Fortnite Season 10: All The New Skins, Emotes, Bling, Pets, And More
Fortnite Season 10 is underway and it’s making some big changes. The theme this time centers around the Zero Point, which has twisted time and is now bring things from Fortnite’s past into the present. Unexpectedly, the way challenges work in Fortnite has changed quite significantly, as they’re now built around themed sets instead of Weekly Challenges that are refreshed over the course of the season.
One thing that has not changed, however, is that there plenty of items to unlock that you can use to customize your character. As always, there’s everything from new outfits and back bling to emotes, wraps, harvesters, and more available. While challenges have changed, the process for unlocking all this stuff remains largely the same as previous seasons.
First off, you’ll need to have a Battle Pass, as that’s where all the best rewards are being kept. Then you’ll need to play a whole lot of the game–developer Epic Games estimates it’ll take between 75 and 150 hours to get everything in the Battle Pass. Taking out enemies and earning Victory Royales is a fun way to get the Battle Stars needed to level up your pass and unlock the rewards, but the smart thing to do is focus on the challenges.
As previously mentioned, these are now grouped together as themed “Missions,” but completing them will earn you more Battle Stars much faster, so we recommend focusing on them. Take a look at our Fortnite Season 10 Battle Pass guide to get an in-depth breakdown of what it entails.
But is it worth the time and effort? To help you make a decision on that, we’ve grabbed images of all the items included in the Battle Pass. This is everything that you’ll be able to unlock and use to customize your character and game experience if you decided to sink in the hours. Tale a look and, by the time you’re done, you’ll have a good idea of whether you want to commit.
Take a look at our Fortnite Season 10 hub to see the pre-releases teases, information on its launch, and details on everything that is new. It’s being updated around the clock, so check back for the latest updates on what’s happening with the game.
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Fortnite Season 10 Changes How Daily And Weekly Challenges Work
The start of a new season in Fortnite inevitably brings with it a number of new features and tweaks to the way the popular battle royale title plays. However, the newly launched Season 10, has one of the most significant changes the game has received in quite some time. Developer Epic Games has done away with Weekly Challenges and, in turn, made playing the game without spending money on a premium Battle Pass far less rewarding.
Previously, players could load up Fortnite and see a set of Daily Challenges alongside a set of Weekly Challenges. The Weekly Challenges would have a set of challenges that could be completed by anyone playing the game and another set that was only available to those that purchased a Battle Pass.
Now, however, the Daily Challenges have been replaced by Limited Time Missions. Epic Games has explained in a statement that these Limited Time Missions “are free for all players” and “by completing objectives, players can earn rewards.”
It continued: “As part of the Limited Time Mission, a new objective will unlock daily at 9AM ET. Players will have a week to complete these objectives. They will then be replaced by a new set of Limited Time Mission objectives.”
All players will now have 70 unique objectives to undertake and complete over the course of the Season 10. Additionally, free events will be introduced throughout the season along with additional rewards. Weekly Challenges, meanwhile, have been morphed into themed sets.


Currently, there’s the Rumble Royale and Road Trip Mission sets available and, in both cases, the challenges that are included in them are locked entirely behind a Battle Pass. This is a huge change as it effectively locks out Fortnite players that don’t spend money on a Battle Pass from a huge part of the game that they’ve become accustomed to engaging with.
While a free silver tier of the Battle Pass still exists and there are unlockable rewards attached to them, the rewards aren’t nearly as exciting as those available to Battle Pass owners. And unlocking them is done primarily through simply playing the Battle Royale mode to score kills and earn Victory Royales. You can take a look at the difference between challenge availability with and without a Battle Pass above.
Those that purchased the Breakpoint bundle, which includes Daily Challenges that must be completed to earn its rewards, are now finding that the challenges are not available, halting their progress entirely.
Fortnite is a game that is continuously evolving, so it may be that the way challenges work changes in the coming weeks and, similarly, more to do is introduced for those without the premium Battle Pass. GameSpot has contacted Epic for further insight on why these changes were made and if players can expect more free-focused content in the future.
If you want to see all the changes and tweaks, check out the Fortnite Update 10.00 patch notes. We’ve also put together a comprehensive guide on the Season 10 Battle Pass, which includes everything you need to know about what it is, what you get for having one, and making the most of one. For more on the new season, take a look at our Fortnite Season 10 hub, which collects all the pre-releases teases, information on its launch, and details on everything that is new. This hub is being updated regularly, so check back for the latest updates on what’s happening with the game.
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Assassin’s Creed Creator Has A Lot Of New Game Ideas, And They Aren’t All What You’d Expect
Patrice Desilets, the creator of the Assassin’s Creed franchise, has a mind full of game ideas. He told GI.biz that in addition to making the long-awaited 1666 Amsterdam, he has ideas for numerous other games, including some that are very personal to him.
