Stardew Valley’s Upcoming 1.4 Update Dated And Improvements Detailed

Stardew Valley has been teasing something big for patch 1.4, which developer Eric “ConcernedApe” Barone has called the “everything” update. A new post on the Stardew Valley developer blog has gone into detail about what we can expect from patch 1.4, including additions that will be made to endgame romance plots, and when the patch will be live for the PC version of the game.

The 1.4. update is coming to the PC version of the game on November 26, 2019, and will add a “pretty big variety of new things” to the farming sim, which first released in 2016. The aim of this patch, Barone says, is to “polish” the game to a point where it completely matches his original vision for the game, introducing quality of life improvements and bug fixes that “will make the game more seamless to play.” Barone has promised that “nearly every aspect of the game has been expanded or improved upon in some way.” One example he gives is Wild Bait, which previously served very little purpose, but will now make it possible to catch double fish when you use it during fishing.

There will be tweaks big and small, including a new 14-heart event for every potential spouse after you marry them. This means that even if you feel like you’ve finished absolutely everything in the game, there will be more content to discover, including plenty of stuff that Barone doesn’t want to announce yet so that players can be surprised. Also significant is the addition of a unique screenshot function for the PC version, which will add the ability to take a screenshot of your entire farm, or any other area, from the options menu. This means that you can show off what your whole farm looks like without needing to stitch together multiple shots. There’s no mention of a similar functionality coming to the console or mobile versions of the game, which will be receiving 1.4 “a few weeks” after the PC release.

Barone is aiming for a simultaneous release across all systems, but there are some caveats–the PS Vita version will receive another patch to fix some issues with the current build, but no content beyond what was offered in 1.2, and there are no plans to bring multiplayer functionality to the mobile versions of the game. The 1.3 multiplayer patch has now come to every console, having recently made it to the PlayStation 4 and Xbox One versions of the game. Also interesting to note is the fact that the 1.4 update represents the first time Barone has allowed other people to work on his game. “I formed a small team earlier this year to help me continue working on Stardew Valley,” Barone wrote. The patch was developed with the help of two other people.

Minecraft Dungeons’ Release Month Has Been Revealed–Here’s When To Expect it

Minecraft Dungeons, the upcoming combat-focused co-op dungeon crawler based on Minecraft, will release in April 2020, Microsoft has announced. The game is coming to Xbox One, PC, Nintendo Switch, and PlayStation 4, but a specific date within April has not been announced just yet. The news comes alongside the many other X019 announcements and confirms that we have less than six months left until we can play the new Minecraft game. There’s a cute new trailer for the announcement, although it doesn’t show any gameplay footage.

Minecraft Dungeons, which has a focus on combat, joins Minecraft Earth and Minecraft: Story Mode as the latest spin-off in the Minecraft series. It will be playable for up to four players, who will be able to work together to tackle the game’s numerous dungeons. You can still sign up for the game’s closed beta if you want to check it out before April.

Microsoft has also announced release dates for Halo Reach on Xbox One and PC and Bleeding Edge, as well as a huge slate of new games for Xbox Game Pass, including the Yakuza series and a lot of Final Fantasy titles. Minecraft Dungeons will also launch on Xbox Game Pass.

Oh, The New Terminator Game Is Out Now–But Not Everywhere

Terminator: Resistance, a new action/stealth title set in a post-Judgment Day period of the Terminator timeline, is out today for PS4, Xbox One, and PC–but only if you’re in Australia or Europe. Players in the US hoping to get their hands on the new Terminator game will have to wait a while longer if they want to play the game on consoles, as the game’s American release on PS4 and Xbox One has been delayed until December 10. Curiously, it went up on Steam in the US on November 14, so it’s available on PC. The game has had a quiet release, slipping in under the radar during a busy period for new releases.

The game, which follows the timeline established by the first two movies (and ignores the other films, much like recent cinema release Terminator: Dark Fate), mixes action and stealth. The game casts players as Jacob Rivers, who is part of the resistance against Skynet’s army of machines. He’ll need to take down using a variety of energy weapons and hacking abilities, but also avoid combat whenever he’s not armed with an appropriate gun. It’s developed by Teyon, the studio behind Rambo: The Video Game.

It’s unclear exactly why this delay has happened, but December 10 is certainly a less crowded release date than November 15–Terminator: Resistance is going up against both Star Wars: Fallen Order and Pokemon Sword & Shield in regions where it launches today. It’s unusual for games to have staggered release dates in 2019, although not unheard of. Google Stadia launches next week, but by the end of November it will only be available in 14 countries: Belgium, Canada, Denmark, Finland, France, Germany, Italy, Ireland, Netherlands, Norway, Spain, Sweden, United Kingdom, and the United States.