Destiny 2 has released its 1.1.3 update, making changes to the PS4, Xbox One, and PC game’s Nightfall Strikes. There is also a host of other changes, like tweaks to The Colony Exotic Grenade Launcher and the addition of a text chat feature on PC, to improve overall gameplay.
The biggest change in this latest update is that both normal and Prestige Nightfall Strikes will now have scoring, adding an extra competitive edge to them. You gain points by killing enemies and generating orbs, with the highest set of scores being displayed on each Nightfall’s emblem. Scores above a certain value will enable the Nightfall Aura and grant a fireteam Vanguard Token bonus. You’ll be able to see your team’s score at the end of each Nightfall.
There are now Challenge Cards available for Prestige Nightfall Strikes. These cards allow you to select modifiers for the Prestige Nightfall that affect gameplay and the score. Players have the power to boost outgoing and incoming damage, or implement a power handicap to lower their power but boost their scores. Challenge Cards will drop for those who own the Curse of Osiris DLC in a normal or Prestige, and a fireteam leader’s card will be applied to the entire fireteam when launching the Prestige Nightfall.
The Colony Exotic Grenade Launcher has reportedly been fixed on PC. The weapon’s projectiles will now properly track enemies when the frame rate is set higher than 30 FPS; previously, the grenades had not been tracking properly. 1.1.3 also adds opt-in text chat on PC for players in Social Spaces and Public Areas. For the full list of changes, including tweaks to Emblems and Auras, check out Destiny 2’s full patch notes.
The Walking Dead Season 8 spoilers below
The Walking Dead has a long history of foreshadowing its big events. From twists and deaths to symbolism and metaphor, its producers and writers love to hint at what’s to come–sometimes subtly, sometimes a lot less so. So how did the show foreshadow Carl’s death in Season 8?
While viewers had to wait months to find out which major characters were leaving the show at the start of Season 7, Carl’s death was played differently. We’ve known since December that Chandler Riggs has been written out, giving us time to look back over the past eight episodes to see what signs and hints were left about Carl’s death. And in true Walking Dead style, there were a few. Let’s take a look.
7. Opening walk
Season 8 starts with an exact, almost shot-for-shot recreation of the opening of the very first episode, but this time it’s Carl instead of Rick looking for gas in a field of abandoned cars. At the time, this just seemed to be a neat way of showing how the characters have grown and changed over the course of seven years, and that Carl was now Rick’s equal as a survivor. But it now carries an extra poignancy, establishing Carl as the character around which the season’s biggest moment will later revolve.
6. “My mercy prevails over my wrath”
It was clear from the very start of Season 8 that there was some terrible tragedy awaiting Rick. There are frequent shots of his weepy eyes throughout the entire first half of the season, plus murmured voiceovers about mercy overcoming wrath. While we didn’t know what was making Rick so sad or when it would occur, it was clearly a big deal. The Walking Dead frequently kills off major characters without any prolonged build-up, so this event was going to rock the show.
5. The future?
Those sad Rick inserts were usually accompanied by dreamlike visions of what seemed to be a happy future featuring Rick (with a big grey beard), Carl, Judith, and, er, the music of Weird Al Yankovic. But this isn’t the first time that we’ve seen strange fantasies about characters who had met unpleasant endings–Glenn and Abraham also featured in one in Season 7. Of course, we now know that these visions were in fact Carl’s, as he imagines a blissful future that will never happen.
4. “Your boy’s gonna die!”
Rick is used to threats being thrown at himself, his friends, and his family, so he shrugged off this prediction that Carl will die made by a wounded Savior in Season 8’s opening episode. After all, the guy was about to die himself, what else is he gonna say? But of course, this was a classic case of Walking Dead foreshadowing. The Savior checks out a few minutes later, devoured by a walker that Rick cuts loose. But sadly, he was right all along.
3. Once bitten
We see Carl get bitten two episodes before it’s fully revealed. In Episode 6, Carl is seen fighting two zombies–there’s a fleeting shot where he registers that something bad has happened. He subsequently tells Siddiq that he is OK, but showrunner Scott Gimple later confirmed that this is the exact moment when Carl’s fate is determined. “It’s on screen,” he told AMC’s discussion show The Talking Dead. “The aftermath is very much on screen. If you watch [that] episode [you can] see it on Carl’s face.”
