USA Gymnastics doctor ‘abused 265 girls’

The number of known sexual abuse victims of former USA Gymnastics doctor Larry Nassar has grown to 265, a Michigan judge has said.

At least 65 victims are set to confront Nassar in court this week in the last of three sentencing hearings, prosecutors say.

He was sentenced last week to 40 to 175 years in prison after nearly 160 women testified that he had molested them.

He was earlier sentenced to 60 years’ prison for having child abuse images.

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Wednesday’s hearing is to sentence Nassar for molesting patients in the back room of Twistars gymnastics club in Dimondale, Michigan.

He pleaded guilty in November to three counts of first-degree criminal sexual conduct against girls for whom he was supposed to be providing medical care.

At least one of the sexual assaults included a victim younger than 13. Two of the victims were abused at 15 or 16 years old.

Judge Janice Cunningham told the small court in Charlotte, Michigan: “We have over 265 identified victims and an infinite number of victims in the state, in the country, and all over the world.

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“As a result, by allowing live streaming and tweeting, all individuals are able to participate in this process.”

The first to speak at Wednesday’s hearing was 17-year-old Jessica Thomashow, who said Nassar first molested her when she was nine.

“Larry Nassar is evil,” she said. “Larry Nassar is a criminal of the worst kind.”

USA Gymnastics has said every director of its board has now resigned in the wake of the scandal.

The US Olympic Committee demanded that the entire board step down by Wednesday or face losing their governing authority.

“We are in the process of moving forward with forming an interim board of directors during the month of February,” said a statement by USA Gymnastics.

House of Cards Season 6 Resumes Production

House of Cards’ sixth and final season has resumed production, with two new stars also joining the cast.

Variety reports filming is now underway for this eight-episode season after production was shut down last October following allegations of sexual harassment and assault were made against Kevin Spacey.

A premiere date for Season 6 has not been set yet. As for the two new cast members, Diane Lane and Greg Kinnear have joined the Netflix series and they’ll be playing siblings on the show. However, not much else about their roles is currently known.

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Last Day To Get January’s Free Xbox One Games With Gold

February is quickly approaching, and with it comes a new lineup of free Games with Gold for Xbox Live Gold members. That also makes today your last chance to claim January’s Games With Gold titles, most of which return to their regular price on February 1.

On Xbox One, Gold members have a few more hours to download the action-RPG The Incredible Adventures of Van Helsing III, while Xbox 360 players can snag the co-op action game Army of Two. Like all other Games with Gold titles, the latter is also playable on Microsoft’s newer console thanks to backwards compatibility, giving Xbox One owners two freebies to claim right now.

Both of the aforementioned titles will only be available until February 1, when they’ll be replaced by the next free Games with Gold. That batch includes the Xbox One first-person shooter Shadow Warrior and the Assassin’s Creed spin-off, Assassin’s Creed Origins: India. On the 360 side, the racer Split/Second will be free for the first half of February, while the Dreamcast classic Crazy Taxi will be available from February 16-28. Gold members also have until February 15 to claim January’s final free title, Zombi.

You can find the full list of January’s Games with Gold titles below. In addition to those, Gold members still have a few days to take advantage of this week’s Deals with Gold, which offer discounts on Fallout 4, FIFA 18, Madden NFL 18, and other Xbox One and 360 games.

January 2018 Games With Gold

Xbox One

  • The Incredible Adventures of Van Helsing III — January 1-31
  • Zombi — January 16 – February 15

Xbox 360

  • Tomb Raider: Underworld — January 1-15
  • Army of Two — January 16-31

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Why You Should Care About The World Ends With You

In the late ’00s, Nintendo’s ridiculously-popular DS handheld was a hotbed for creative, quirky games. Many developers were gleefully experimenting with the system’s trademark dual-screens, and it was in the middle of this zeitgeist that Square-Enix took a chance on a unique action-RPG titled The World Ends With You. Developed by Jupiter (and inspired by their previous Square-Enix title, Kingdom Hearts: Chain of Memories), The World Ends With You was released in 2007 to critical acclaim, strong sales, and quickly became one of the DS’s most beloved games.

