Even for the most dedicated of Destiny 2 players, it can be a little overwhelming to jump into the game right now. Server issues aside, there have been a massive number of changes implemented, as detailed in the update 2.6.0.1 patch notes. Among the new systems is a Fortnite-style battle pass, through which you earn rewards by accumulating experience points by simply playing the game. Among the rewards is a new Exotic gun, and you can actually get your hands on it right away. Here’s how.
Bringing up the Director will reveal a few new menu options. You can access the Eververse store, the new Quests page (for tracking pursuits, quests, and bounties), and Seasons. It’s in the latter area that you can check out the rewards available for the current season–Season of the Undying. There are two separate tracks here: the top one, which everyone can earn, and the bottom one, which requires you to buy the season pass. Luckily, Shadowkeep’s standard edition includes the season pass, so if you’ve bought the expansion, you have access to the premium reward track. (Shadowkeep’s deluxe edition gets you access to the three subsequent season passes as well, or you can buy them individually.)
Among other things, this means you have rewards waiting for you right at the start. The Tier 1 reward on the premium track is a “premium class rewards” package that consists of seasonal exclusive armor for your class and Eriana’s Vow.
Eriana’s Vow is a brand-new Exotic hand cannon that goes in your energy weapon slot, and it’s quite fun to use. It’s equipped with a scope and has the Looks Can Kill perk, which causes it to fire shield-piercing ammo. It also has the Death at First Glance perk, which causes your first shot after aiming down sights to deal bonus damage. However, that bonus isn’t consumed if you land a precision shot or you fire the weapon at an elemental shield. It hits hard. If you end up being a big fan of the gun, you’ll want to work your way to Tier 100, which nets you the For Wei weapon ornament (pictured in the gallery above) that’s used on Eriana’s Vow.
Even if you don’t have access to the premium tier of the battle pass, you can still get your hands on the gun. You will, however, need to work at it–it doesn’t unlock until Tier 35 of the free track. Still, at least you aren’t locked out of obtaining it.
If you pre-ordered Shadowkeep, you have other rewards waiting for you, too. However, those require you to play a bit before you get your hands on them. For more, check out our guide on how to claim Shadowkeep’s pre-order bonuses.
After spending six hours with Ghost Recon Breakpoint–splitting my time between the story campaign and copious amounts of side content–the in-game statistics screen says that I’ve completed 0% of the story. I’m not entirely sure whether this is a glitch (which is plausible) or if Ubisoft’s latest open-world shooter is completely massive. Either way, I’ll be posting a review in progress within the coming days, but before then I have some initial impressions to share about my time with this pastiche sequel.
Much like 2017’s Ghost Recon Wildlands, Breakpoint begins aboard a helicopter. A ship has been attacked off the coast of the fictional island of Auroa, so the Ghosts have been sent in to investigate. After creating a custom character using a very limited toolset, the fleet of choppers you’re a part of is attacked by a swarm of tiny drones, sending each one hurtling towards the diverse island in a ball of flame and crumpled metal. With the rest of the Ghosts either dead or scattered to the wind, it’s up to you to find out just what the hell happened and why it’s all Jon Bernthal’s fault. The Punisher and Walking Dead star has only appeared for a matter of seconds so far, mind you. I’m sure his character will feature more heavily as I progress through the story, but the narrative hasn’t really progressed beyond the initial setup so far.
The theme of Breakpoint is based around being trapped behind enemy lines, outmanned and outgunned. It certainly feels that way at first as you make your way between downed helicopters, hoping to find survivors. Enemy patrols are canvassing the area, so I had to sneak past some while killing others. Like in Wildlands, Breakpoint’s guns pierce enemy flesh with a shuddering impact, allowing you to dispatch four or five foes in a flash. There is loot this time around, which I’ll get to in a moment, but no matter your gun’s level or the enemy’s rank, a headshot is still a headshot and will take down all but the most heavily armored grunts in a single blast. This makes clearing groups of enemies inherently satisfying, successfully capturing the feeling of being an elite soldier capable of taking lives in the blink of an eye.
