WWE Has A Cookbook, And “Nacho Man” Is Now Something You Can Eat

The only cookbook that should matter to wrestling fans is hitting stores this March. Insight Editions is publishing The Official WWE Cookbook featuring recipes inspired by WWE Superstars. Finally, The Rock’s Jabroni Macaroni Salad has come back to your dinner table.

Available on March 19 and priced at $30, the cookbook will contain more than 75 recipes, including appetizers, main courses, deserts, and drinks, all modeled after a WWE Superstar, and yes, Jabroni Macaroni is in there.

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Finally, you can have your friends over for Wrestlemania and serve them up a very hot plate of Nacho Man Randy Savage, or maybe some D-Generation Eggs–which contains chicken livers. Some of the other Big Boss Ham Steak Doughnuts and Big Show’s World’s Largest Pancake.

The items in the cookbook were put together by Allison Robicelli, a James Beard-nominated best-selling author, and she’s appeared on the Food Network, Cooking Channel, and VH1. If this book doesn’t fix your appetite for more wrestling-related madness, check out the match card for Royal Rumble, every confirmed wrestler in AEW, and wrestlers AEW should sign.

YIIK: A Postmodern RPG Review – Too Slow for Boston

“Postmodern” is both an intriguing and an intimidating word. YIIK, pronounced “Y2K,” comes with the subtitle, “A Postmodern RPG,” but what does that mean? Is it a game centred around the tennis matches of Infinite Jest? Or around Andy Warhol’s Campbell’s Soup Cans? Regardless of the intention behind labeling the game as such, the postmodern tag initially seems a little peculiar at first.

However, when you boot up YIIK you’re met with a stylish title screen that looks like it was ripped straight out of a retro arcade. The stunning visuals are accompanied by an electro-jazz bass-driven track that immediately asserts the game’s homage to ’90s pop culture. After a short exchange with a crow named Marlene, you’re given control of Alex McHugh, college graduate and spoiled brat. You’re also unemployed and spend your time wandering around your town aimlessly until you meet a cat with a Salvador Dali moustache. Shortly afterwards, an ethereal girl goes missing, triggering a chain of events that threaten the very fabric of reality itself.

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YIIK plays as a turn-based RPG, but instead of a strength/weakness mechanic that’s usually innate to most turn-based systems, YIIK uses a series of minigames to determine how much damage you deal and receive. Alex’s basic attack sees him spin his favorite LP on a portable record player, which is lighthearted and amusing at first. However, as more characters and abilities are introduced to the game, the amount of minigames becomes increasingly more daunting.

Basic attacks become ineffective as the game progresses, leaving you to use special abilities that feature minigames spanning myriad genres. These special abilities are necessary to take down mid-game enemies, but because there are no instructions on how to play the minigames, the game’s learning curve is both unfair and unsatisfying. Make a mistake and you’ll deal no damage, so you’ll likely need to die a few times before you get the hang of a new ability. There’s a voice that narrates the battle dynamics when you dodge an attack or die that sounds like the aliens from The Simpsons, though, which is a small redeeming factor.

The defense mechanics aren’t much better. Sometimes you can dodge if you nail a real-time prompt, whereas other times the most you can do is reduce the amount of damage you receive. One particular kind of attack, for example, targets your entire party of four and hits you like a truck unless you nail three timed prompts in quick succession, which is a lot more difficult to do than it might seem. Since this attack is used more frequently over time, it becomes a frustrating way to engage with combat. The battle pace is slow and the response to your inputs is clunky, making the battles themselves last for an unnecessarily long time. And the further you progress through the game, the more often you have to battle while traversing its many dungeons. Also, the real-time battle prompts are much better suited to a precise mouse-click than a button press, which is an issue on PS4.

The game’s leveling system, meanwhile, is tied to the Mind Dungeon, which sounds a lot more intriguing than it actually is. Again, the Mind Dungeon gets maximum style points, quite literally being a dungeon located in the protagonist’s head that’s accessed by dialing a specific number. In the Mind Dungeon, the camera angle changes to a side-scrolling perspective. In order to level up, you need to select one of four doors on the current floor and choose one of six skills to increase. You then need to enter the room behind that door, which confirms the skill increase. All four doors can be used to increase a skill, meaning that you can increase four skills for every level. After all four doors have been used, you can speak to Marlene the crow at the staircase located on the opposite side to the side you entered on. After confirming the level up, you descend to the next floor, which has another four doors — and so on.

The actual world of YIIK is stunning, though. Each map (apart from the dreary and awkwardly angled Wind Town) is designed with a gorgeous retro art style that screams ’90s Nintendo, and the soundtrack is consistently killer. Hearing that Undertale developer Toby Fox helped with music production wasn’t surprising at all, and the late-game vocal tracks in particular set the mood brilliantly. The art style and music set a ‘90s mood that’s paired with a lighthearted tone, with the game being genuinely funny for the most part. One particular NPC unleashes a barrage of rubbish jokes, the last of which is, “Are you visiting from Seattle? Say hi to Nirvana for me.” It’s very silly, but it works in the game’s favor.

