Cyberpunk 2077 Confirmed to Show Gameplay at E3

CD Projekt Red will be showing gameplay of Cyberpunk 2077 next month at E3, but the game will not be playable by attendees, as reported by PC Gamer.

Global Community Lead, Marcin Momot, confirmed the news Thursday on Twitter.

Momot’s tweet reads: “To answer many questions about the demo and whether or not @CyberpunkGame will be playable at E3 — we are going to be hosting gameplay presentations (game played by us) in that cinema.”

Momot also shared there will be different showings for the game, from the show floor demos to behind closed doors. However, all attendees will be able to see gameplay demos at CD Projekt Red’s booth.

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Ghost Recon Breakpoint: A Deep Look at the Auroa Archipelago

Today’s IGN First takes a deep look at Ghost Recon Breakpoint’s setting and map: the Auroa archipelago. Auroa is a fictional place with a main island as big as Bolivia from Wildlands. Additionally, Breakpoint’s post-launch plans include adding whole new islands to this Pacific chain. Watch the video above to hear Ubisoft go even deeper into it.

If you missed any of it, you can find all of our previous Breakpoint IGN First features right here, including a look at the online social hub hideout on Auroa’s main island and an interview with Ubisoft about how the Ghost Recon series has evolved. You can also hear Ubisoft talk about how Breakpoint is redefining survival below:

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Save on Game of Thrones, Harry Potter, More Blu-Rays and 4K UHDs

If you buy something through this post, IGN may get a share of the sale. For more, read our Terms of Use.

Streaming video quality is fine these days, provided you have a fast enough internet connection, but Blu-rays and especially 4K UHDs look significantly better. Plus, physical media looks great on the shelf, and it comes with extras and behind-the-scenes features you just don’t get from Netflix. As luck would have it, a number of Blu-ray and 4K UHD Blu-ray movies and box sets happen to be on sale right now.

Game of Thrones Complete Series

The Most Influential Games Of The 21st Century: Call Of Duty 4: Modern Warfare

Join GameSpot as we celebrate gaming history and give recognition to the most influential games of the 21st century. These aren’t the best games, and they aren’t necessarily games that you need to rush out and play today, but there’s no question that they left an indelible impact on game developers, players, and in some cases, society at large.

In 2007, the newly annual Call of Duty series–while incredibly popular–had a lot of competition. It was a landmark year in games, particularly for shooters; BioShock, Team Fortress 2, and Halo 3 all arrived that year, as did Mass Effect, Assassin’s Creed, and Portal. These days, you might not expect the yearly Call of Duty entry to capture lasting attention among a sea of inventive new franchises. But in 2007, the fourth Call of Duty game, Modern Warfare, was a standout in its own right. Modern Warfare not only marked a shift for the series–it also fundamentally altered multiplayer shooters for over a decade to come.

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In the 10 years or so leading up to Modern Warfare, first-person shooters had undergone rapid changes. In the mid-’90s, PC shooters were evolving thanks to technical advancements, and 1998’s Half-Life helped set a new standard for storytelling in the genre and in games generally. Both local and online multiplayer improved on a technical level, especially with regard to matchmaking and console multiplayer–thanks, in large part, to Halo 2 and Xbox Live. And then there were Medal of Honor and Call of Duty, which kicked off the World War II game boom of the early 2000s.

Modern Warfare owes a lot to these foundations. Its moment-to-moment gameplay, especially in the campaign, didn’t exactly reinvent the wheel. If you looked past the waves of enemies and incredible set piece moments, the campaign was still a rather linear series of checkpoints and, as then-GameSpot reviewer Jeff Gerstmann noted, it was “almost shockingly short.” But shock was kind of the point. It was all too easy to get swept up in its larger-than-life action and its fictional-but-still-plausible modern-day narrative. Gerstmann summed up the now-infamous mission All Ghillied Up, in which you crawl through the grass as tanks rumble over you, as “a breathtaking moment in a campaign filled with breathtaking moments.”

In many ways, Modern Warfare tread new ground. It was the first Call of Duty game not set during World War II, breaking from the series’ origins as a Medal of Honor competitor. And it wasn’t a total power fantasy like those WWII games, either. Gerstmann said it perfectly in 2007: “In a world filled with war games in which the good guys come out unscathed and the world is left at total peace, Call of Duty 4 will wake you up like a face full of ice water.” That’s illustrated best by the mission Shock and Awe, in which you have to work to evacuate your AI squadmates before a nuke detonates, all set to a countdown timer. No matter how fast you operate, you will fail, and that nuke will go off–and everyone, including you, will die.

The single-player campaign received widespread praise among critics and fans, and so too did the multiplayer. Modern Warfare introduced a number of series mainstays, including Hardcore game modes (where your health is much lower and there’s no HUD, among other changes) and Killstreaks, which later branched out into different kinds of streak rewards. But it was Modern Warfare’s class-based progression system that would end up having the biggest impact.