The only thing dragging the combat down so far is the fact enemies aren’t particularly bright. The general flow of Breakpoint is similar to Wildlands (or even Assassin’s Creed Odyssey and any number of Far Cry games), as you encounter enemy compounds, send a drone up to mark targets and get the lay of the land, before approaching however you see fit. Stealth is encouraged, but if that goes wrong or you simply opt for an all-out assault, the AI’s behavior isn’t conducive to enjoyable combat. It’s easy enough to find a doorway to camp out in front of until the bodies begin to pile up, and the AI has a tendency to run between different pieces of cover without ever actually engaging you. Maybe this will change once the antagonistic Wolves start showing up and killer drones enter the fray, but right now the regular enemies are too dimwitted to put up an engaging fight.
Picking off enemies from afar and utilizing stealth to maneuver past them is much more gratifying; it’s almost reminiscent of Metal Gear Solid V: The Phantom Pain at times. That’s significant praise, and Breakpoint hasn’t yet reached those lofty heights (due to the AI’s shortcomings, more limited movement, and less interesting gadgets), but it offers a similar style of sandbox-based stealth. Being able to hide in plain sight by going prone and covering yourself in mud and foliage is so brilliant it’s surprising so few games have implemented a similar mechanic in the time between MGS4 and now.
There are some paper-thin survival systems, too, but I’m hesitant to even categorize them as “survival.” You can drink water to replenish lost stamina that’s drained by exerting too much, and you have to spend time patching up wounds, but that’s about as far as it goes. The loot system is similarly half-baked, implementing a gear score that resembles a progress bar more than anything meaningful. Each piece of armor has a level attached to it, but there are no stats and no discernible difference in how much damage you can sustain. Weapons have meters that go up or down, but these appear to vary between distinct guns rather than between levels. This might change as I get my hands on higher-quality loot, but so far the only advantage to owning certain guns is a minuscule 2% increase to a specific stat such as reload time or recoil reduction. Considering The Division 2 already exists, adding a simplified loot system to Ubisoft’s other open-world shooter is an odd decision. Six hours in, Breakpoint feels like a hodgepodge of other Ubisoft titles that has thus far struggled to establish its own identity.
Hopefully this will change as I dig further into the game. I still need to see how it plays with a full squad of four people, too, and there’s the PvP Ghost War mode to sample. You can expect a review-in-progress in the next few days.
The launch of Destiny 2‘s Shadowkeep expansion, the release of its new free-to-play version New Light, and its switch from Battle.net to Steam are all happening right now–and it seems servers are struggling under the strain. Sign-in issues have plagued Destiny 2 on all platforms, and now Bungie reports it has shut down servers altogether.
Bungie reported on its Help Twitter account that it is taking down servers for “emergency maintenance” following reports that players were seeing errors, getting disconnected from the game, and finding themselves stuck waiting in long queues to get into the game.
Destiny 1 and Destiny 2 are being taken offline for emergency maintenance. Please standby for updates.
Logging in right now throws up a notification that Destiny 2 servers are offline. Before that, trying to connect brought up a screen that said Destiny 2 is “temporarily at capacity.” That screen also said players would join the game in the order they connected, but often included no indication of how big those queues might be. It seems that Bungie’s infrastructure is straining under the influx of players, both for the expansion and in the new free version of the game.
Bungie offered a few updates on Twitter as the studio investigated sign-on errors, but hasn’t yet provided any information on when they might be fixed or what the issue is.
We are investigating Destiny 1 and Destiny 2 players encountering sign-on errors.
Blizzard’s hit hero shooter, Overwatch, is coming to Nintendo Switch this month. We got our first look at the game during Nintendo’s big September Direct presentation, and we learned a few more details about it at a recent demo event.
First, Blizzard discussed how the Switch version of Overwatch will perform. The game will run at 900p while docked and 720p while undocked. In either case, Blizzard says the game will run at 30 frames-per-second.
Blizzard also says the Switch edition of Overwatch will be up to date with the other versions, so there will be no content disparities. The Switch version will also exist within its own ecosystem, so players will not be able to engage in cross-play or share their account across other platforms.
One final topic Blizzard touched on was Amiibo support. While the Switch version of Diablo III released alongside a Loot Goblin Amiibo figure that opened up a portal in that game, the company says it currently has no plans for Amiibo support in Overwatch.
Overwatch launches for Nintendo Switch on October 15. The boxed version will include a download code for the game as well as a three-month subscription for the Nintendo Switch Online service. Those who pick up and log into the Switch version by December 31 will receive a Golden Loot Box that contains at least one guaranteed Legendary item.
Need help deciding what to watch on Netflix, Hulu or Amazon Prime Video? Here are a few spooky things you need to check out that are new on the streaming platforms in October 2019!
