Kingdom Hearts 3: Reviewing The Unreviewable

Welcome to our first ever Review Q&A, where GameSpot reviewers and friends take a deep dive into our review process (and hopefully answer some of your biggest questions). First up: Kingdom Hearts 3! Reviewer Tamoor Hussain and superfan Lucy James talk about the 14-year wait for Kingdom Hearts 3, the hardest parts of the review, and how nostalgia factors in to it all. Make sure to let us know if you’d like to see more behind-the-scenes reviews features like this one and how we can make them even better–but first, enjoy!

Tamoor Hussain is UK Editor and Global Head Of News for GameSpot. He reviewed Kingdom Hearts III, giving it an 8/10. On top of working at GameSpot, he’s got a side hustle as a full-time weeb. More importantly, he has been a lifelong fan of Kingdom Hearts since the series began.

Lucy James is Senior Video Producer at GameSpot. She’s a part-time weeb who cried in the audience of the Sony 2013 E3 press conference when Kingdom Hearts III was announced. She can and will explain the plot of the series to you if you ask nicely.

Tam: When you walk away, you don’t hear me say, “Pleaaaaaaaaaase, oh baby, don’t go.” Simple and clean is the way that you’re making me feel tonight. It’s hard to let it go….

Lucy: Hi Tamoor. Thanks for that Simple And Clean intro. We both have a very storied history with Kingdom Hearts. We’re probably the biggest fans on staff, and we’ve both been very excited to play III for… jeez, well over a decade now. I think my first question to you has to be: Just how the hell did you prepare to do this review?

Tam: Like this:

No Caption Provided

Lucy: Oh good grief.

Tam: Okay so, let’s break that picture down. Left hand: Full-size Keyblade that lets the world know that I’m a Kingdom Hearts fan. Right hand, flipping the bird to the world to say, “Yeah, I love Kingdom Hearts and I don’t care what you think.” Up top: Sunglasses because I’m quite sensitive to light and the brightness was giving me a headache.

Lucy: Fair. San Francisco was pretty sunny that day. I wore a leather jacket and remember deeply regretting it.

Back to my question: what kind of mindset were you in when you tackled the review? When we played the game at a preview event back in June 2018, we both came out of it saying, “That’s a game Kingdom Hearts fans will love, but I wonder how people unfamiliar with the series will react to it.” We didn’t say that in unison, though. That’d be weird.

Tam: Honestly, I was very nervous. I remember when our all-powerful reviews editor Kallie asked me if I’d be up for it and I knew I wanted to do it. I wanted to take on that challenge, but a part of me did think about how stressful it’d be. Now, let’s be clear, I was reviewing a game–hardly a thing to get upset about, but I was thinking about what that game represents and how much it means to fans. I feel okay saying this because I am a Kingdom Hearts fan, but Kingdom Hearts fans are INTENSE. Like, in my review I open by saying how hearing Dearly Beloved emotionally cripples me every time, and there’s loads of people saying I’m not a fan and I don’t have any experience with the series.

But anyway, I started second-guessing myself, thinking, “Do you really know everything you need to know about Kingdom Hearts? Because if you get one thing wrong, you will hear about it.” In the lead-up I thought it would be a good idea to refresh myself on everything, but that turned out to be a bad idea because then I started treating it like studying for an exam. I am not good in exams. I threw up in my GCSE maths exam and got sent out. Also I am not good at maths.

Lucy: I was going to make a maths joke about 358/2 Days here, but thought better of it.

Tam: Eventually I just stepped back and reminded myself that I love this series, I’ve played the games, I know the characters, I’ve followed the story, and all I needed to do was approach it in a genuine way. I focused on taking my experience as a reviewer that’s critiqued and analysed many games and properly balancing that with my passion for the series.

I hope that comes through in the review, which echoes what you said and what we discussed after the preview event. I think fans of the series will love it for sure, but one of the strengths of Kingdom Hearts as a series is there’s always something to enjoy regardless of whether you’re a long-time fan or not. Since publishing the review I’ve talked a lot of people who, for one reason or another, are considering playing the game. Many of them say they don’t know Kingdom Hearts, but I tell them that the Disney worlds are still fantastic on their own, the combat is a lot of fun, and it’s overall just a joyous game. Sure, it does get a bit tied up in its own mythos and has some rough patches, but as a whole it’s still a fun and charming game.

Tl;dr: It was daunting. You’ve got it now, how are you finding it?