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In Modern Warfare’s multiplayer, you started off with a choice of three classes (five total, after you leveled up a bit and unlocked the rest) with different specializations and loadouts. What set it apart was the new perks system, in which each class had preset, distinct perks that you’d unlock as you played that class. That meant that, by playing a specific way, you’d be rewarded with further ways to improve that playstyle–and once you unlocked the ability to create a custom class, you could combine perks from each class you’d been playing and leveling up.

It was a system that gave you solid incentives to keep playing, outside the general fun of competition, and that’s the kind of thing that creates dedicated players who stick with a game for months and years. Many shooters adapted this in the years following. Once a strong competitor, 2010’s Medal of Honor emulated Modern Warfare’s progression system and Killstreaks (and was followed up by one final entry in 2012 before the series was shuttered). Battlefield: Bad Company 2 in 2010 also had similar class-specific rewards, a shift from previous Battlefield games’ broader unlock system. Even Halo: Reach, a decidedly very different kind of shooter, brought classes and customizable loadouts to the Halo series’ multiplayer.

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In recent years, as team-based shooters and battle royale games grow in popularity, this exact kind of progression system is becoming less and less common. Today’s Call of Duty games take inspiration from these games, not the other way around; 2018’s Black Ops 4 included a battle royale mode, and progression in battle royale games is by design not gameplay-related. But Modern Warfare set the stage for the modern concept of multiplayer shooters, games that players keep coming back to for tangible reasons–whether those reasons are gameplay-specific rewards or a randomized loot box full of cosmetics.

Call of Duty is among the most successful video game series of all time, all but synonymous with gaming in general. It is a powerhouse, even when a yearly installment fails to impress. There have been 11 Call of Duty games since Modern Warfare, some of them more sensational, perhaps–Modern Warfare 2 caused quite the stir–and some of them outstanding in their own right. Some things that have since become almost essential to the Call of Duty experience, like Zombies, came after Modern Warfare. It speaks volumes that, over 10 years later, Modern Warfare is not only one of the most important Call of Duty games, but also one of the most notable games to come out of one of the best years in gaming in the 21st century.

For a look at the rest of our features in this series, head over to our Most Influential Games Of The 21st Century hub.

Fortnite Week 3 Challenge List: Flying Disc Toy, Driftboard Tricks, And More (Season 9)

Fortnite Season 9 is now in its third week and, like clockwork, a new batch of challenges is available. If you’re trying get some of the cosmetic customization options included in the Battle Pass, you’ll need to complete these challenges and earn the Battle Stars awarded for doing so. These will level up your Battle Pass and make those unlocks available.

As always, there are two sets of challenges, one for everyone to complete and then a second set exclusive to those that have spent V-Bucks to purchase a premium pass. Free challenges this week include pulling off tricks with the Driftboard, searching chests, and dishing out damage after hopping out of the Slipstream.

Premium Battle Pass owners will also need to visit a bunch of specific locations as part of a multi-stage challenge, play with the Flying Disc toy, take out enemies with explosive eliminations, and deal damage with numerous weapons in one match. We’ve put a detailed list of the Week 3 challenges below.

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Free

  • Stage 1: Land a trick with a Driftboard (1) — 2 Battle Star
  • Search chests at Lonely Lodge or Polar Peak (7) — 5 Battle Stars
  • Deal damage to an opponent within 10s after using a Slipstream (200) — 10 Battle Stars

Premium

  • Stage 1: Visit Happy Hamlet and Shifty Shafts in a single match (2) — 1 Battle Star
  • Throw the Flying Disc toy and catch it before it lands (1) — 5 Battle Stars
  • Explosive weapon eliminations (3) — 10 Battle Stars
  • Deal damage with different weapons in a single match (5) — 10 Battle Stars

Fortnite’s 9.10 update was released on May 22 and developer Epic Games published the full patch notes alongside it. Among the new additions was Hot Spots, which are areas on the map that will have better loot, as well as a new limited-time mode that ties in with the Michael Jordan brand.

Terminator: Dark Fate Trailer Delivers A Relentless Cyborg Chase

The first trailer for Terminator: Dark Fate is here. The movie is the latest film in the long-running sci-fi action series, and its sees the return of original stars Linda Hamilton and Arnold Schwarzenegger.

The trailer shows a teenage girl (Natalia Reyes) being relentlessly chased by a Terminator, played by Gabriel Luna (Agents of SHIELD). She’s also got a cyborg protector in the shape of Blade Runner 2049’s Mackenzie Davis, and soon they are joined by gun-toting Sarah Connor (Hamilton). The promo doesn’t really give any plot details away beyond that, but Schwarzenegger appears as an aged, bearded Terminator, and the action certainly looks impressive. Check it out above.

This trailer follows the striking first poster, which was released earlier this week. The movie is directed by Deadpool’s Tim Miller and produced by James Cameron, who created the franchise and helmed the first two movies. It releases on November 1.

The series kicked off in 1984 with Cameron’s classic The Terminator, while the groundbreaking T2: Judgement Day followed in 1991. Dark Fate is the first movie in the series since 2015’s Terminator: Genisys, which was a critical and commercial disappointment.