In the current era of wrestling, a startup promotion would seemingly have troubles getting its foot in the door, and getting on cable TV. However, All Elite Wrestling is making it look easy and breaking all the rules with its new TNT series, Dynamite, which begins on Wednesday, October 2.
Executive vice president and AEW wrestler Cody Rhodes spoke with the press about regaining the interest of disillusioned fans that stopped watching wrestling years ago for various reasons. Rhodes explained that introducing the cast is the most important thing, which is why AEW has various YouTube series like Being The Elite and the Road To series. Additionally, Dynamite will do the same. “There has to be a human connection,” Rhodes explained during the conference call. “You have to know who these folks are.
“We got two hours of moldable clay that we call Dynamite,” he later continued. Those who don’t participate in watching the videos on social media will still get a full experience of being introduced to these stars and what makes them tick on the premiere episode of Dynamite.
Rhodes made mention about the feud between AEW wrestlers MJF and Brandon Cutler, who will be facing each other on the premiere of Dynamite. Originally, MJF posted an image of himself saying he doesn’t play Dungeons & Dragons, mocking avid player Cutler. This, in turn, got D&Der and actor Joe Manganiello to make a post himself.
Cody explained that this moment on social media got plenty of eyes on AEW talent. Hopefully, they’ll tune into the program to see what happens next. However, in an era where social media is so prevalent, companies have to utilize things like Twitter, Facebook, or YouTube in order to expand brand-awareness.
For those who have been religiously following AEW since its inception back in January, they know that the current roster is just the tip of the All Elite Wrestling iceberg. Rhodes has said in the past that we’ve only seen 40% of the roster. During the call, he clarified that statement, “We have a lot of roster left,” Rhodes explained. “I don’t know if I was on the nose with my 40%… We’re probably in the 85%” filled up for Dynamite right now.” There have been wrestlers that AEW has not shown at its events or PPVs that have been saved for what Rhodes calls “The Dynamite era.”
All Elite Wrestling’s first episode of Dynamite airs on TNT on Wednesday, October 2 at 8 PM ET.
Apex Legends Season 3 is officially underway and the patch that ushers in all the new content is available now on PS4, Xbox One, and PC. It weighs in at around 8 GB on PS4 and, according to Respawn, closer to 10 GB for those on Xbox One and PC.
As of yet, the official patch notes have not been released but the new content coming to the free-to-play shooter as part of the Season 3 update has been well-documented. Perhaps the two biggest additions are a new character and a fresh map. The character, Crypto, is geared towards a support role, with a specialty in recon. He’s able to use a drone to get a good overview of the map and even spot enemies in the area. The drone and Crypto have a variety of other cool functions, all of which you can learn about in our full Apex Legends Crypto breakdown.
In Season 3 players will also be leaving the comfort of King’s Canyon for World’s Edge, a brand-new location that looks to be much larger and offer a variety of new gameplay opportunities. One such opportunity is a train that is actually moving around the map–the perfect place to have some fun new skirmishes. You can take a look at our Apex Legends Season 3 map analysis to see what else it has in store for players.
Of course, the new character Crypto has some pretty cool skins, including one that is a reference to Dante from Devil May Cry. Our Apex Legends Crypto skins gallery has it all for you to see.
New Light is the new free-to-play version of Destiny 2 on PS4, Xbox One, and PC, and in this video we go through the opening cutscenes and gameplay which are remakes of the original mission from the first Destiny.
Destiny 2‘s Shadowkeep expansion takes players back to the moon, a location that was a huge part of the first Destiny–but one which we haven’t visited again in two years. It’s also the major stronghold of the Hive (they’ve even got a new castle, hence the expansion’s title) and the site of all kinds of lore and story from back the days of Destiny 1. Going back to the moon should have a big impact on the game’s story, especially because Shadowkeep also sees the return of a major Hive-related character: Eris Morn.
If you’re not familiar with the first Destiny, Eris Morn was a former Hunter who spent years hiding in the moon’s tunnels, trapped with the Hive. She’s been fundamentally changed by the experience, but her knowledge has been invaluable. She helped players take down Crota, the son of the Hive god-king Oryx, and then Oryx himself. Those events have had far-reaching consequences for Destiny’s ongoing story, reaching all the way to the events of the Forsaken expansion and beyond.
Eris’s return is already advancing the story set up by Forsaken and the events set in motion by Destiny 1’s expansion, The Taken King. Here’s all the lore you need to know to get ready for the story of Eris Morn and Shadowkeep.