No Caption Provided

Lucy: I think daunting is the right word for it. I’ll say that it wasn’t an easy start. It honestly took me a couple of hours to get into the swing of it. The game starts with a pretty scrappy prologue, Kingdom Hearts 2.9 (I’m not joking), where it’s dropping in story beats, and getting the player up to speed with the combat changes, etc. Honestly, I was pretty worried for a second, because the whole thing didn’t feel very cohesive. I think while I was mid-music video (the second or third), I texted you “REALLY??????”, because I genuinely thought it was going to be indicative of the rest of the game.

I hit the Kingdom Hearts 3 title screen, and it just felt like everything… eased, and I’m really enjoying it now. Pretty familiar to the start of Kingdom Hearts II in that regard, really. I feel like because I did the History Of Kingdom Hearts recently, I’m as familiar as I can be with the intricacies of its story, and I’m starting to get these payoffs, and they’re really hitting. I know in your review you called out the game for getting bogged down in its own lore–how intense is that stuff going to get?

Tam: So one of the things I tried to do is to think about how the game would feel to people with various levels of familiarity. I think that was important to do because, like you, I know the story, so how “intense” it felt was different from someone who doesn’t know it. And also there’s sure to be plenty of people who are attracted to Disney that decide to play the game, with little to no prior experience, so I think that was an important consideration.

The funny thing was, even with my familiarity it felt very intense at times. Like I said in my review, I think the problem is that it tries to do too much and resolve–or at least reference–every narrative thread or lingering question about a character, and that’s to its detriment. Thankfully, for the most part these moments are bookends to the Disney world and stories. You’ll arrive on a planet, have the Kingdom Hearts story, then play through a nice little Disney adventure, then have another Kingdom Hearts story. That made it way more manageable. However, the final third of the game is pure Kingdom Hearts bants and it is very overwhelming.

No Caption Provided

I’m going to put my cards on the table here and say, in hindsight, I think Organization XIII is the worst part of the game. In previous games they’ve been likable characters–I know Axel is your guy–but, for me, in KH3 they dilute the story and there’s just far too many of them. They also enable the laziest kind of storytelling, where a character waffles on about nothing in particular while acting shady and mysterious. To me, that just says the character didn’t really serve any purpose in the story and is just there for the sake of being there. That’s particularly evident in this game, which tries to give fans of all of these lads and ladettes some time in the spotlight. Honestly, I didn’t need it–it just made the overall story worse.

Lucy: I know that diehard fans will appreciate that though. To me, Kingdom Hearts 3 seems to be all about the story payoffs so far.

Tam: I’m suddenly very aware of how negative that sounded and the fact that you’re very early, so I’m going to temper that by also saying there’s wonderful stuff throughout, even at the end. The story has some really nice moments too, so don’t feel discouraged by me being a grump.

I’ll be honest, there are some games that I just needed to enjoy.

So one of things I think about a lot, especially for a series as storied as this, is at a certain point people are so invested in something that they’re able to ignore a lot of the issues with the thing they love and have loved for years. When you’re reviewing a game, you don’t have that luxury. You’ve reviewed games before, so it can be difficult to switch that part of your brain off, but for something like Kingdom Hearts I imagine you might be able to–I certainly can with stuff like Metal Gear. I’ll be honest, there are some games that I just needed to enjoy, like MGS4, which is a flawed game in many respects, but I needed to love it, if you get what I mean.

Lucy: Metal Gear is such a fantastic example of what you’re talking about, because the highest of the highs totally outweigh the lowest of the lows, and that’s what you end up remembering about those games. When I think of Kingdom Hearts 2, for example, I immediately think of a dozen incredible things I loved in that game: the music, the varied Disney worlds, fighting Sephiroth, battling Organization XIII, etc., before things like the slow opening or Atlantica’s daft music mini-games even come into my mind. It’s like a rising tide raises all (Gummi) ships.

I know that you got through Kingdom Hearts 3 pretty quickly so that everything would be ready for the review embargo. Do you think you lost anything from the experience? And for someone who’s been waiting just as long as I have, were you sad that you had to play it that way?

No Caption Provided

Tam: I did have to get through it quite quickly, but I don’t think I lost anything from the experience because of that. In fact, I think it helped me push through rougher spots where, without a deadline, I probably would have walked away from it for a day or two.