Desilets heads up the independent studio Panache Digital Games, which is working with Take-Two’s indie label on Ancestors: The Humankind Odyssey, which launches this year. That game sees you playing as human ancestor animal and trying to survive in a harsh world. 1666 Amsterdam, which Desilets had returned to him amid a lawsuit with Ubisoft, is also set in a historical time period. But Desilets does eventually plan to make games that take place in different time periods.
“Panache has another IP called 1666 Amsterdam, which we will eventually make,” he said. “But I have my own personal portfolio of ideas and they’re not all set in the past. Eventually, for sure, we will need to do a game set in the future, or a fantasy land, or set in reality… I have a game idea that’s really precise about a story that happened to my father. My father is a survivor of the earthquake in Haiti in 2010, and I want to tell that story eventually.”
Ancestors is Desilet’s first new game since 2010’s Assassin’s Creed: Brotherhood. According to GI.biz, Desilets also said he doesn’t plan to make AAA games again; Panache is staffed by 35 people, according to the report. Additionally, the site reported that Desilets said the team could eventually work on multiple games at the same time; one example reportedly provided was supporting a live service game alongside developing a different title.
Also in the interview, Desilets talked about how Ancestors is being positioned as “the next game from the creator of Assassin’s Creed.”
“We have an understanding between each other that if the game is good, it is them,” he said. “If the game is sh**, then it’s my fault. So I make the decisions. Panache is not a democracy, but I am open to discussion and saying let’s create the game together.”
You can read the full interview here at GI.biz.
In 2017, Desilets shared some high-level details on 1666. “That’s my game about the devil in us that we are all good guys but sometimes we’re not and how come sometimes we’re not?” he said. “And it’s an international subject matter also and in our culture the devil symbol is there so I want to attack that and eventually we’re going to make it here at Panache.”
Ubisoft Acquires Developer Of “Hyper-Casual” Games
Assassin’s Creed and Far Cry publisher Ubisoft has added another studio to its stable.
The company bought a 70 percent stake in the “hyper-casual” free-to-play game developer Green Panda Games. The studio and Ubisoft are both headquartered in Paris, France. Terms of the transaction were not disclosed, though Ubisoft did say the agreement gives Ubisoft the option to buy 100 percent of Green Panda’s shares in the next four years.
Green Panda–which is staffed by 30 people–is the developer and publisher of mobile games like Sushi Bar, Terrarium, Emoji Craft, and Golf Inc Tycoon, among many others. In all, the company has released 55 games since its founding in 2013. Altogether, the studio’s games have reached 85 million people around the globe, according to a press release from Ubisoft.
As for why Ubisoft is buying a controlling stake in Green Panda, the company said Green Panda gives Ubisoft a “sharp editorial vision in the idle games segment, data-based iterative creative processes, and undisputed expertise in both user acquisition and ad monetization strategies.”
Ubisoft Mobile boss Jean-Michel Detoc said, “This acquisition strengthens our position in the hyper-casual market, particularly within the idle games segment.”
Green Panda founder Guillaume Sztejnberg, meanwhile, said in his own statement that the studio is “delighted to be coming on board with Ubisoft…”
This is just the latest move from Ubisoft to invest further into mobile games. In 2016, the company acquired developer Ketchapp. Ubisoft already has a mobile game business, one of its biggest and best-known franchises being Hungry Shark.
Call Of Duty: Modern Warfare “Dark Edition” Includes These Night Vision Goggles
Activision’s new Call of Duty: Modern Warfare re-imagining is set for a big multiplayer reveal on August 1, but ahead of that, details about the game’s “Dark Edition” have come to light.
Leon Hurley posted images of the googles, which look pretty extreme. As fans may recall, Call of Duty: Modern Warfare 2 also had a premium version that came with night vision goggles.
Pricing for the Dark Edition hasn’t been confirmed yet, but a since-removed GameStop listing suggests the premium bundle will cost $200 USD. Developer Infinity Ward also tweeted about the night vision goggles, and you can see their image below. The caption strongly suggests that the Dark Edition will be formally announced during the multiplayer reveal event on August 1.
Got to see the Dark Edition working Night Vision Goggles which look amazing. Like a modern version of the old Modern Warfare 2 one. #ModernWarfare pic.twitter.com/NuQFkLWbdj
— Leon Hurley (@LeonHurley) July 30, 2019
Learn more during the #ModernWarfare Multiplayer Premiere on 8/1 at 10AM PT. pic.twitter.com/irHPCsla8L
— Infinity Ward (@InfinityWard) July 30, 2019
The Call of Duty: Modern Warfare multiplayer reveal on August 1 is expected to bring news about, of course, the multiplayer mode. The franchise is known for its strong multiplayer elements, so people are understandably excited to find out more about what Modern Warfare has to deliver.
We’ve already learned about the close-quarters 2v2 mode Gunfight (see the video above), but Activision has more to share about the full suite of offerings for Modern Warfare’s multiplayer package.
Recently, Activision confirmed that killstreaks will return in Modern Warfare, and one of them involves chemical warfare.
The new Modern Warfare, which is inspired by the 2007 game Call of Duty 4: Modern Warfare, launches on October 25 for PS4, Xbox One, and PC.