And yet 10 years later, it still hasn’t received a sequel. Other than a mobile port and a small cameo in Kingdom Hearts, the series has gone dark, and many fans feared Square may have forgotten it completely. That is, until it resurfaced in the most recent Nintendo Direct, where it was announced the game would be getting another shot on the Nintendo Switch. Titled Final Remix, this new version will contain new content and be the first time the game has appeared on the big screen. Fans were elated not only for ourselves, but also because this will likely be the best way for new players to experience the game.

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Why The Secret of Mana Remake Isn’t On Nintendo Switch

Secret of Mana’s HD remake is set to release in just a few week on PS4, Vita, and PC, but one of the more puzzling aspects of the upcoming game is the fact that it’s not on Nintendo Switch. After all, the Japanese version of the original trilogy was released on Switch last year. So, with this new version’ graphical updgrade, added sound and voice options, and gameplay improvements, why isn’t it getting a wider console release? To get the answer to that and a wide range of other Mana-related questions, we talked recently with Masaru Oyamada, the game’s producer, during a demo session in San Francisco.

If you don’t want to dig into the full discussion, the answer to the headline question is: the Nintendo Switch wasn’t a known quantity when this remake started development. However, that doesn’t rule out the possibility of a Switch remake in the future. Read on for our full interview.

GameSpot: The producer, especially in Japan, encompasses a lot of different roles. Depending on the company and the project, that can mean something different. Day-to-day, what kinds of things do you do on the project?

Oyamada: I kind of come up with a proposal for the project as well as manage the progression of the project itself. Also, when it comes to the Mana series overall, I’m responsible for figuring out how we operate, deploy, and plan for the series moving forward. So that’s the type of role I have in the company.

Were there any particular challenges in remaking a game like this?

The visuals are now in 3D, and so bringing it into that kind of 3D visual world was a little bit of a challenge. That said, looking into the future and where we need to take the series, we felt like it was the necessary approach, which is why we converted the visuals into 3-D for the remake.

I feel like, in some ways, there’s kind of been a renaissance of that 16-bit, old-school feel in games. Why did you feel it was necessary to make this look more modern?

Of course, the opinion on that specific matter differs among people. But personally, looking at the younger generation–people in their 20s or even the new hires that join the company–a lot of them haven’t had the opportunity to play games back then in their original form. So on a yearly basis, I have some of the younger crew members play it in its original form, but you can see that a lot of these players are more used to playing games in 3D. A lot of people aren’t familiar with that 2D style anymore, it seems.

When looking at the future of the series, we felt like it was necessary to make the title a little bit more accessible for the newer generation, which is why we felt the need to accommodate and support those types of graphics as well.

There was kind of a chance for players to play Secret of Mana in that original form recently with the Nintendo Switch, but that only came out in Japan. Do you feel like the that’s more a market for the Japanese audience? And do you think something like that could catch on in the States?

Yeah, I think if there is a desire and a demand from the consumer base, we do believe that it is our job to try to respond to the needs of the consumers. Specifically with regards to the collection that was released in Japan, they were the market–the audience that played all the games in their original form. We understood and knew that the demand was there and, we were a little bit surprised to see the demand and feedback that we received–the positive sentiment–from North American/European fans when we announced the collection. It’s actually the first time we realized that there was such a following for the original works.

So, of course, if there is the desire, that’s something that we’d love to consider. That said, we don’t want to completely ignore the younger generation and what their needs are, so to speak. The ideal scenario would be to be able to cater to both recurring fans as well as the newer generations and release games in that fashion.

That sounds like confirmation of a Seiken Densetsu collection in the US to me! [laughs]

[laughs] Of course, we don’t have [Seiken Densetsu] 3 over here, so it might be a little more difficult than we’d want that to be.