Whether I was sad about having to do that goes back to what I said earlier. This is one of those games that I also needed to enjoy, but since our wise and benevolent reviews editor Kallie asked if I wanted to review it, I had to pick between that and taking on the challenge of writing a review for it. In the end, I felt that it would be better and more beneficial for me to do the review. I didn’t mention it above but, at the same time as being nervous about the whole thing, the challenge of reviewing the game was also very appealing. I knew that it had to be on point, and since there would be a lot of people reading it, both internally as part of QA and externally by the general public, it was also an opportunity to kind of get a measure of how I’m doing as a reviewer–it doubled up as a reviewer exam, in a way.

Lucy: So you’re saying this review was your Mark of Mastery exam?

Tam: Hahah, very good. Yeah–but did I pass like Riku or am I still an apprentice like Sora? That is the question! [Wise and benevolent editor’s note: He passed.]

So, yeah. I would have loved to have played at my own pace, but like I said, I don’t think I lost much by not doing so. Also, playing it for review meant I could play it early and make myself impervious to spoilers, which was big factor too. I do think that playing it in smaller chunks like you are is a good way to go about it. Like I said previously, each of the worlds are neatly contained–as with past entries–so it makes it easy to split up sessions. A Disney world a day keeps the Heartless at bay.

One of the things I was thinking about for the review, but didn’t end up using as an angle in this exact way, is nostalgia. A lot of people came to Kingdom Hearts because of their love for Disney or Final Fantasy and their nostalgia for it. But over time that element of the series has shifted in different ways. For Final Fantasy, it’s completely dropped off, and for Disney, the emphasis is more on the modern era, for which the nostalgia isn’t as potent. How do you feel about that? Is that important to you? Or do you think Kingdom Hearts as a whole has distinguished itself enough to no longer rely on those elements?

Lucy: That’s an interesting point about nostalgia, and to be honest, I think it does still rely on it to an extent. Square has been really clever about the choice of Disney worlds, and I feel they’ve struck a good balance between older versus newer movies. I certainly feel less of an emotional connection to Frozen and Big Hero 6, y’know, but at the same time, flying around with Baymax is cool as heck, so I’m glad they’re experimenting with new worlds. I’m also incredibly glad they’ve put new twists on returning worlds. Not just that they look better, or have a better layout, but in the case of a world like Olympus, it’s a completely new side to that place that we haven’t seen before.

I think that’s nice that it’s come full circle–a game that could only exist because it’s built on nostalgia now inspires its own.

Kingdom Hearts has been around for so long now that my feelings of nostalgia are less about the Disney and Final Fantasy parts and more toward the little threads between the games. The menu sounds, movement, combat, in particular the music. Like said in your review, when you hear the opening bars of Dearly Beloved, it’s like this gut punch that opens the nostalgia floodgates. I think that’s nice that it’s come full circle–a game that could only exist because it’s built on nostalgia now inspires its own.

With that all said, with everything riding on Kingdom Hearts 3, do you think it lived up to expectations? Was it worth the wait?

Tam: It did live up to expectations for me. It gave me the same feelings that I had when I played the original on the PS2 and fell in love with it–and that’s quite an achievement if you ask me. Ultimately, the issues the game has are overshadowed by everything else. Though they can’t be discounted, they don’t get in the way to the point where they ruin the experience. I had a blast playing it, so, yeah, it was worth the wait for sure.

I just hope that, now that the Dark Seeker Saga is complete, the wait until the next chapter of the Kingdom Hearts story isn’t as long.

New PS4 Humble Bundle Gets You A Bunch Of Games For Very Cheap

The Humble Bundle has partnered with PlayStation for a sale on a bundle of indie titles along with bonuses. The Humble Indie PlayStation Bundle offers up to nine PS4 games, with some proceeds going to charity, for a limited time.

At the lowest tier you can get Grim Fandango Remastered, The Bard’s Tale Remastered, and InnerSpace. Those three games are available if you pay at least one dollar. The next level up unlocks if you pay more than the average, which as of time of writing is approximately $9. That tier includes Layers of Fear, Wasteland 2 Director’s Cut, The Talos Principle, and Broken Age. Finally, the last tier unlocks at $15 or more, granting you Killing Floor 2 and Shadow Warrior.

Those nine games are joined by the soundtracks for Grim Fandango and InnerSpace at the dollar level, and the Layers of Fear and Broken Age soundtracks at the more-than-average level. As always you can pay what you want and select how the money is distributed to Humble, charity, and developers.