However, YIIK’s attempts at humor can also be very problematic. Characters call each other “spazoids,” derived from the highly-insulting term “spastic,” as a throwaway insult. At one point Alex even says, “That’s our word” about the word “ginger.” On another occasion, a character says, “You guys went into an epileptic fit,” despite the fact that what actually happens doesn’t even remotely resemble that. These jokes don’t land, instead creating an uncomfortable atmosphere. It’s one thing to set your game in 1999 and use otherwise outdated terms in context, but it’s another thing entirely to gratuitously use derogatory terms for comedic effect. The art style and characters already capture the era perfectly; drawing on the negative parts of the ’90s for no reason doesn’t add anything.

YIIK has a number of design and technical performance issues as well. The game doesn’t perform very well on console for a range of reasons. For one thing, the movement mechanics are a real issue on console. With no invisible barriers, traversing narrow bridges from an isometric perspective with a PS4 controller’s analog sticks usually results in falling off the side. Obviously pressing the D key on a keyboard will cause you to move right with precision, but the same can’t be said of analog sticks unless you’re willing to move at a snail’s pace through a game that’s already slow.I also encountered a game-breaking bug that could only be resolved by going back three hours to an old save file.

Although some aspects of the game can be called postmodern, YIIK tries a bit too hard to make itself smart, coming off as pretentious more often than not

In general, puzzles that are not complicated ended up being unnecessarily time-consuming. The puzzles in the early parts of the game are quick logic problems that are enjoyable and fit the style of the game like a glove. The later puzzles, however, are resolved with much more arbitrary solutions and, in my experience, are susceptible to bugs. For example, you are taught early in the game that one tool (Panda) is used to hold down pressure plates, while another tool (Dali) is used to activate inaccessible switches. Late in the game, you need to use Dali to activate a pressure plate while Panda is already in use elsewhere. However, you’ve been explicitly taught that each of the two has a role of its own–it’s a bit cheap, really, and when I figured it out I felt dissatisfied, because it didn’t fall in line with the logic that the game went out of its way to establish earlier. The solution was neither a clever implementation of the game’s established rules nor a smart twist on those same rules.

Although some aspects of the game can be called postmodern–namely the character arcs and the writing–YIIK tries a bit too hard to make itself seem smart, and it instead comes off as pretentious. By self-consciously addressing itself as a game and including lines like, “How can an RPG be postmodern?”, YIIK is postmodern in a basic sense, featuring nods to the critique of Enlightenment ideas of self-realization. However, it doesn’t use this basis to communicate anything important later on. It never builds on its foundations. YIIK’s reliance on the quirkiness of its content–such as Alex attacking enemies with a record player–means that it’s not postmodern so much as it is a take on hipster culture.

YIIK opts for pointless “postmodern” jargon about the nature of objective reality and a person’s soul over meaningful character development and ambitious experimentation with its form. On top of this, postmodern literary phrases are rattled off in contexts that are completely detached from their meaning, which can be perceived as postmodern in an edgy sense but definitely not an intriguing or challenging one.

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YIIK’s characters are intriguing at first, but they don’t really develop until late in the story, so it’s difficult to care about them. At the end of the game, Alex provides a summary of what has happened, and it’s genuinely interesting. It’s unfortunate that the game managed to kill that intrigue with its slow, tedious, and clunky gameplay. There are two endings, both of which are canon. The one I got is the one that most people will get on their first playthrough, and it’s not good. The story doesn’t resolve itself in any meaningful way and the last boss is designed as another arbitrary puzzle that’s a bit much to be considered clever or fair. Also, the route to the end of the game involves a monotonous grind that feels like not enough butter scraped over too much bread.

Despite YIIK’s stunning art direction, kicking soundtrack, and occasionally interesting plot point, it suffers as a result of its clunky combat, tedious grinding, and poor puzzle design. Postmodern texts aren’t always enjoyable–Wallace’s Infinite Jest features walls of text that list every chemical name for prescription drugs under the sun, spanning pages upon pages at a time. However, Infinite Jest has substance. For the most part, YIIK doesn’t.

$25 Assassin’s Creed Odyssey And Other PS4, Xbox One, And Switch Game Deals At GameStop

A new sale is now underway at GameStop. The video game retailer has unveiled its latest weekly ad, which features deals on a handful of 2018’s biggest releases, including a particularly good one on the latest installment in the Assassin’s Creed series, Assassin’s Creed Odyssey.

If you’ve yet to pick up Ubisoft’s newest stealth-action game, the title is on sale on both PS4 and Xbox One for $25. Its various special editions are likewise discounted this week; the Deluxe edition is available for $45, while the Steelbook Gold edition is down to $75.

If shooters are more your speed, the latest Call of Duty game, Black Ops 4, is available for $40. Both Far Cry 5 and the ever-evolving tactical shooter Rainbow Six Siege are also on sale this week for $15 each. Other notable deals include the Spyro Reignited Trilogy for $30 and For Honor: Marching Fire Edition for $25.

On top of those deals, GameStop is running a promotion that offers $20 off of any new game or pre-order when you trade in select titles. You can see the full list of eligible games here. Additionally, you can grab any two pre-owned games regularly valued at $15 or under for $20.

