Jon Shafer’s At The Gates Review – Fertile New Ground

In his time at Firaxis as the lead designer on Civilization V, Jon Shafer showed he wasn’t afraid to uproot a settled and successful series and venture forth in search of something better. With At The Gates, his first release under the one-man studio moniker Conifer Games and his first game proper since Civ V, you get the feeling Shafer challenged himself to pack up the whole 4X genre and find fertile new ground on which to start over again.

Connections to the past remain–technologies are researched, resource nodes are exploited, wars are inevitably waged–but Shafer’s pioneering vision here is of a genre that is narrower in scope and more concerned with how players respond to the figurative hand of cards they’re dealt. At The Gates is a promising starting point that, with a few thoughtful additions, has the potential to develop into a thriving empire.

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It all starts with a settlement. At first, you play as the Goths on a randomly generated map that represents 400 A.D. Europe. On each map is a number of rival clans, some of whom are always vastly more powerful than you are right from the start, as well as two factions of the fading, but still intimidatingly large, Roman Empire. Your aim is to grow your settlement into an empire and eventually win via one of two victory conditions: by conquering the Romans by military force or by training your own Roman Legion to assume control, i.e. an economic victory. Cleverly, factions other than the Goths are unlocked to play once you’ve met and formed an alliance with them in a previous game.

As the early turns tick by, clans of people will join the settlement and you can put them to work extracting resources from the surrounding tiles. Each clan can be trained in a profession drawn from one of six disciplines, all of which are unlocked by generating knowledge to progress through the tech tree. Early decisions are influenced by the mysteries of the randomly-generated map algorithm. If it has spawned you in an area with a lot of mineral deposits you will probably want to focus your efforts on metalworking professions, a couple of diggers to extract the iron, and, say, a dredger to multiply their production.

But how should you employ your fourth and final clan? While the map informs your strategy in certain directions, the whims of your population will often be tugging you in the complete opposite direction. Clans are randomly rolled a handful of traits when they arrive at your settlement’s door. Some traits are unambiguously beneficial, like a +1 bonus to their movement points or with a few levels already earned in the crafting discipline, while others are downright bad, like a tendency to commit crimes; others yet are merely circumstantial, like preferring an active profession like explorer over a settled one like cheese-maker.

These elements quickly start to create compelling conundrums. What do you do when, on the one hand, the mineral-rich starting area of the map might be telling you to invest in mining, but on the other hand the clans you’re being sent bear all the characteristics of some really effective soldiers? Or cheese-makers? Clans can, of course, be retrained as the need for new or more advanced professions arises, but it cannot be done instantly and any experience they had accumulated in their previous profession is lost. If you’ve only got a village of farmers and bards when the bandits turn up, you’re quickly going to regret not training at least one of them to wield a spear. Balancing the demands of the map with the skills of your clans is the core strategic concern of the entire game. Along the way–and this is where At The Gates really starts to shine–there are many ways that relationship between the map and your people can change.

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For one, you’re not committed to your starting position on the map. In fact, at any moment you can pack up your settlement, move to a new location, and resettle. For the first 50-odd turns you’ll be living something of a nomadic existence, exploring the lands, foraging for food, hunting and trapping animals, and collecting wood before moving on, crossing those mountains to the eastern coast or trekking across the steppes to the lush riverlands of the south. On a mechanical level, all the early technology you have at your disposal depletes resources–send a gatherer to work a fruit tree and they’ll keep picking until the tree is exhausted. It’s not until the mid to late game that you’re able to build structures that don’t deplete a resource and, in the case of a fruit plantation, can even replenish it. And it’s at this point that you’ll want to have found somewhere to make your permanent home.

This makes for an early game flow that is fascinating and unusual for the 4X genre. You want to be researching technology and training clans to suit your immediate situational needs, while also identifying (but, crucially, not yet exploiting) a resource-rich region you can later claim for your eventual empire. Sometimes this is straightforward enough–in one game I spawned on a narrow land bridge connecting two continents. I fished and picked berries until I was ready to journey southeast and declare my kingdom in a river valley full of wheat and horses. Other times it’s more challenging, like the time I spawned on a tiny peninsula with only a bare handful of tiles separating my settlement from the border of the Huns. The beauty here is that even when the enemy is literally at the gates, you have enough flexibility to find an alternative–in this case, several hundred miles away, preferably.