Some Hive History
There’s a lot of interesting Hive backstory that we know about thanks to the Books of Sorrow, the Hive’s creation myth. It tells the story about how Oryx, Savathun, and Xivu Arath, the three main Hive gods and leaders, came to be. There’s a lot to go into, but here’s the gist: the three were originally sisters and members of a race that lived in a gas giant called the Fundament, where they were a weak race that led short, brutal lives before often being killed by predators. Their father, the Osmium King, was betrayed by a close adviser to another race, and the three sisters escaped the aftermath of that event, vowing to get their revenge.
The three sisters found a ship and used it to dive into the depths of Fundament, where they encountered Destiny’s still-unclear evil force, the Darkness. There, they were promised power by a group of evil, parasitic worms–taking the worms into their bodies in a symbiotic relationship is what turned the three into the first Hive. The three sisters became Oryx, Savathun, and Xivu Arath, and they forced the rest of their species to accept the worms, turning them into the Hive more or less as we fight them in Destiny 2. The worms feed on violence, which is why the Hive is constantly conquering and killing other species.
At the same time, each of the three leaders had to feed their worms according to their specific nature, or be consumed by them–Oryx had to constantly seek knowledge, Savathun had to constantly exercise cunning, and Xivu Arath had to constantly test her strength.
The Hive worship the Sword-Logic, the means of their power, which states that only the strongest things were allowed to survive. The Hive are constantly waging war in order to create the Final Shape of the Universe–the ultimate perfection, in which only the strongest survive and everything else is destroyed. The three siblings also repeatedly killed each other to continually push each other to become stronger and more perfect. With their magic, they created “throne worlds” in the dimension known as the Ascendant Realm, which allowed them to become immortal. Even if their physical bodies were destroyed, a portion of their souls would remain in the Ascendant Realm, allowing them to eventually reconstitute themselves. The Hive gods existed for millions of years, conquering and destroying through the Sword-Logic. They also pursued the Traveler, the big robot space god at the heart of Destiny, and the source of the power that turns Destiny players into immortal superheroes: the Light.
During the Hive leaders’ constant wars on each other, a few notable things happened. Oryx killed his patron worm god and gained the power to Take other creatures, corrupting them with the Darkness and bending them to his will. Later, Savathun tricked Oryx’s son, Crota, into opening a tear into another reality, which allowed the time-traveling robots known as the Vex to invade Oryx’s throne world. During that invasion, the Vex attempted to simulate Oryx and his ability to Take, creating a Vex mind called Quria. Oryx eventually used his power to Take Quria, and gifted the Vex mind to Savathun. He also chucked Crota through a Vex gate as punishment for his failure, forcing his son to go on a lengthy campaign against the Vex through time and space.
Eventually, Savathun and Xivu Arath left Oryx, striking out on their own to become stronger. Savathun took her forces and flew through a black hole, but it’s not clear where that sent them.
The Disaster On The Moon
Oryx sent Crota to track down the traveler, which eventually led him and his forces to our solar system. They set up shop on the moon, where they’ve created huge subterranean complexes, buildings, and shrines. Crota had a whole bunch of powerful generals, worshippers, and subordinates, making him a serious threat, and eventually, he launched an attack on Earth.
Guardians managed to repel Crota’s invasion of Earth, but only just barely. In response, the Vanguard mounted a massive counter-attack to retake the moon that included thousands of Guardians. That mission became known as the Great Disaster. Thousands of Guardians were killed by Crota’s forces, thanks to his power to absorb and snuff out their Light. Among those lost was Wei Ning, the legendary Guardian who created the Fighting Lion Exotic grenade launcher.
The Vanguard retreated in the wake of the battle, and the moon was declared off-limits, and the Hive there seemed to go dormant. Not everybody listened to the rules about leaving the moon alone, however.
Eris Morn And Her Fireteam
Wei Ning’s death had a profound effect on her love, a Guardian named Eriana-3. Eriana began looking for a way to avenge Wei Ning and destroy Crota. She first recruited Eris Morn in her quest for vengeance, and together, the two started searching for a way to destroy Crota and circumvent the Hive magic that gives him apparent immortality.