More seriously, I was a little surprised when this was announced because there is that collection on Switch, but the HD remake is only coming to PS4 and Vita. Why is this version skipping Switch?

With regards to the Secret of Mana project, we started planning for it almost two years ago. At that point in time, the Switch in itself wasn’t officially or publicly announced, so there wasn’t really much information in terms of the specifications. We weren’t completely sure if we’d be able to do it because we didn’t know that information. And there was always a question of, “Is it going to come out or not?”

Our development progressed in tandem with everything, and so the Switch platform was removed from our targets. That said, once we announced this title around TGS–a couple of people in Japan, but more so among North America and European players–they were requesting a Switch version. So the amount of feedback we received at that point in time was actually quite surprising.

Looking to the future, figuring out and making considerations for what’s possible or not, we’re definitely open to that.

Please. That would make me very happy. I just want to play everything on Switch. It’s so handy.

I know the title is different in Japanese and English, Seiken Densetsu versus Secret of Mana, but do you have an answer to, “What is the secret of Mana?”

[laughs] Yeah. Unfortunately, I don’t have the answer to what the secret of mana is. We’ll have to reach out to the original producers for an answer on that.

So, it does feel like there is a lot added to this version of the game. Does it feel like you’re getting to do as much as you wanted, or did you wish you had more time? Does this open up the idea of, if you did another remake, maybe you could expand the scope even further?

Specifically with regards to this particular title, when I reached out to the original developers, Hiromichi Tanaka as well as Koichi Ishii, I informed them that we wanted to be true to the experiences that players had back in the day when the original was released, but bring it to the modern platforms.

This remake was done within the restrictions of the overall direction of the project, and within that restriction, we felt like we were able to do everything in our capacity. That said, for all the things that I would like to try to introduce or bring to the series or whatnot, I would like to try to tackle those in a new title, if it were ever to come to fruition.

With regards to the remake, it’s really about what the players desired while also making it more accessible for modern-day players on modern-day devices and whatnot. And it’s also tackling all the issues and concerns that people had experiencing the game back in the day. Those were the focal points in tackling the remake.

In terms of future remakes, of course, upon playing this game, if there are any opinions or feedback or things that consumers want us to be mindful of for any future products, that’s always helpful because at least we have something to reference and consider to bring to future products if at all. So if there’s anything that you feel the need to improve upon, we’d be more than happy to receive any type of feedback from everyone.

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When you remake a game like this which, did you have a lot of access to the original concept art? Did you know exactly what you wanted each object to look like, or did you have to figure some things out based on just the 16-bit sprite?

In terms of the documents and references that remain from back then, we only had the pixel art and the sprites to reference off of. There wasn’t anything additional in terms of documents. But aside from that, we would get further context from Ishii-san and other developers about certain aspects. For example, what type of country and what type of elements they were referencing. From that kind of information, we would try to expand our imagination and build upon that.

With regards to the 16-bit graphics, obviously, it’s a little bit more symbolic in that it really kind of draws on the player’s imagination to. We understand that there are going to be certain people who feel like it differs from what they had imagined back then. That said, what we are depicting here is kind of an extension of the expression that they sought to realize back in the day. So our approach is to build on that and utilize it as an extension of what they had as a vision back then.

Is there anything else you wanted to touch on?

We already kind of touched mentioned this, but the original concept for the remake was to recreate this experience for people who have played this game in the past, as well as whoever will be playing it for the first time; they’ll be able to relive the experience and the fun that they had back then playing the original game, but also making it a little bit more accessible for modern-day gamers.

We would love to see people get together and play the game together once again. It’d be great if we can see that happening. Also, we try to respond to the needs and desires of the consumers to the best of our ability. In that respect, we included two versions of the BGM, which you can switch as well as the Japanese and English VO. You can also adjust all the volumes in the game. So we hope that people will be able to find their own gameplay style and enjoy the game in their own ways.

Editor’s note: This transcript has been edited for clarity, and Oyamada’s responses were provided through a translator.