The beauty here is that even when the enemy is literally at the gates, you have enough flexibility to find an alternative…

The map itself also intriguingly shifts in fundamental ways thanks to both seasonal and situational changes in weather. During cold months you have to worry about supplying any units traveling outside your territory, or else that scouting party might not make it back home. It’s also vital to maintain a surplus of food for the winter as many of your food sources will no longer be operational. Heavy rains, flooding, and even blizzards on specific tiles also keep things interesting, as they can see units immobilized for multiple turns, potentially throwing into chaos your carefully planned assault on a rival settlement or, if you’re lucky, delaying that bandit raid on your logging camp.

As the environment changes over the years, so do the people. Two clans might get into a feud and you’ll be forced to pick a side. Another might be caught stealing and you’ll have to decide their punishment. It’s up to you to sort things out–retrain clans, shuffle them around to new locations, placate them with alcohol–before morale drops too low and everyone’s unhappy. This might seem fiddly and a little prescriptive, but it’s rarely as simple as it may sound. Clan Dankward may now hate Clan Waller, but the Dankwards are your best breadmakers and the Wallers your best blockcutters, you can’t just send one of them out to run the sheep pasture. Besides which, the Wallers are afraid of animals and refuse to work in livestock. Working out a solution to these problems often means having to make tough decisions and uneasy compromises.

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None of these clans are fleshed-out characters; they’re just a collection of buffs and debuffs attached to a random name and portrait. But the way their traits and desires are expressed through their abilities and little exchanges goes a long way to make you feel like you’re ruling a loose collection of real people. They’re not people, of course, but they’re your people.

The same cannot be said of the opponents you face, though. You’re always pitted against the same opponents on every map, but to my mind this is acceptable within the bounds of the scenario Shafer chose to depict. Instead, the more significant problem here is the lack of interaction with those AI opponents. To begin with, they don’t particularly care about you–that’s how small and insignificant you are in your initial nomadic phase. As you grow they start to take notice, but it’s rarely more than a raised eyebrow here and there. Occasionally a dialogue box pops up and you can give a gift or rudely refuse one, and that’s pretty much it until you’re at war or you form an alliance. Essentially, you’re either utterly indifferent to the AI, or you’re their best friend or worst enemy, with barely any negotiating in between.

Indeed, it feels like the late game in general is underdeveloped. The absence of compelling diplomacy with the AI factions plays a huge part here, as for much of the game it’s perfectly possible to adopt an isolationist strategy and focus on the more economically focused victory. Pursuing the military route extends your interactions with the AI to throwing your stacked military units at theirs until you occupy their settlements and structures. Combat will be familiar to anyone who’s played Civ IV and it gets the job done in a similarly efficient, if tactically unspectacular, fashion.

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Even trade is handled in a curiously neutral manner, having you buy and sell goods through an anonymous caravan rather than through any interaction with the AI factions. Worse still, the concept of religion is relegated to a checkbox that has an unclear effect on an AI faction’s disposition toward you. Shafer has admitted that the diplomacy features are still in their infancy and he has plans to continue to work on them post-launch. That’s an encouraging sign, and one we hope also applies to these other areas, because the late game in its current form is desperately undernourished.

That makes At The Gates difficult to wholeheartedly recommend. What’s there right now is undeniably good; however, what’s missing makes you yearn for how good it could yet be. It’s a fresh, invigorating, more personal take on the grand strategy game. But at the same time, it’s lacking in a few areas, and they really do hold it back from greatness. Jon Shafer has found that fertile new ground on which to settle. He just needs to give it a few seasons to grow.

Anthem Demo: Dates, VIP Demo, Early Download, Friend Codes, And More

BioWare has announced two demos for Anthem, and the first–the VIP demo–launches for select players this weekend. The second demo will be open for all, and will launch closer to Anthem’s release date.

Regardless of whether you plan on playing the VIP or free demo, you can pre-load the client right now. It’s a 26GB download on consoles and 44GB on PC.

The VIP demo is available for anyone who pre-orders Anthem or is an EA or Origin Access subscriber. You don’t have to go it alone either, as getting access to the VIP demo nets you three free invites you can send to others. In order to refer a friend, just download the demo, install it, and launch. Then, go to the “refer a friend” tab to receive a unique link you can send to someone else.