These discounts will be available through February 12 at 11 AM PT / 2 PM ET. Most of the games are individually priced at or more than the cost for all of them combined, so it’s a good deal to get a lot of games you may have missed for cheap.

Pay $1

  • Grim Fandango Remastered
  • The Bard’s Tale Remastered
  • InnerSpace

Pay more than average

  • Layers of Fear
  • Wasteland 2 Director’s Cut
  • The Talos Principle
  • Broken Age

Pay $15

  • Killing Floor 2
  • Shadow Warrior

Star Wars Actor In Talks For Dune Reboot Movie

The much-anticipated new movie adaptation of the classic sci-fi novel series Dune continues to add some big names. Following the news earlier this month that MCU stars Dave Bautista and Stellan Skarsgård will play key roles, it has now been reported that Star Wars actor Oscar Isaac is in talks to join the cast.

According to Variety, Isaac is in negotiations to play the role of Duke Leto, the father of lead character Paul Atreides, who will be played by Timothy Chalamet (Call Me By Your Name). As well as playing Poe Dameron in the recent Star Wars movie, Isaac is known for roles in Ex Machina, X-Men: Apocalypse, and Annihilation.

Skarsgård is set to play the evil Baron Harkonen, while Bautista will appear as “Beast” Rabban, Harkonen’s nephew. The cast also includes Mission Impossible star Rebecca Ferguson, and the movie will be directed by Denis Villeneuve, who previously helmed Blade Runner 2049 and Arrival. Dune does not yet have a release date.

The multi-book series was written by Frank Herbert, and the first volume was published in 1965. The movie was first announced in February 2017, when Herbert’s son Brian suggested that it could be the first part in a series of films. It was previously adapted for the big screen in 1984 by David Lynch and starred Kyle McLachlan, Patrick Stewart, and Sting. While this version was a commercial failure, it has since gained a cult reputation.

The Sci-fi Channel (since re-branded Syfy) also produced a Dune mini-series in the early 2000s. There have been several unsuccessful attempts to get a new movie version off the ground, most recently with Patriots Day director Peter Berg at the helm.

New PS4 Game Sale Now Live For PS Plus Members In The US

On top of the ongoing PS Essentials sale, a new selection of PS4 game deals has gone live on the US PlayStation Store. From now until February 5, Sony is holding the PS Plus Specials sale, which offers discounts on an array of PSVR-compatible games–but only for PlayStation Plus subscribers.

Capcom’s critically acclaimed horror game, Resident Evil 7, is one of the many titles on sale this week. The standard edition is available for $15, while the Gold edition–which includes all of the game’s DLC–is $25. You can also pick the DLC up individually at a discount; Banned Footage Vol. 1 is $5, Banned Footage Vol. 2 is $7.49, and End of Zoe is $9.

Beyond that, Dark Souls developer From Software’s experimental VR game, Deracine, is $27. The VR version of The Elder Scrolls V: Skyrim is down to $36, while Ubisoft’s unsettling Transference is $17.49. You can also get Until Dawn’s VR prequel, The Inpatient, for $12, and the spin-off rail shooter Until Dawn: Rush of Blood is $4.49.

Some other notable deals include Batman: Arkham VR for $12, Astro Bot: Rescue Mission for $32, Creed: Rise to Glory for $21, Psychonauts in the Rhombus of Ruin for $4, Race the Sun for $3, and Sprint Vector for $21. You can find other good deals below, while the full list is available on the PlayStation Store.

Both the PS Plus Specials and PS Essentials sales are scheduled to end on February 5, so you have until then to take advantage of these offers. While the PS Essentials sale is open to everyone, PS Plus members will take an additional percentage off of every item, so you can grab some of 2018’s biggest games like God of War and Battlefield V at a great price.

GameStop Abandons Attempts To Sell Itself, Stock Takes A Major Hit

GameStop has announced that it is no longer trying to sell itself to another company. The video game retail company did not provide further details as to what that means for its future, but its stock price has plunged dramatically as a result.

“GameStop’s Board has now terminated efforts to pursue a sale of the company due to the lack of available financing on terms that would be commercially acceptable to a prospective acquirer,” GameStop said in a blog post. The announcement caused investment stock in GameStop to plummet, with the trading value decreasing by more than 25 percent to $11.24 USD at the time of this writing.

The company first began looking for a potential buyer in June 2018. GameStop went into talks with private equity firms and also hired a financial advisor, according to sources familiar with the situation. However, GameStop never confirmed a sellout was a definitive final outcome, and said in a statement that it was exploring other solutions to its financial difficulties as well.