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French police hold scholar in rape case

Prominent Muslim academic Tariq Ramadan is being questioned by French police investigating allegations of rape and sexual assault against him.

He was taken into custody in Paris over claims made by two women last year.

Mr Ramadan, 55, denies wrongdoing and is suing one of his accusers, Henda Ayari, a former radical Islamist who now heads a secular feminist group.

Mr Ramadan, a Swiss national, teaches Islamic studies at Oxford University, but took leave of absence in November.

How did the allegations emerge?

In a book published in 2016, Ms Ayari wrote about being raped in a Paris hotel four years earlier, but the book did not name the attacker.

In October 2017, she said the sexual assault scandal surrounding Hollywood mogul Harvey Weinstein had emboldened her to accuse Mr Ramadan explicitly.

“He literally pounced on me like a wild animal,” Ms Ayari told French TV.

Another woman, a convert to Islam who has remained anonymous, later accused him of raping her in 2009.

Four Swiss women have also accused the scholar of making sexual advances while they were students in Geneva. He says all the allegations are part of a “campaign of slander” by enemies.

Who is Tariq Ramadan?

A controversial and influential figure among Muslim scholars, he is the grandson of Hassan al-Banna, the Egyptian imam who founded the Muslim Brotherhood in the 1920s.

Tariq Ramadan challenges Muslim fundamentalists and encourages dialogue between religions, but some critics accuse him of promoting political Islam.

Since 2009 he has been professor of contemporary Islamic studies at St Antony’s College, Oxford.

He has also sat on a UK Foreign Office advisory group on freedom of religion.

HK bans ivory trade in ‘historic’ vote

Hong Kong’s lawmakers have voted overwhelmingly to ban the trade in ivory, in a move campaigners termed “a lifeline for elephants”.

A similar ban was brought in across mainland China earlier this year.

Ivory sales will be phased out gradually in Hong Kong, stopping completely in 2021.

Prior to the vote, demonstrators gathered outside Hong Kong’s legislature with signs reading: Do you really need ivory chopsticks?

“Shutting down this massive ivory market has thrown a lifeline to elephants,” said Bert Wander of the global advocacy group Avaaz.

Ivory from animal tusks – mostly those of elephants – has been traded in Hong Kong for more than 150 years.

More than 90% of those buying ivory in the territory are from the Chinese mainland, which had hitherto been the world’s largest importer of elephant tusks.

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The trade in Hong Kong will cease in three stages.

First, there will be a ban on hunting trophies and ivory from after 1975, when the Convention on International Trade in Endangered Species of Wild Fauna and Flora (CITES) took effect.

Later, ivory obtained before 1975 will also be included. And finally, traders will be obliged to dispose of their stock by 2021.

Hong Kong lawmaker Elizabeth Quat said the vote marked a great day for elephants, but that the changes must be enforced effectively.

“It’s now up to our law enforcement agencies to ensure the ban is properly implemented,” she said.

Alex Hofford, of the non-governmental organisation WildAid, said: “It’s a great moment in the history of elephant conservation.”

Poaching in Africa has seen elephant numbers fall by 110,000 over the past decade to just 415,000 animals, according to the International Union for Conservation of Nature.

First UK Charities for Call of Duty Endowment Announced

The Call of Duty Endowment charitable fund, founded by Activision Blizzard CEO Bobby Kotick, has selected the first UK charities to benefit from the program.

A press release from The Call of Duty Endowment announced that RFEA – The Forces Employment Charity, and Walking With The Wounded, are the first recipients of the “Call of Duty Endowment Seal of Distinction, the standard of excellence in the veterans’ employment sector.”

“Meaningful employment is the single most important way to ensure that service members successfully transition back to civilian life,” said Dan Goldenberg, executive director of the Endowment. “The Seal of Distinction recognises RFEA – The Forces Employment Charity and Walking With The Wounded as go-to organisations for veterans seeking high-quality jobs, and models for veteran-serving organisations to emulate.”

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