According to VG247, your friends don’t even have to use the same system as you. An Xbox One player can send a free invite to someone to use on PS4 or PC, for example. However, Anthem does not support cross-system play. If you want to play with your friends, you’ll need to tell them to use their free invite on the same system you’re using.

The VIP Anthem demo goes live on Friday, January 25 at 9AM PT / 10AM ET / 5PM UK. It ends Sunday, January 27 at 6PM PT / 9PM ET, which is January 28 at 2AM in the UK. The follow-up free demo will be February 1-3, and begin and end at the same times as the VIP demo. Anthem is an always online game, so you’ll need an internet connection to play either demo, as well as Xbox Live Gold or PlayStation Plus if you’re planning on playing on Xbox One or PS4.

Both Anthem demos are identical in content, so you won’t miss out on much playing the second free one. You’ll start at level 10 about halfway through Anthem’s campaign, and have access to the Ranger with the choice to unlock another Javelin of your choice. Your character will be able to go up to level 15, and you’ll be able to explore the world, as well as complete a story mission and a stronghold. Any progress you make in the VIP demo carries over into the free demo, but neither one will carry over into the main game. However, playing the VIP demo will unlock a free gift in the main game at launch.

Anthem releases on February 22 for Xbox One, PS4, and PC. If you have EA Access, you can play the Xbox One and PC version on February 15.

Rainbow Six Siege: Extended First Look at Documentary on World’s Top Players

We are proud to present an exclusive extended first look at To Win it All: The Road to the Six Invitational, an esports documentary that follows three of the top Rainbow Six Siege players in the world.

To Win it All: The Road to the Six Invitational follows Troy “Canadian” Jaroslawski (Evil Geniuses), Leo “ziG” Duarte (Team Liquid), and Niclas “Pengu” Mouritzen (G2 Esports) as they “try to balance their lives, relationships, and training all while chasing a chance to compete in the Six Invitational and win a life-changing over $1MM prize pool.”

Here is our exclusive first look at the documentary and an extended introduction to Troy, Leo, and Niclas as they prepare for The Six Invitational.

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Star Trek Discovery Season 2: All The Easter Eggs So Far

While Star Trek found a new lease of life on the big screen in 2009, it had been more than a decade since the last TV show in the long-running sci-fi franchise when Star Trek: Discovery premiered in September 2017. The show’s producers faced the difficult task of making a show that appealed to modern audiences and new fans, as well as satisfying die-hard, long-term Trek devotees.

However, while the first season of Discovery took the story and characters in some surprising directions, it was also very aware of its past. Every episode contained multiple references and callbacks to something from the grand 54-year history of Star Trek, which you can check out in our Season 1 Easter Eggs gallery. Sometimes these were sly jokes that only the most dedicated fan would spot, and sometimes they were crucial plot-points.

Season 2 has now started, and it’s clear that the Easter Eggs, callbacks, in-jokes and references will continue; after all, the season starts with an encounter with the Enterprise and the introduction of Captain Pike, a character who featured in the first episode of the original series. We also know that Spock is set to play a major part in this story. So let’s take a look at all the Discovery Season 2 Easter Eggs so far…

1. Three-Dimensional Chess (Episode 1)

A three-dimensional chess set can be seen in young Spock’s room. This is a popular pastime in Star Trek; Kirk and Spock liked to relax with the game in the original series, while a group of genetically-enhanced children can be seen playing it in the Next Generation episode “Unnatural Selection.”

2. Priority One (Episode 1)

The Discovery is summoned to the Enterprise via a Priority One distress call. As the name suggests, this call is the highest level of communication within Starfleet. It was first used in the original series episode “One of Our Planets Is Missing” and has been used throughout the franchise.

3. VISOR (Episode 1)

A member of the Discovery crew can be seen this device, worn most famously by Lieutenant Commander Geordi La Forge in The Next Generation. The acronym stands for Visual Instrument and Sensory Organ Replacement, and it detects electromagnetic signals, allowing those with impaired sight to interact with the world around them.

4. Officer Linus (Episode 1)

We met a new member of the Discovery crew–an officer named Linus. Linus is a Saurian, a species which also appeared in Star Trek: The Motion Picture.

5. Transfer of Command code (Episode 1)

Saru quickly shuts down Pike’s request for the ship’s command codes. This is the use of an authorization code to transfer command of a starship from one captain to another, as seen in the Next Generation two-parter “Chain of Command.”