To get that info, they sought out Toland, the Shattered, an exiled Guardian who’d grown obsessed with the Hive. Despite his apparent madness, Eriana and Eris recruited Toland to their team, and he told them what they needed to know: that they could kill Crota for good if they destroyed him in the Ascendant Realm. Armed with Toland’s information about Crota and his minions and something of a plan, the group added three more to their number: Guardians Sai Mota, Vell Tarlowe, and Omar Agah. Together, they formed a raid team and headed to the moon to destroy Crota and get Eriana’s revenge.
The mission was doomed almost from the start. As the group descended into the Hellmouth, they found their Light drained by Hive magic, which meant they struggled to heal and resurrect themselves as they fought through innumerable Hive enemies. One by one, the members of the fireteam were killed, until only Eris remained. Toland had his body destroyed by a Hive Deathsinger but survived as a spirit in the Ascendant Realm, and Eriana managed to challenge Crota but died in the attempt. Eris survived, but her Ghost did not, and she found herself trapped in the Hive’s tunnels and warrens.
Somehow, Eris stayed alive amid the Hive for years, hiding in the shadows and following the whispers she heard from the bones of an Ahamkara (like Riven, the wish-granting boss of the Forsaken raid Last Wish) to find her way back out. Along the way, she lost her Ghost, but learned to utilize some Hive magic–even stealing three of their eyes to use as her own.
She eventually made her way back to the Tower in the first Destiny expansion, The Dark Below. There, she recruited a raid team of player Guardians to finish what she’d started. They managed to descend into the Hellmouth, and using what Eris had learned during her years there, destroyed the Oversoul and killed Crota once and for all.
Oryx Strikes Back
Crota’s death eventually drew the wrath of Oryx, the Taken King. As detailed in the Hive’s creation myth, the Books of Sorrow, Oryx is one of the original three Hive, and was revered among their society as a god. When Oryx showed up in the solar system aboard his ship, the Dreadnaught, he first encountered the Awoken of the Reef and their queen, Mara Sov. The Awoken fleet managed to greatly damage the Hive’s armada, but the Dreadnaught itself went mostly undamaged. In the end, Oryx used his own Oversoul weapon to destroy almost all of the Awoken fleet, and seemingly, Mara Sov as well.
The Awoken went on believing Mara was dead until the events of Forsaken, but in fact, she and Eris Morn had planned for Oryx’s arrival. Mara used the power of the Dreaming City to create her own throne world in the Ascendant Realm, the same as the Hive did–which allowed her spirit to survive even if her physical body was destroyed.
Meanwhile, Eris recruited player Guardians to once again battle the Hive. This time, they had to infiltrate the Dreadnaught, which was both Oryx’s flagship, his greatest weapon, and his throne world, the source of his immortality. With Eris’s guidance, the Guardians managed to kill Oryx just like they had Crota, destroying him in the Ascendant Realm.
With Oryx destroyed, the Hive wouldn’t mount another serious threat until Forsaken, when the Taken managed to attack and occupy the Awoken Dreaming City. Through lore in Forsaken and beyond, it started to become apparent what had really been happening throughout the second year of Destiny 2: Oryx’s sister, the Witch Queen Savathun, was attacking the Dreaming City–and the rest of the solar system.
Savathun’s Plan
In a behind-the-scenes way, Savathun has been the big enemy of most of Destiny 2. She’s been quietly working in the solar system ever since Oryx’s death. Quria, the Vex mind Oryx Took, apparently managed to simulate Oryx’s power, and is using it to build a new Taken army. It also managed to Take Riven, the Awoken’s Ahamkara that lives in the Dreaming City. With Riven under her control, Savathun used the creature to convince Mara Sov’s brother, Uldren, to open the way to the Dreaming City. She also used Riven and Quria to curse the city with its three-week time loop. It seems Savathun has been using the time loop and the repeated deaths of Riven and her daughter, Dul Incaru, to gain power. Savathun’s ultimate goal is to reach the Distributary, a pocket universe where the Awoken lived, immortal, for thousands of years. The thing is, the Distributary experiences time at a different rate than the rest of the universe. Being there would allow Savathun to spend eons accumulating power while much less time passed in the normal universe. Basically, Savathun wants to gain access to the Distributary to become a god, and she’s using the curse of the Dreaming City to do it.
Mara Sov is working against Savathun, however, with both Eris’s help and that of other allies, including the Nine. We’re still not sure what exactly Mara is up to–she’s been missing for some time, although Guardians were previously able to visit her in her Ascendant Realm throne world.
