Monster Truck Championship Review

There’s an endearing earnestness to the world of monster trucks that has the capacity to turn any onlooker into a chuckling, five-year-old child. A purity of purpose, perhaps – if that’s not too weird of a phrase to apply to five-ton, 1500-horsepower, methanol-fuelled rigs that are regularly shaped like cartoon dogs and sharks. Giant, impractical, single-seaters exclusively designed to jump around, squish stuff, and… make people smile. It’s the motorsport equivalent of a kaiju movie.

Monster Truck Championship does a decent job of capturing this world – or, at least, an unlicensed, off-brand facsimile of it. The graphics are pretty rough at times and it’s lean on content, but Monster Truck Championship successfully fuses the over-the-top madness of monster trucks with an accessible, simulation-style approach that makes both the driving experience and pulling off wild stunts quite satisfying.

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The first and most crucial piece of the puzzle in any racing game is the handling, and the good news is that it’s actually really good here. Teyon – the Polish team behind 2019’s Terminator: Resistance and 2014’s Rambo: The Video Game – has done well despite a distinct lack of racing games in its back catalogue. The trucks have an excellent sense of bulk, particularly as they squat back on three wheels during drifts, or slap off the ground after landing from huge air.

[poilib element=”quoteBox” parameters=”excerpt=The%20trucks%20have%20an%20excellent%20sense%20of%20bulk%2C%20particularly%20as%20they%20squat%20back%20on%20three%20wheels%20during%20drifts.”]The independent rear-wheel steering – controlled by the right stick – also adds a whole new dimension to the driving, and it’s essential to master it. It’s not just crucial to get your immense truck to make tight turns and perform aggressive donuts, it’s equally handy as a way to reduce the angle of a sketchy drift, or hastily correct a bad landing. The fact that these vehicles are so unlike the light, low, and nimble racing cars that star in most other motorsport sims makes for a fun and interesting change of pace.

If you miss this you’d better be dead, or in jail

If Monster Truck Championship resembles any other contemporary racing game, it’d be Wreckfest – although not simply because destruction derbies and monster truck rallies share the same sort of spiritual link with Anytown, USA. It’s actually more superficial than that; in fact, scrolling through the menus I’d forgive you for assuming the two games shared a publisher. But they don’t and, as such, the general presentation is a little too derivative.

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Progression is pretty plain, as well. Monster Truck Championship spreads its action across three championship tiers, each featuring 10 main events. Unfortunately, there’s not really any difference in the pomp and pageantry associated with any of the leagues; it’s all packed crowds, fireworks, and major stadiums from your debut event. Running events in the “Major League” doesn’t really feel any different from your initial events in the ostensibly entry-level “National League”, especially when you’re returning to the same cities and competing on the same courses. The atmosphere of these major stadium spectaculars may have been more impressive if I’d started my career wowing more modest crowds in small-town showgrounds or local fairs. As it stands, it’s all a bit one-note.

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And if you’re in jail, break out

Monster Truck Championship features two types of racing – conventional circuit racing, and drag racing. The racing is fine but it gets a little clumsy when the trucks are too close to each other and a little boring when they’re too spread out. It’s also hampered by utterly broken timing; it’s never clear how far in front you are because the times fluctuate seemingly at random. The drag racing is probably my pick here. They’re not simple, straight-line dashes; rather, they’re tricky and technical 10-to 15-second sprints against an opponent tackling a separate albeit mirrored version of the same course. Drag racing rewards quick reaction times and skilful truck control and I found it quite addictive.

The other events are destruction, which is pretty self-explanatory, and freestyle, which is classic, stunt-centric monster truck mayhem and the highlight of the game for me. This is where Monster Truck Championship becomes Tony Hawk’s Pro Skater in a truck, and the amount of different stunts and combos you can execute is surprisingly robust. Somersaults, backflips, wheelies – all kinds of wild stunts are accommodated by the physics here.

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Xbox Series X Bright Memory Gameplay

This first-person shooter, hack and slash game created almost entirely by one person comes to Xbox Series X on November 10th. Here’s a full playthrough of episode one. Bright Memory: Infinite will be coming in 2021.

Yakuza: Like A Dragon — Tips You Should Know Before Starting

Yakuza: Like a Dragon is a game full of surprises for new players and series veterans alike, but one thing is a constant: The game only really begins when you are free to explore the city at your leisure. The game starts you off in Tokyo’s Kamurocho district (a common location across all Yakuza games) for the first two chapters, but don’t get too comfortable here–it’s basically a big tutorial for learning the basics of combat and exploration. Come Chapter 3, you’ll be dumped in Yokohama’s Isezaki Ijincho region, where the bulk of the game will take place, and in Chapter 4, you’ll become free to explore this sprawling map in full.

But it’s rough: Hero Kasuga Ichiban has barely any money or possessions to his name and needs to work his way up from rock bottom. To help you tackle the opening sections of Yakuza: Like a Dragon, we’ve compiled some tips on how to better make money, get around, and obtain the resources you need to fight some of the more challenging battles that lie ahead.

For our thoughts on the game, read our Yakuza: Like a Dragon review. Otherwise, you can expect more guides in the coming days.

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Mortal Kombat 11 Will Add Kross Generation Play With Next-Gen Versions

Mortal Kombat 11 is coming to PS5 and Xbox Series X/S along with Kombat Pack 2, featuring Rain, Milenna, and Rambo. Now Netherealm has announced that from November 17, when the next-gen upgrade hits for current system owners, all Xbox and PlayStation players will be able to fight each other regardless of what console (or konsole, if you prefer) they’re on.

On this date, they promise, Kross Play becomes “Kross Generation”. This means that if you own the game on PS5, PS4, Xbox Series X/S, or Xbox One, you will be able to fight against players on all of these other systems. Kasual matches and “designated online rooms” will allow for total cross-console, cross-generation fights.

This feature will not be available for the PC and Switch versions, unfortunately.

Continue Reading at GameSpot