6. Siranna (Episode 1)

Saru mentions that he has an estranged relationship with his sister Siranna. This character appears in a Short Treks episode, which was released on CBS All Access in December, where it is revealed that part of Saru’s Star Fleet recruitment requirement was never returning home.

7. Pike’s Resume (Episode 1)

Pike brings up a screen filled with his history and achievements, which is loaded with Easter eggs for eagle-eyed viewers. These include a reference to Robert April, the first Enterprise captain who was previously mentioned in the ’60s Star trek animated series as well as Season 1 episode of Discovery. We also learned that Pike has served on other starships, including USS Antares, which was previously mentioned in the original series. In addition, Pike has won various prestigious Starfleet awards, such as the Rigel Cup (mentioned in Next Generation episode “The First Duty”) and Okuda Award (The Next Generation’s “Eye of the Beholder”)

8. Mojave (Episode 1)

Pike makes reference to his hometown of Mojave, which he also mentioned in The Cage, the original series’ pilot episode in which he was the main character.

9. Redshirt (Episode 1)

Amusingly, Pike tells annoying science officer Connolly to get his “red shirt into an AV suit.” As Trek fans know, a redshirt is the term used for any newly-introduced crew member who will shortly die on a dangerous mission. A few minutes later, Connolly is smashed into a space by a flying asteroid.

10. Bolian (Episode 1)

Jett Reno, the science officer rescued from the crashed UUS Hiawatha, explains how she attached one of her injured crew members to a “dead Bolian” to keep his heart working. Bolians are bald, blue-skinned humanoid aliens that appeared in Deep Space 9, Voyager, and The Next Generation.

11. Tellarite (Episode 1)

Another of Reno’s injured crew members is a Tellarite called Greg. Rather gruesomely, “Greg’s head wound keeps opening up.” Tellarites are a snout-nosed race that have appeared in every Star Trek series to date, as well as the movies The Voyage Home and The Undiscovered Country.

12. The Cage (Episode 1)

Towards the end of Episode 1, Pike is seen reading one of the fortune cookie messages left behind behind by his predecessor Lorca. It reads: “Not every cage is a prison, not every loss eternal,” another possible reference to that pilot episode.

13. Vulcan bells (Episode 1)

The episode ends with a scene in Spock’s room on the Enterprise, where we can see Vulcan Bells. These previously appeared in the original series episode “Amok Time.”

Complete Guide to Crackdown 3’s Preorder Bonuses

If you buy something through this post, IGN may get a share of the sale. For more, read our Terms of Use.

Fans have waited for years, but it’s finally upon us: Crackdown 3 is set to release on February 15. One of the biggest Xbox One console exclusives for 2019, Crackdown 3 is an open-world action game that pits your super-powered agent against a terrorist group called Terra Nova.

As in previous installments, the campaign finds your agent powering up until you can throw cars through the air and leap up tall buildings in a single bound. But the biggest addition comes in the cloud-powered multiplayer, where you can bring down entire skyscrapers as you hunt for enemies.

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Get a First Look at Jon Cryer as the Arrowverse’s Lex Luthor

Lex Luthor is finally making his Supergirl debut on March 17, and The CW has released the first photo of Jon Cryer as Superman’s arch-nemesis.

Check out Cryer’s Lex below.

SG_LexLuthor_1stLook_PR Credit: Jordon Nuttall

Cryer has a storied history with the Luthor family – he played Lenny, Lex’s nephew, in the 1987 film Superman IV: The Quest for Peace alongside Gene Hackman, but now he gets a swing at the iconic role himself.

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The Best Smash Bros. Ultimate Characters, According to Pros

Super Smash Bros. Ultimate has been out for over a month now, and as the first couple of tournaments come and go, giving the best players a stage to showcase what their characters can do, the meta of the game is starting to take shape.

We all no doubt have our own convictions on what characters are the best, likely shaped by who the last characters were to 3 stock us online, but we wanted to find out what the pros think.

Just getting into Smash? Here are our picks for starting fighters:

So, we picked the brains of five professional Smash Brothers Ultimate players – ZeRo, Mew2King, Hungrybox, JTails, and DaBuz – to find out their thoughts on the current state of competitive Smash Ultimate.

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