We also know that Savathun has been actively messing with other events around the solar system in conjunction with her attempts to take the Dreaming City. A Hive ritual directed by Savathun is at the heart of the Savathun’s Song Strike on Titan, and Lake of Shadows sees new Taken, apparently created by Quria, attacking the EDZ on Earth. The most recent raid, Crown of Sorrows, was the result of Savathun’s attempt to conquer Calus, the Cabal emperor in exile who hangs out on the Leviathan over Nessus. Savathun left the crown for Calus to find, hoping he would don it in an attempt to control the Hive. Instead, Calus created a new minion in Gahlran and forced him to wear the crown–it drove him insane and gave the Hive a foothold on the Leviathan, which was why players had to band together in the raid to take him out.
Eris Returns
We don’t know exactly what Eris Morn has been up to for the last two years, but she’s been missing since after the defeat of Oryx. Bungie filled in some of the gaps in five narrative previews it posted on its website, which explain that Eris has been working with Mara since before Oryx’s invasion, in preparation for everything that has happened in Forsaken and beyond. Part of that preparation sent Eris back to the moon, working to find out more information about the Hive.
While there, Eris made some interesting discoveries. She saw ghostly visions of her lost fireteam, and she encountered the spirit of Toland once again–not a ghost, but the real thing. Toland suggested that the attempt on Crota years earlier and its dismal failure might have been orchestrated by Savathun’s manipulations and that Eris’s survival might not have been an accident or a matter of luck.
A little is known about what Eris has been up to on the moon. She’s apparently discovered something important tied to the Hive, which has drummed up Nightmares–spooky versions both dead Guardians who haunt the moon, as well as revitalized past enemies that we’ve defeated along the way throughout the Destiny games. They seem to be tied to the Darkness, the evil power worshiped by the Hive and the Vex. Shadowkeep is set to seemingly advance Destiny’s story as relates to the Darkness with new discoveries to be made under its surface. The Hive have also raised a new fortress, the red Shadowkeep, on the moon, and we don’t yet know what that’s all about.
Still, we don’t exactly know what Eris has discovered or what her agenda is in bringing us back to the moon.
Other Hanging Threads: Medusa, The Anomaly, The Vex, And The Pyramid Ships
There are a few other interesting things scattered around in Destiny 2 lore that also relate to Eris and the campaign on the moon. One lore book discovered in the Dreaming City, Truth to Power, starts out appearing to be a series of messages sent by Eris Morn to players. Continue reading, however, and “Eris” later reveals herself to be Medusa, a warmind that was aboard one of the colony ships full of people who eventually became the Awoken back during the Collapse, the event in Destiny’s history in which the Darkness arrived in the solar system to attack the Traveler. Medusa’s messages are weird and a bit confusing–it’s still not clear what its deal is. And by the end of the lore book, whoever is sending them again claims to be Eris.
Meanwhile, Bungie’s physical Collector’s Edition for Shadowkeep sheds a little more light on what might be creating the Nightmares and what players are going to discover on the moon. It details the Anomaly, a strange, spherical black object Clovis Bray scientists discovered on the moon back during the Golden Age, before the Collapse. Apparently, the Anomaly was a “transceiver,” sending and receiving signals from some distant, unidentified person or thing. The Anomaly also had strange psychological effects on the people studying it, which included giving them vivid nightmares. Eventually, Clovis Bray scientists encased the Anomaly in “the cladding,” a ridiculously complex series of safety measures meant to contain the thing and minimize its effects on the people studying it. We’ve seen the Anomaly in Destiny 1–it was at the center of the moon-based Crucible map of the same name. Before they stopped studying them, though, it seems the signals corrupted the minds of the human scientists trying to figure them out. A journal included in the CE chronicles the slow degeneration of the lead scientist in charge of the project, but it’s not clear what eventually happened to the team.
And then there’s the Vex. We know that the Season of the Undying, the next live content drop heading to Destiny 2 with Shadowkeep, is all about the Vex’s response to what the Hive is up to and an eventual invasion of the moon from the Black Garden. We’re still waiting on more information about the Vex’s goals, but it’s worth reiterating the Vex’s ties with the Hive. As mentioned, Savathun tricked Crota into allowing the Hive into the Ascendant Realm, and Crota fought the Hive for a whole long time after that happened. Savathun controls Quria, which is significant to the on-going Taken threat in the solar system and specifically in the Dreaming City. And we know the Vex are coming from the Black Garden, a major location in Destiny 1–where players destroyed the Heart of the Black Garden, a big orb of seething Darkness goo.
