale is really appealing if you’re looking for some great games you may have missed over the past few years. Rainbow Six Siege, which remains a popular multiplayer shooter four years after its release, is $10 (was $40). At $30, Red Dead Redemption 2 is available for its lowest price since Black Friday.

It’s a good time to catch up on some franchises you may have overlooked. The BioShock: Collection is discounted to $15 and Devil May Cry HD Collection drops to $18. You can also grab the entire Dark Souls trilogy for just $55: Dark Souls 3 is $15, Dark Souls 2: Scholar of the First Sin is $10, and Dark Souls: Remastered is $20.

Indies are well-represented in the sale, too. Playdead’s brilliant pair of atmospheric platformers, Limbo and Inside, are discounted to $2.49 and $6.59, respectively. The lovely and haunting adventure What Remains of Edith Finch is $10 and the similarly moving Old Man’s Journey is just $5.

You can browse the entire sale at Microsoft and check out our picks below. If you’re looking for discounts on PC games, Fanatical is hosting its own Lunar New Year sale, too.


Best Xbox One game deals