This week’s sale is scheduled to end on January 22, so you have until then to take advantage of the discounts. We’ve rounded up some of the most noteworthy game deals below; you can find all of this week’s offers in GameStop’s full weekly ad.

Xbox One Game Pass Keeps Rolling Out Even More Titles This Month

Microsoft has announced more games coming to Xbox Games Pass in January. One of which, Ultimate Marvel vs. Capcom 3, is already available on the subscription service.

Two more games, We Happy Few and The Lego Movie Videogame, go live on Xbox Game Pass on January 17. We Happy Few is a first-person action game where you play as three different people trying to survive in a police-state society that forces everyone to remain happy all the time by taking a mandatory drug called Joy. The Lego Movie Videogame is based on the characters and storylines of the titular movie.

On January 24, two more titles, Middle-earth: Shadow of Mordor and Saints Row: The Third, join Xbox Game Pass. The former acts as a loose prequel to the events told in The Lord of the Rings, and delivers a memorable action-packed gaming experience with a system that causes enemy orcs to evolve based on their combat encounters with protagonist Talion. The latter marks the moment in the Saints Row franchise where the games veered off from being a GTA-look-alike and, for the better, transformed into something ridiculously wacky.

Microsoft added several titles to Game Pass earlier in January as well. On January 3, Life is Strange 2: Part 1, Ark: Survival Evolved, and Farming Simulator 17 were added to the service. Absolver was added on January 7, and both Just Cause 3 and Aftercharge were put on the service on the 10th.

Game Pass has proven popular with players, with Xbox boss Phil Spencer claiming that “millions of subscribers” are using the service. The service offers dozens of games to subscribers for $10 USD a month, which is a pretty good deal when compared against the combined library’s full retail price. Microsoft took great strides to improve the appeal of Game Pass in 2018, such as an announcement that all first-party titles would launch on the service the day they released. This includes games like Crackdown 3, Gears 5, and Halo Infinite.

In 2018, Microsoft CEO Satya Nadella teased that Game Pass will launch on PC in the future, but there hasn’t been an official announcement as to when. For now, the service is exclusive to Microsoft’s family of Xbox One consoles.

EA Is”Fully Committed” To Making Star Wars Games After Reported Cancelation

Following a report that Electronic Arts had canceled the open-world Star Wars game in development at EA Vancouver, the publisher has finally responded with a statement. Unfortunately, it doesn’t offer any real insight, though tellingly it does nothing to dispel what Kotaku’s story laid out.

“There’s been speculation overnight about one of our Star Wars projects. As a natural part of the creative process, the great work by our team in Vancouver continues and will evolve into future Star Wars content and games,” the company said in a statement shared with GameSpot. “We’re fully committed to making more Star Wars games, we’re very excited about Star Wars: Jedi Fallen Order from Respawn, and we’ll share more about our new projects when the time is right.”

That is far from a denial that it’s canceled the project, which was said to be an open-world game “reboot” of what had previously been in development at the now-defunct Visceral Games. When the former Dead Space developer was shuttered, Vancouver assumed control of the project, which morphed into something quite different but would use assets from Visceral. Kotaku’s report states Vancouver is now at work on a smaller-scale Star Wars game that can be released sooner than would have been possible with the open-world game.

It’s been rough going for Star Wars games at EA, both in terms of this specific project and more broadly. Battlefront II had an extremely rough launch after players objected to the use of what was perceived as pay-to-win mechanics, which were ultimately pulled at the 11th hour, just before release.

As noted in EA’s statement, the company does have Jedi Fallen Order in development at Respawn, the studio known for the Titanfall series. Little is known about the game, which stars a young Jedi Padawan after Order 66 is carried out in Revenge of the Sith. Respawn has multiple games set for release before the end of 2019, which could include both Jedi Fallen Order and Titanfall 3. It’s also working on an unannounced VR game.

What the future holds for EA’s Star Wars games is unclear, but the company does have a licensing agreement that gives it the exclusive rights to make Star Wars games on consoles. That deal runs until 2023.

Steve Carell And The Office Boss Team For Netflix Show About Trump’s Space Force

Steve Carell is returning to TV for his first starring role since leaving The Office in 2011. What’s more, he’s doing it through a new collaboration with The Office executive producer Greg Daniels. The two have created a new Netflix series called Space Force, which Carell will star in. The idea of a space force was first proposed by President Trump in 2018.

Details on the new series are scarce, but a teaser released by the streaming service hints at this definitely being a comedy. “On June 18, 2018 the federal government announced the creation of a 6th major division of the United States armed forces,” the video proclaims. “The goal of the new branch is ‘to defend satellites from attack’ and ‘perform other space-related tasks’ or something.”

The series will follow the men and women tasked with creating the space force and figuring out what exactly it does. Outside of Carell, no other casting has been announced. It will be interesting to see if any of his former The Office comrades appear alongside him in the series.

At this point, there is no official release date for the project. However, chances are it’ll debut on Netflix long before the actual real-life space force is established, which is expected to be sometime in 2020. Meanwhile, there’s still no new word on whether or not that potential revival of The Office is going to happen.