In a report by Variety, Wedbush Securities analyst Michael Pachter said that GameStop’s decision to shift gears might mean that company was simply unable to find an investor. “A new console without a disc drive–unlikely, but possible–could kill [GameStop’s] business,” Pachter explained. “And all this talk of Amazon, Apple, and Google [streaming games] causes some to question whether there will be consoles at all.”

GameStop has struggled to remain a relevant part of the game consumer model with the rise of digital distribution. As a result, the company has tried to account for lost sales by increasing its pivot towards used game sales and pop culture collectibles. However, the former has most likely been a shrinking margin for the company as well, with subscription services such as Xbox Game Pass, Games With Gold, and PlayStation Now offering a steady stream of older titles for less than their combined retail price.

GTA 5 Giving Away Free Cash In February

Grand Theft Auto Online is debuting a new RC toy car with all sorts of custom options and dangerous weaponry to pack a tiny wallop. But if you’re not sure you want to buy yet, you can sample it in a series of new races and earn double rewards in the process. Plus just logging in can net you some free cash.

First off, logging into GTA Online each weekend in February will get you $250K in GTA cash, so coming back over and over will net you a total of $1 million. Each week’s reward will populate into your Maze Bank account the following weekend.

You can also get both double cash and RP in any of the eight new races centered around the new RC Bandito: All Downhill From Here, Trailer Park Dash, Air Traffic Control, Beach Please, Docking Around, Paleto Bae, Go For ‘Broke, and Tee’d Off. In addition, you can get double cash and RP from any Stunt Race, or from the Running Back (Remix) mode. Rockstar teases that a variety of modes will spit out double cash and RP the whole month of February as well.

To make the RC Bandito your own, you’ll need to first own an Arena to store it. Several Arena items are on sale now for 30% off, including Workshop Mechanics, Boost Upgrades, and more. Then you can head to Southern San Andreas Super Autos, which comes with its own workstation to modify it. You can add special liveries and lids, or mod it to make vertical jumps or drop mines.

Finally, a variety of vehicles are 30-35% off, including several high performance machines and aircraft. Those include:

  • Ocelot Swinger – 30% off
  • Hotring Sabre – 35% off
  • Overflod Tyrant – 30% off
  • Pegassi Tezeract – 30% off
  • Vapid Hustler – 30% off
  • Ocelot Pariah – 30% off
  • Hydra – 35% off
  • Buzzard – 35% off
  • Hunter – 35% off
  • Engines (Vehicles & Aircraft) – 30% off
  • Brakes & Handling (Vehicles & Aircraft) – 30% off
  • Suspension – 30% off

Chucky TV Show Brings The Killer Doll Back To Screens

Even though the latest movie in the long-running Child’s Play series was released less than two years ago, last July it was announced that the franchise was to be entirely rebooted as a new film without the involvement of creator Dan Mancini. However, it has now been confirmed that Mancini’s story of killer doll Chucky will continue as TV show.

The show will be simply titled Chucky and is being developed at Syfy. Mancini will write the series, and will produce alongside long-term partner David Kirschner, as well as Nick Antosca, who worked with Mancini on the hit horror anthology series Channel Zero.

In a statement, Mancini said: “I’ve long wanted to bring Chucky to television and Syfy is the perfect network for us. The show will be a fresh take on the franchise, allowing us to explore Chucky’s character with a depth that is uniquely afforded by the television series format, while staying true to the original vision that has terrorized audiences for over three decades now.”

The Chucky series kicked off in 1988 with Child’s Play, which was followed by two direct sequels in 1990 and 1991. The series took a more overt comic turn with 1998’s The Bride of Chucky and three subsequent films. Mancini has written every movie in the series to date and directed the last three, including 2017’s The Cult of Chucky.

The Child’s Play remake is being produced by MGM but will not have any involvement from Mancini. In a recent interview on the Post Mortem podcast, he explained that he wasn’t happy about the new movie version. “Obviously my feelings were hurt,” he said. “You know, I had just done two movies… forgive me if I sound defensive, [they] were both at 83 percent on Rotten Tomatoes. Even though they didn’t get theatrical releases, they were well regarded. And I did create the character and nurture the franchise for three f***ing decades.

“That’s how I feel. The people who are making that movie, they don’t know how that’s going to affect my livelihood. It’s not just a paycheck. It’s very personal. MGM’s screwing with that potentially.”