Finally, there are the pyramid-like ships we last saw during the post-credits scene of the Destiny 2 vanilla campaign, which were seemingly awoken when the Traveler revived at the end of Destiny 2’s story. When the Traveler let out a burst of light to destroy Ghaul, that burst continued to move through space until it hit the ships. We’ve seen hints about the ships since then–a hologram showed one in Mara’s throne world, and the CE’s journal has a few drawn on some of its pages. In the very first mission of Shadowkeep, you’ll discover the pyramids are central to the Shadowkeep story.
All of that info feels significant when thinking about where Destiny 2’s story seems to be heading next. We’ll have to work our way through Shadowkeep to find out just exactly what’s going on.
Pokemon Sword and Shield are the first totally new Pokemon games on Nintendo Switch, and appropriately, they’re making some changes. While some of the previously announced changes haven’t been popular, developer Game Freak has recently revealed tweaks that are more than welcome: Sword and Shield will make it easier to get your Pokemon ready for competitive battles.
Speaking with Game Informer, planning director Kazumasa Iwao hinted at the mechanical tweaks that will be coming in Gen 8. Typically, Pokemon used in competitive battles are of a much higher caliber than the Pokemon you catch during the course of your journey; players often spend dozens (or more) hours breeding and training Pokemon with perfect stats, moves, and more to use in the competitive scene after they’ve finished the main story. It is incredibly time-consuming and is a high barrier to entry for competitive play.
“This time around, we really wanted to introduce some systems that help the player be able to take those Pokemon they caught in the beginning, and the first one they chose, and actually take them straight into competitive battle,” Iwao said. “There’s a lot of hidden parameters to Pokemon that aren’t surfaced to the player. We’re doing a lot of stuff in the back end introducing systems that allow players to make sure that Pokemon they want to use in competitive battles are viable.”
He continued, “I’ve got to be very vague about it, but one example–it will be visible to the player and they’ll know when they see it, I think–say you have a Pokemon where it’s got all the right stats and everything, but there’s a personality parameter as well that comes into play in battles, and it might not be the right personality, so you’ll breed until you get the right one, is what people do currently. But you’ll see that there’s a system in the game that will fix that for people.”
Iwao did not give specifics, but it sounds in line with tweaks made in previous entries that made Pokemon’s hidden stats visible–for example, Sun and Moon introduced an option in the Pokemon Box to view a Pokemon’s base stats, which is a main factor players look for in a competitive Pokemon. (Before that, you had to talk to an NPC, who would say something vague indicating the Pokemon’s stats, and you’d have to either write it down or go back to a Pokemon Center to mark the Pokemon. It was a dark time.) Sun and Moon also introduced Bottle Caps, rare items that allow you to max out a Pokemon’s base stat artificially. From Iwao’s description, it sounds like you may be able to similarly “edit” a Pokemon’s nature to make it viable, rather than breeding a new one from scratch.
Iwao also said that players will still be able to breed Pokemon if they so choose. “We do think there’s value in that effort that players put into it,” he said. “But at the same time, I think with Sword and Shield we wanted to also have a system that makes it a little bit more accessible. For example, if you’re bringing a Pokemon over from a previous game into these games, being able to use that specific Pokemon that has sentimental value to you in the battle system competitively is something we wanted to try this time.”
Being able to tweak a Pokemon in-game to fit your ideal competitive team could make competitive battles fully accessible for anyone with the desire, but perhaps not the time, to play. This is especially useful for legendary Pokemon, like the ever-popular Rayquaza, which can only be caught once in a game; currently, the only “legal” way to get the perfect Rayquaza is by soft-resetting for a long time. And, like Iwao mentioned, editing the Pokemon you transfer into Sword and Shield from Pokemon Home is a boon as well. Pokemon caught in Let’s Go Pikachu and Eevee, for example, don’t have certain stats included in modern mainline Pokemon games, and they’d likely be randomized in the transfer process (as is the case with the 3DS ports of Red, Blue, and Yellow when transferring to Pokemon Bank).
While there aren’t many details about the new systems, the prospect of easier access to competitive battling is incredibly exciting. We’ll learn even more about Sword and Shield later this week; there is a 24-hour animal cam-style stream starting this Friday, October 4, which will showcase “live” footage from an in-game location. For more on the games, be sure to check out our Pokemon Sword and Shield pre-order guide.