2. Goodbye letters
Before the final reveal at the end of Episode 8, Carl writes a series of letters, one of them addressed to “Dad.” While it’s always good to stay in touch with your folks, it seems unlikely that you’d waste time in the middle of a zombie apocalypse to sit down and write a letter to your father unless you had something really important to say. And as it turns out, he did.
1. “Kill me”
In Episode 8, Carl pleads with Negan to kill him in order to stop the war. At the time, it seemed that it was purely a selfless, brave decision, as Carl puts his friends and family ahead of himself. But by this point, Carl knows he is going to die anyway, so this decision is also a way to give his death meaning and lasting impact. The sad desperation in his voice is clear on a rewatch, giving the scene real punch. Time is short, and this could’ve been a way to end the war.
After much anticipation since its initial reveal, the quest to unlock Monster Hunter World‘s Horizon Zero Dawn crossover Aloy gear has finally gone live. The first content drop earlier this month gave us the Palico Watcher armor. However, this last quest finally unlocks Aloy’s armor and bow. If you’re curious about how the process to unlock them works, we’ve outlined the timing and quests below to access the extras.
It’s important to note that the Aloy armor set and bow is only available from February 28 to March 15, so if you’re keen to get them, you’d best nab them as soon as possible. Unlike other armor in the game, you have to wear the entire Aloy set together–you can’t just wear the pants or chest alone. And the set will also alter your appearance so that your character looks like Aloy from Horizon, complete with long red hair.
To unlock both the Aloy armor and bow, you must complete a quest called “The Proving,” which you can find at the Arena Quest Board in the Gathering Hub. The quest is a six-star mission that requires a Hunter Rank of 11 or higher.
The quest objective is to slay a High-Rank Anjanath. When you complete the quest, you earn a Nora Brave Trophy, a special currency used to unlock both Aloy’s armor and bow. However, you need to defeat Anjanath six separate times in order to earn enough Nora Brave Trophies to unlock both the armor and the bow. In addition, you’ll also need specific High-Rank Anjanath parts for each, which we’ve detailed below:
- Nora Brave Trophy – x4
- Anjanath Pelt+ – x14
- Anjanath Nosebone+ – x6
- Anjanath Gem – x1
- Nora Brave Trophy – x2
- Anjanath Fang+ – x3
- Monster Keenbone – x5
- Anjanath Plate – x1
If you’ve slain Anjanath in the past, there’s not much different in this new quest to hunt it. Wallop on the beast with your best weapon, and maybe bring some fire-resistant armor to better shrug off its attacks. Once you’ve defeated Anjanath enough times, simply take your trophies and necessary parts to the Smithy to craft Aloy’s armor and bow. Check out the screens below for a more visual break-down of where to find everything.
It’s also possible to upgrade Aloy’s Bow–known simply as Aloy’s War Bow. This more powerful version of the weapon requires three additional Nora Brave Trophies, as well as more High-Rank Anjanath and monster parts. We’ve detailed the required materials below:
Aloy’s War Bow:
- Nora Brave Trophy – x3
- Anjanath Scale+ – x7
- Elder Dragon Bone – x3
- Wyvern Gem – x1
The first Horizon-themed Event Quest in Monster Hunter World, Lesson of the Wild, ran until February 8. If you missed out on that quest the first time around, you’ll soon have another chance to get the Palico gear. Producer Ryozo Tsujimoto revealed that Event Quests operate on a “rotating schedule,” so the Lesson of the Wild quest will return to the game again “at a later date.”
In addition to the new Horizon Event Quest, some PS4 players can also still take part in Monster Hunter World’s first Street Fighter V quest. You can see how to unlock in our Ryu armor in our Monster Hunter World Street Fighter V crossover armor guide. Those who have a save file of Street Fighter V on their console can accept the Event Quest titled Down the Dark, Muddy Path, which will reward players with material to create a set of Ryu armor. That quest and a second one for Sakura armor will be available to all PS4 and Xbox One players at a later date.